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https://github.com/sockspls/badfish
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Unify History and Gains under a single Stats class
Handling of History and Gains is almost the same, with the exception of the update logic, so unify both classes under a single Stats struct. No functional change.
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4 changed files with 46 additions and 51 deletions
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@ -18,7 +18,6 @@
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <algorithm>
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#include <cassert>
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#include "movegen.h"
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@ -52,23 +51,6 @@ namespace {
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}
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/// History class method definitions
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void History::clear() {
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memset(history, 0, sizeof(history));
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memset(gains, 0, sizeof(gains));
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}
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void History::update(Piece p, Square to, Value bonus) {
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if (abs(history[p][to] + bonus) < History::Max)
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history[p][to] += bonus;
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}
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void History::update_gain(Piece p, Square to, Value gain) {
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gains[p][to] = std::max(gain, gains[p][to] - 1);
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}
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/// Constructors of the MovePicker class. As arguments we pass information
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/// to help it to return the presumably good moves first, to decide which
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/// moves to return (in the quiescence search, for instance, we only want to
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@ -76,7 +58,7 @@ void History::update_gain(Piece p, Square to, Value gain) {
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/// move ordering is at the current node.
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MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
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Search::Stack* s, Value beta) : pos(p), H(h), depth(d) {
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Search::Stack* s, Value beta) : pos(p), Hist(h), depth(d) {
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assert(d > DEPTH_ZERO);
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@ -109,7 +91,7 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
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}
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MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
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Square sq) : pos(p), H(h), cur(moves), end(moves) {
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Square sq) : pos(p), Hist(h), cur(moves), end(moves) {
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assert(d <= DEPTH_ZERO);
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@ -141,7 +123,7 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
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}
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MovePicker::MovePicker(const Position& p, Move ttm, const History& h, PieceType pt)
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: pos(p), H(h), cur(moves), end(moves) {
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: pos(p), Hist(h), cur(moves), end(moves) {
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assert(!pos.checkers());
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@ -197,7 +179,7 @@ void MovePicker::score_noncaptures() {
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for (MoveStack* it = moves; it != end; ++it)
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{
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m = it->move;
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it->score = H[pos.piece_moved(m)][to_sq(m)];
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it->score = Hist[pos.piece_moved(m)][to_sq(m)];
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}
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}
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@ -220,7 +202,7 @@ void MovePicker::score_evasions() {
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it->score = PieceValue[MG][pos.piece_on(to_sq(m))]
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- type_of(pos.piece_moved(m)) + History::Max;
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else
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it->score = H[pos.piece_moved(m)][to_sq(m)];
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it->score = Hist[pos.piece_moved(m)][to_sq(m)];
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}
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}
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@ -20,35 +20,46 @@
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#if !defined MOVEPICK_H_INCLUDED
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#define MOVEPICK_H_INCLUDED
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#include <algorithm> // For std::max
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#include <cstring> // For memset
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#include "position.h"
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#include "search.h"
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#include "types.h"
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/// The History class stores statistics about how often different moves
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/// have been successful or unsuccessful during the current search. These
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/// statistics are used for reduction and move ordering decisions. History
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/// entries are stored according only to moving piece and destination square,
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/// in particular two moves with different origin but same destination and
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/// same piece will be considered identical.
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class History {
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public:
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/// The Stats struct stores moves statistics. According to the template parameter
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/// the class can store both History and Gains type statistics. History records
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/// how often different moves have been successful or unsuccessful during the
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/// current search and is used for reduction and move ordering decisions. Gains
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/// records the move's best evaluation gain from one ply to the next and is used
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/// for pruning decisions. Entries are stored according only to moving piece and
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/// destination square, in particular two moves with different origin but same
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/// destination and same piece will be considered identical.
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template<bool Gain>
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struct Stats {
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static const Value Max = Value(2000);
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const Value* operator[](Piece p) const { return &history[p][0]; }
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Value gain(Piece p, Square to) const { return gains[p][to]; }
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const Value* operator[](Piece p) const { return &table[p][0]; }
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void clear() { memset(table, 0, sizeof(table)); }
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void clear();
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void update(Piece p, Square to, Value bonus);
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void update_gain(Piece p, Square to, Value gain);
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void update(Piece p, Square to, Value v) {
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if (Gain)
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table[p][to] = std::max(v, table[p][to] - 1);
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else if (abs(table[p][to] + v) < Max)
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table[p][to] += v;
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}
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private:
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Value history[PIECE_NB][SQUARE_NB];
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Value gains[PIECE_NB][SQUARE_NB];
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Value table[PIECE_NB][SQUARE_NB];
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};
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typedef Stats<false> History;
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typedef Stats<true> Gains;
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/// MovePicker class is used to pick one pseudo legal move at a time from the
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/// current position. The most important method is next_move(), which returns a
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@ -74,7 +85,7 @@ private:
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void generate_next();
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const Position& pos;
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const History& H;
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const History& Hist;
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Search::Stack* ss;
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Depth depth;
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Move ttMove;
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@ -86,7 +86,8 @@ namespace {
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TimeManager TimeMgr;
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int BestMoveChanges;
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Value DrawValue[COLOR_NB];
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History H;
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History Hist;
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Gains Gain;
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template <NodeType NT>
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Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth);
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@ -299,7 +300,8 @@ namespace {
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bestValue = delta = -VALUE_INFINITE;
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ss->currentMove = MOVE_NULL; // Hack to skip update gains
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TT.new_search();
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H.clear();
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Hist.clear();
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Gain.clear();
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PVSize = Options["MultiPV"];
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Skill skill(Options["Skill Level"]);
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@ -617,7 +619,7 @@ namespace {
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&& type_of(move) == NORMAL)
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{
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Square to = to_sq(move);
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H.update_gain(pos.piece_on(to), to, -(ss-1)->staticEval - ss->staticEval);
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Gain.update(pos.piece_on(to), to, -(ss-1)->staticEval - ss->staticEval);
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}
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// Step 6. Razoring (is omitted in PV nodes)
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@ -727,7 +729,7 @@ namespace {
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assert((ss-1)->currentMove != MOVE_NONE);
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assert((ss-1)->currentMove != MOVE_NULL);
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MovePicker mp(pos, ttMove, H, pos.captured_piece_type());
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MovePicker mp(pos, ttMove, Hist, pos.captured_piece_type());
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CheckInfo ci(pos);
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while ((move = mp.next_move<false>()) != MOVE_NONE)
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@ -759,7 +761,7 @@ namespace {
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split_point_start: // At split points actual search starts from here
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MovePicker mp(pos, ttMove, depth, H, ss, PvNode ? -VALUE_INFINITE : beta);
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MovePicker mp(pos, ttMove, depth, Hist, ss, PvNode ? -VALUE_INFINITE : beta);
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CheckInfo ci(pos);
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value = bestValue; // Workaround a bogus 'uninitialized' warning under gcc
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singularExtensionNode = !RootNode
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@ -878,7 +880,7 @@ split_point_start: // At split points actual search starts from here
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// but fixing this made program slightly weaker.
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Depth predictedDepth = newDepth - reduction<PvNode>(depth, moveCount);
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futilityValue = ss->staticEval + ss->evalMargin + futility_margin(predictedDepth, moveCount)
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+ H.gain(pos.piece_moved(move), to_sq(move));
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+ Gain[pos.piece_moved(move)][to_sq(move)];
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if (futilityValue < beta)
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{
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@ -1070,13 +1072,13 @@ split_point_start: // At split points actual search starts from here
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// Increase history value of the cut-off move
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Value bonus = Value(int(depth) * int(depth));
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H.update(pos.piece_moved(bestMove), to_sq(bestMove), bonus);
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Hist.update(pos.piece_moved(bestMove), to_sq(bestMove), bonus);
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// Decrease history of all the other played non-capture moves
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for (int i = 0; i < playedMoveCount - 1; i++)
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{
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Move m = movesSearched[i];
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H.update(pos.piece_moved(m), to_sq(m), -bonus);
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Hist.update(pos.piece_moved(m), to_sq(m), -bonus);
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}
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}
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}
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@ -1188,7 +1190,7 @@ split_point_start: // At split points actual search starts from here
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// to search the moves. Because the depth is <= 0 here, only captures,
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// queen promotions and checks (only if depth >= DEPTH_QS_CHECKS) will
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// be generated.
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MovePicker mp(pos, ttMove, depth, H, to_sq((ss-1)->currentMove));
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MovePicker mp(pos, ttMove, depth, Hist, to_sq((ss-1)->currentMove));
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CheckInfo ci(pos);
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// Loop through the moves until no moves remain or a beta cutoff occurs
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@ -371,8 +371,8 @@ void ThreadPool::start_thinking(const Position& pos, const LimitsType& limits,
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RootMoves.clear();
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for (MoveList<LEGAL> ml(pos); !ml.end(); ++ml)
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if ( searchMoves.empty()
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|| std::count(searchMoves.begin(), searchMoves.end(), ml.move()))
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if ( searchMoves.empty()
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|| std::count(searchMoves.begin(), searchMoves.end(), ml.move()))
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RootMoves.push_back(RootMove(ml.move()));
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main_thread()->thinking = true;
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