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Improved King Safety values
From an SPSA-session on king safety. STC: ELO: 3.21 +-2.1 (95%) LOS: 99.8% Total: 40000 W: 8181 L: 7812 D: 24007 LTC: LLR: 2.95 (-2.94,2.94) [0.00,4.00] Total: 47765 W: 8091 L: 7785 D: 31889 Bench: 8589262 Resolves #241
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2 changed files with 32 additions and 32 deletions
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@ -91,7 +91,7 @@ namespace {
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// Evaluation weights, indexed by evaluation term
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enum { Mobility, PawnStructure, PassedPawns, Space, KingSafety };
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const struct Weight { int mg, eg; } Weights[] = {
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{289, 344}, {233, 201}, {221, 273}, {46, 0}, {324, 0}
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{289, 344}, {233, 201}, {221, 273}, {46, 0}, {322, 0}
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};
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#define V(v) Value(v)
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@ -186,15 +186,15 @@ namespace {
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// index to KingDanger[].
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//
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// KingAttackWeights[PieceType] contains king attack weights by piece type
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const int KingAttackWeights[] = { 0, 0, 8, 4, 4, 1 };
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const int KingAttackWeights[] = { 0, 0, 7, 5, 4, 1 };
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// Bonuses for enemy's safe checks
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const int QueenContactCheck = 89;
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const int RookContactCheck = 72;
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const int QueenCheck = 51;
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const int RookCheck = 38;
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const int BishopCheck = 5;
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const int KnightCheck = 16;
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const int RookContactCheck = 71;
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const int QueenCheck = 50;
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const int RookCheck = 37;
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const int BishopCheck = 6;
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const int KnightCheck = 14;
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// KingDanger[attackUnits] contains the actual king danger weighted
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// scores, indexed by a calculated integer number.
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@ -412,10 +412,10 @@ namespace {
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// attacked and undefended squares around our king and the quality of
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// the pawn shelter (current 'score' value).
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attackUnits = std::min(74, ei.kingAttackersCount[Them] * ei.kingAttackersWeight[Them])
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+ 9 * ei.kingAdjacentZoneAttacksCount[Them]
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+ 8 * ei.kingAdjacentZoneAttacksCount[Them]
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+ 25 * popcount<Max15>(undefended)
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+ 10 * (ei.pinnedPieces[Us] != 0)
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- mg_value(score) / 8
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+ 11 * (ei.pinnedPieces[Us] != 0)
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- mg_value(score) * 31 / 256
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- !pos.count<QUEEN>(Them) * 60;
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// Analyse the enemy's safe queen contact checks. Firstly, find the
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@ -891,7 +891,7 @@ namespace Eval {
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void init() {
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const double MaxSlope = 8.5;
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const double MaxSlope = 8.7;
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const double Peak = 1280;
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double t = 0.0;
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@ -63,33 +63,33 @@ namespace {
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// Weakness of our pawn shelter in front of the king by [distance from edge][rank]
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const Value ShelterWeakness[][RANK_NB] = {
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{ V( 99), V(23), V(24), V(54), V(85), V( 93), V(107) },
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{ V(119), V( 2), V(28), V(72), V(96), V(104), V(114) },
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{ V(103), V( 6), V(47), V(74), V(84), V(103), V( 94) },
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{ V( 78), V(10), V(41), V(64), V(88), V( 92), V(115) } };
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{ V( 99), V(20), V(26), V(54), V(85), V( 92), V(108) },
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{ V(117), V( 1), V(27), V(71), V(94), V(104), V(118) },
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{ V(104), V( 4), V(51), V(76), V(82), V(102), V( 97) },
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{ V( 80), V(12), V(43), V(65), V(88), V( 91), V(115) } };
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// Danger of enemy pawns moving toward our king by [type][distance from edge][rank]
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const Value StormDanger[][4][RANK_NB] = {
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{ { V( 0), V( 65), V( 125), V(37), V(30) },
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{ V( 0), V( 57), V( 136), V(39), V(24) },
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{ V( 0), V( 50), V( 114), V(45), V(29) },
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{ V( 0), V( 58), V( 129), V(56), V(34) } },
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{ { V(20), V( 45), V( 91), V(47), V(20) },
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{ V(25), V( 23), V( 105), V(38), V(14) },
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{ V(21), V( 37), V( 99), V(35), V(21) },
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{ V(30), V( 18), V( 105), V(38), V(28) } },
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{ { V( 0), V( 0), V( 81), V(13), V( 4) },
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{ V( 0), V( 0), V( 169), V(30), V( 4) },
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{ V( 0), V( 0), V( 166), V(24), V( 6) },
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{ V( 0), V( 0), V( 164), V(24), V(11) } },
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{ { V( 0), V(-289), V(-297), V(57), V(29) },
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{ V( 0), V( 66), V( 136), V(43), V(16) },
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{ V( 0), V( 66), V( 141), V(50), V(31) },
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{ V( 0), V( 63), V( 126), V(52), V(23) } } };
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{ { V( 0), V( 65), V( 126), V(36), V(30) },
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{ V( 0), V( 55), V( 135), V(36), V(23) },
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{ V( 0), V( 47), V( 116), V(45), V(26) },
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{ V( 0), V( 62), V( 127), V(57), V(34) } },
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{ { V(21), V( 45), V( 93), V(50), V(19) },
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{ V(23), V( 24), V( 105), V(41), V(13) },
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{ V(23), V( 36), V( 101), V(38), V(20) },
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{ V(30), V( 19), V( 110), V(41), V(27) } },
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{ { V( 0), V( 0), V( 81), V(14), V( 4) },
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{ V( 0), V( 0), V( 169), V(30), V( 3) },
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{ V( 0), V( 0), V( 168), V(24), V( 5) },
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{ V( 0), V( 0), V( 162), V(26), V(10) } },
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{ { V( 0), V(-283), V(-298), V(57), V(29) },
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{ V( 0), V( 63), V( 137), V(42), V(18) },
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{ V( 0), V( 67), V( 145), V(49), V(33) },
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{ V( 0), V( 62), V( 126), V(53), V(21) } } };
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// Max bonus for king safety. Corresponds to start position with all the pawns
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// in front of the king and no enemy pawn on the horizon.
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const Value MaxSafetyBonus = V(252);
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const Value MaxSafetyBonus = V(258);
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#undef S
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#undef V
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