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Use standard naming conventions in book.cpp
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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2 changed files with 33 additions and 30 deletions
61
src/book.cpp
61
src/book.cpp
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@ -35,7 +35,7 @@ using namespace std;
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namespace {
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// Random numbers from PolyGlot, used to compute book hash keys
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const uint64_t Random64[781] = {
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const Key PolyGlotRandoms[781] = {
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0x9D39247E33776D41ULL, 0x2AF7398005AAA5C7ULL, 0x44DB015024623547ULL,
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0x9C15F73E62A76AE2ULL, 0x75834465489C0C89ULL, 0x3290AC3A203001BFULL,
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0x0FBBAD1F61042279ULL, 0xE83A908FF2FB60CAULL, 0x0D7E765D58755C10ULL,
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@ -299,55 +299,54 @@ namespace {
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0xF8D626AAAF278509ULL
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};
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// Indices to the Random64[] array
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const int PieceIdx = 0;
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const int CastleIdx = 768;
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const int EnPassantIdx = 772;
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const int TurnIdx = 780;
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// Offsets to the PolyGlotRandoms[] array of zobrist keys
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const Key* ZobPiece = PolyGlotRandoms + 0;
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const Key* ZobCastle = PolyGlotRandoms + 768;
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const Key* ZobEnPassant = PolyGlotRandoms + 772;
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const Key* ZobTurn = PolyGlotRandoms + 780;
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// Piece offset is calculated as 64 * (PolyPiece ^ 1) where
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// PolyPiece is: BP = 0, WP = 1, BN = 2, WN = 3 ... BK = 10, WK = 11
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const int PieceOfs[] = { 0, 64, 192, 320, 448, 576, 704, 0,
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0, 0, 128, 256, 384, 512, 640 };
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// book_key() builds up a PolyGlot hash key out of a position
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uint64_t book_key(const Position& pos) {
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// Piece offset is calculated as (64 * PolyPieceType + square), where
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// PolyPieceType is: BP = 0, WP = 1, BN = 2, WN = 3 .... BK = 10, WK = 11
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static const int PieceToPoly[] = { 0, 1, 3, 5, 7, 9, 11, 0, 0, 0, 2, 4, 6, 8, 10 };
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uint64_t result = 0;
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Bitboard b = pos.occupied_squares();
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while (b)
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{
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Square s = pop_1st_bit(&b);
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int p = PieceToPoly[int(pos.piece_on(s))];
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result ^= Random64[PieceIdx + 64 * p + int(s)];
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result ^= ZobPiece[PieceOfs[pos.piece_on(s)] + s];
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}
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if (pos.can_castle_kingside(WHITE))
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result ^= Random64[CastleIdx + 0];
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result ^= ZobCastle[0];
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if (pos.can_castle_queenside(WHITE))
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result ^= Random64[CastleIdx + 1];
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result ^= ZobCastle[1];
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if (pos.can_castle_kingside(BLACK))
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result ^= Random64[CastleIdx + 2];
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result ^= ZobCastle[2];
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if (pos.can_castle_queenside(BLACK))
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result ^= Random64[CastleIdx + 3];
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result ^= ZobCastle[3];
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if (pos.ep_square() != SQ_NONE)
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result ^= Random64[EnPassantIdx + square_file(pos.ep_square())];
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result ^= ZobEnPassant[square_file(pos.ep_square())];
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if (pos.side_to_move() == WHITE)
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result ^= Random64[TurnIdx];
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result ^= ZobTurn[0];
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return result;
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}
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}
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/// Book c'tor. Make random number generation less deterministic, for book moves
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Book::Book() {
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Book::Book() : bookSize(0) {
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for (int i = abs(get_system_time() % 10000); i > 0; i--)
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RKiss.rand<unsigned>();
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@ -371,6 +370,7 @@ void Book::close() {
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bookFile.close();
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bookName = "";
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bookSize = 0;
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}
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@ -408,7 +408,7 @@ void Book::open(const string& fileName) {
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Move Book::get_move(const Position& pos, bool findBestMove) {
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if (!bookFile.is_open() || bookSize == 0)
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if (!bookSize || !bookFile.is_open())
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return MOVE_NONE;
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BookEntry entry;
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@ -417,7 +417,7 @@ Move Book::get_move(const Position& pos, bool findBestMove) {
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uint64_t key = book_key(pos);
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// Choose a book move among the possible moves for the given position
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for (int idx = find_entry(key); idx < bookSize; idx++)
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for (int idx = first_entry(key); idx < bookSize; idx++)
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{
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entry = read_entry(idx);
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@ -429,8 +429,8 @@ Move Book::get_move(const Position& pos, bool findBestMove) {
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if (!findBestMove)
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{
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// Choose book move according to its score. If a move has a very
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// high score it has more probability to be choosen then a one with
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// lower score. Note that first entry is always chosen.
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// high score it has higher probability to be choosen than a move
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// with lower score. Note that first entry is always chosen.
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scoresSum += score;
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if (RKiss.rand<unsigned>() % scoresSum < score)
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bookMove = entry.move;
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@ -442,6 +442,9 @@ Move Book::get_move(const Position& pos, bool findBestMove) {
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}
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}
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if (!bookMove)
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return MOVE_NONE;
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// A PolyGlot book move is encoded as follows:
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//
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// bit 0- 5: destination square (from 0 to 63)
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@ -469,16 +472,16 @@ Move Book::get_move(const Position& pos, bool findBestMove) {
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}
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/// Book::find_entry() takes a book key as input, and does a binary search
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/// through the book file for the given key. The index to the first book
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/// entry with the same key as the input is returned. When the key is not
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/// Book::first_entry() takes a book key as input, and does a binary search
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/// through the book file for the given key. The index to the first (leftmost)
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/// book entry with the same key as the input is returned. When the key is not
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/// found in the book file, bookSize is returned.
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int Book::find_entry(uint64_t key) {
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int Book::first_entry(uint64_t key) {
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int left, right, mid;
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// Binary search (finds the leftmost entry)
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// Binary search (finds the leftmost entry with given key)
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left = 0;
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right = bookSize - 1;
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@ -51,7 +51,7 @@ private:
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template<typename T> Book& operator>>(T& n);
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BookEntry read_entry(int idx);
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int find_entry(uint64_t key);
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int first_entry(uint64_t key);
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std::ifstream bookFile;
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std::string bookName;
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