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https://github.com/sockspls/badfish
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Retire enum SquareDelta
Use Square instead. At the end is the same because we were anyway foreseen operators on mixed terms (Square, SquareDelta). No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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5 changed files with 26 additions and 34 deletions
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@ -482,8 +482,7 @@ namespace {
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void init_between_bitboards() {
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void init_between_bitboards() {
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Square s1, s2, s3;
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Square s1, s2, s3, d;
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SquareDelta d;
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int f, r;
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int f, r;
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for (s1 = SQ_A1; s1 <= SQ_H8; s1++)
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for (s1 = SQ_A1; s1 <= SQ_H8; s1++)
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@ -493,7 +492,7 @@ namespace {
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f = file_distance(s1, s2);
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f = file_distance(s1, s2);
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r = rank_distance(s1, s2);
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r = rank_distance(s1, s2);
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d = SquareDelta(s2 - s1) / Max(f, r);
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d = (s2 - s1) / Max(f, r);
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for (s3 = s1 + d; s3 != s2; s3 += d)
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for (s3 = s1 + d; s3 != s2; s3 += d)
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set_bit(&(BetweenBB[s1][s2]), s3);
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set_bit(&(BetweenBB[s1][s2]), s3);
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@ -569,8 +569,7 @@ namespace {
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// problem, especially when that pawn is also blocked.
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// problem, especially when that pawn is also blocked.
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if (s == relative_square(Us, SQ_A1) || s == relative_square(Us, SQ_H1))
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if (s == relative_square(Us, SQ_A1) || s == relative_square(Us, SQ_H1))
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{
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{
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SquareDelta d = pawn_push(Us)
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Square d = pawn_push(Us) + (square_file(s) == FILE_A ? DELTA_E : DELTA_W);
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+ (square_file(s) == FILE_A ? DELTA_E : DELTA_W);
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if (pos.piece_on(s + d) == piece_of_color_and_type(Us, PAWN))
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if (pos.piece_on(s + d) == piece_of_color_and_type(Us, PAWN))
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{
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{
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if (!pos.square_is_empty(s + d + pawn_push(Us)))
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if (!pos.square_is_empty(s + d + pawn_push(Us)))
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@ -462,7 +462,7 @@ bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) {
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namespace {
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namespace {
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template<SquareDelta Delta>
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template<Square Delta>
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inline Bitboard move_pawns(Bitboard p) {
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inline Bitboard move_pawns(Bitboard p) {
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return Delta == DELTA_N ? p << 8 : Delta == DELTA_S ? p >> 8 :
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return Delta == DELTA_N ? p << 8 : Delta == DELTA_S ? p >> 8 :
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@ -470,7 +470,7 @@ namespace {
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Delta == DELTA_NW ? p << 7 : Delta == DELTA_SW ? p >> 9 : p;
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Delta == DELTA_NW ? p << 7 : Delta == DELTA_SW ? p >> 9 : p;
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}
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}
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template<MoveType Type, SquareDelta Delta>
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template<MoveType Type, Square Delta>
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inline MoveStack* generate_pawn_captures(MoveStack* mlist, Bitboard pawns, Bitboard target) {
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inline MoveStack* generate_pawn_captures(MoveStack* mlist, Bitboard pawns, Bitboard target) {
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const Bitboard TFileABB = (Delta == DELTA_NE || Delta == DELTA_SE ? FileABB : FileHBB);
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const Bitboard TFileABB = (Delta == DELTA_NE || Delta == DELTA_SE ? FileABB : FileHBB);
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@ -484,7 +484,7 @@ namespace {
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return mlist;
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return mlist;
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}
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}
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template<Color Us, MoveType Type, SquareDelta Delta>
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template<Color Us, MoveType Type, Square Delta>
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inline MoveStack* generate_promotions(const Position& pos, MoveStack* mlist, Bitboard pawnsOn7, Bitboard target) {
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inline MoveStack* generate_promotions(const Position& pos, MoveStack* mlist, Bitboard pawnsOn7, Bitboard target) {
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const Bitboard TFileABB = (Delta == DELTA_NE || Delta == DELTA_SE ? FileABB : FileHBB);
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const Bitboard TFileABB = (Delta == DELTA_NE || Delta == DELTA_SE ? FileABB : FileHBB);
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@ -527,12 +527,12 @@ namespace {
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// Calculate our parametrized parameters at compile time, named
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// Calculate our parametrized parameters at compile time, named
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// according to the point of view of white side.
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// according to the point of view of white side.
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const Color Them = (Us == WHITE ? BLACK : WHITE);
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const Color Them = (Us == WHITE ? BLACK : WHITE);
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const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
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const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
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const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
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const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
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const SquareDelta TDELTA_N = (Us == WHITE ? DELTA_N : DELTA_S);
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const Square TDELTA_N = (Us == WHITE ? DELTA_N : DELTA_S);
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const SquareDelta TDELTA_NE = (Us == WHITE ? DELTA_NE : DELTA_SE);
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const Square TDELTA_NE = (Us == WHITE ? DELTA_NE : DELTA_SE);
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const SquareDelta TDELTA_NW = (Us == WHITE ? DELTA_NW : DELTA_SW);
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const Square TDELTA_NW = (Us == WHITE ? DELTA_NW : DELTA_SW);
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Square to;
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Square to;
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Bitboard b1, b2, dc1, dc2, pawnPushes, emptySquares;
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Bitboard b1, b2, dc1, dc2, pawnPushes, emptySquares;
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@ -88,7 +88,7 @@ inline Piece piece_of_color_and_type(Color c, PieceType pt) {
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return Piece((int(c) << 3) | int(pt));
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return Piece((int(c) << 3) | int(pt));
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}
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}
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inline SquareDelta pawn_push(Color c) {
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inline Square pawn_push(Color c) {
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return (c == WHITE ? DELTA_N : DELTA_S);
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return (c == WHITE ? DELTA_N : DELTA_S);
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}
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}
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32
src/square.h
32
src/square.h
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@ -35,7 +35,19 @@ enum Square {
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SQ_A6, SQ_B6, SQ_C6, SQ_D6, SQ_E6, SQ_F6, SQ_G6, SQ_H6,
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SQ_A6, SQ_B6, SQ_C6, SQ_D6, SQ_E6, SQ_F6, SQ_G6, SQ_H6,
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SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7,
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SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7,
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SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
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SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
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SQ_NONE
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SQ_NONE,
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DELTA_N = 8,
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DELTA_E = 1,
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DELTA_S = -8,
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DELTA_W = -1,
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DELTA_NN = DELTA_N + DELTA_N,
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DELTA_NE = DELTA_N + DELTA_E,
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DELTA_SE = DELTA_S + DELTA_E,
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DELTA_SS = DELTA_S + DELTA_S,
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DELTA_SW = DELTA_S + DELTA_W,
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DELTA_NW = DELTA_N + DELTA_W
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};
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};
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enum File {
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enum File {
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@ -46,31 +58,13 @@ enum Rank {
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RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8
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RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8
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};
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};
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enum SquareDelta {
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DELTA_N = 8, DELTA_E = 1, DELTA_S = -8, DELTA_W = -1, DELTA_NONE = 0,
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DELTA_NN = DELTA_N + DELTA_N,
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DELTA_NE = DELTA_N + DELTA_E,
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DELTA_SE = DELTA_S + DELTA_E,
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DELTA_SS = DELTA_S + DELTA_S,
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DELTA_SW = DELTA_S + DELTA_W,
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DELTA_NW = DELTA_N + DELTA_W
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};
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ENABLE_OPERATORS_ON(Square)
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ENABLE_OPERATORS_ON(Square)
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ENABLE_OPERATORS_ON(File)
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ENABLE_OPERATORS_ON(File)
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ENABLE_OPERATORS_ON(Rank)
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ENABLE_OPERATORS_ON(Rank)
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ENABLE_OPERATORS_ON(SquareDelta)
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const int FlipMask = 56;
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const int FlipMask = 56;
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const int FlopMask = 7;
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const int FlopMask = 7;
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inline Square operator+ (Square x, SquareDelta i) { return x + Square(i); }
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inline void operator+= (Square& x, SquareDelta i) { x = x + Square(i); }
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inline Square operator- (Square x, SquareDelta i) { return x - Square(i); }
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inline void operator-= (Square& x, SquareDelta i) { x = x - Square(i); }
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inline Square make_square(File f, Rank r) {
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inline Square make_square(File f, Rank r) {
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return Square((int(r) << 3) | int(f));
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return Square((int(r) << 3) | int(f));
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}
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}
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