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Reformatting in material.h
No functional change.
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1 changed files with 13 additions and 15 deletions
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@ -43,7 +43,18 @@ struct Entry {
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Phase game_phase() const { return gamePhase; }
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bool specialized_eval_exists() const { return evaluationFunction != NULL; }
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Value evaluate(const Position& pos) const { return (*evaluationFunction)(pos); }
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ScaleFactor scale_factor(const Position& pos, Color c) const;
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// scale_factor takes a position and a color as input, and returns a scale factor
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// for the given color. We have to provide the position in addition to the color,
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// because the scale factor need not be a constant: It can also be a function
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// which should be applied to the position. For instance, in KBP vs K endgames,
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// a scaling function for draws with rook pawns and wrong-colored bishops.
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ScaleFactor scale_factor(const Position& pos, Color c) const {
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return !scalingFunction[c] || (*scalingFunction[c])(pos) == SCALE_FACTOR_NONE
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? ScaleFactor(factor[c]) : (*scalingFunction[c])(pos);
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}
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Key key;
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int16_t value;
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@ -59,19 +70,6 @@ typedef HashTable<Entry, 8192> Table;
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Entry* probe(const Position& pos, Table& entries, Endgames& endgames);
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Phase game_phase(const Position& pos);
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/// Material::scale_factor takes a position and a color as input, and
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/// returns a scale factor for the given color. We have to provide the
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/// position in addition to the color, because the scale factor need not
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/// be a constant: It can also be a function which should be applied to
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/// the position. For instance, in KBP vs K endgames, a scaling function
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/// which checks for draws with rook pawns and wrong-colored bishops.
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inline ScaleFactor Entry::scale_factor(const Position& pos, Color c) const {
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return !scalingFunction[c] || (*scalingFunction[c])(pos) == SCALE_FACTOR_NONE
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? ScaleFactor(factor[c]) : (*scalingFunction[c])(pos);
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}
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}
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} // namespace Material
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#endif // #ifndef MATERIAL_H_INCLUDED
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