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Renamed thread_should_stop() in cutoff_at_splitpoint()
It is more clear what happened. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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2 changed files with 17 additions and 15 deletions
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@ -84,7 +84,7 @@ namespace {
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void read_uci_options();
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bool available_thread_exists(int master) const;
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bool thread_is_available(int slave, int master) const;
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bool thread_should_stop(int threadID) const;
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bool cutoff_at_splitpoint(int threadID) const;
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void wake_sleeping_thread(int threadID);
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void idle_loop(int threadID, SplitPoint* sp);
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@ -1007,8 +1007,10 @@ namespace {
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}
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// Step 2. Check for aborted search and immediate draw
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if ( AbortSearch || ThreadsMgr.thread_should_stop(threadID)
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|| pos.is_draw() || ply >= PLY_MAX - 1)
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if ( AbortSearch
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|| ThreadsMgr.cutoff_at_splitpoint(threadID)
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|| pos.is_draw()
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|| ply >= PLY_MAX - 1)
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return VALUE_DRAW;
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// Step 3. Mate distance pruning
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@ -1198,7 +1200,7 @@ split_point_start: // At split points actual search starts from here
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// Loop through all legal moves until no moves remain or a beta cutoff occurs
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while ( bestValue < beta
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&& (move = mp.get_next_move()) != MOVE_NONE
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&& !ThreadsMgr.thread_should_stop(threadID))
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&& !ThreadsMgr.cutoff_at_splitpoint(threadID))
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{
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assert(move_is_ok(move));
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@ -1371,7 +1373,7 @@ split_point_start: // At split points actual search starts from here
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alpha = sp->alpha;
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}
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if (value > bestValue && !(SpNode && ThreadsMgr.thread_should_stop(threadID)))
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if (value > bestValue && !(SpNode && ThreadsMgr.cutoff_at_splitpoint(threadID)))
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{
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bestValue = value;
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@ -1388,7 +1390,7 @@ split_point_start: // At split points actual search starts from here
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sp->alpha = value;
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}
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else if (SpNode)
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sp->stopRequest = true;
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sp->betaCutoff = true;
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if (value == value_mate_in(ply + 1))
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ss->mateKiller = move;
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@ -1407,7 +1409,7 @@ split_point_start: // At split points actual search starts from here
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&& bestValue < beta
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&& ThreadsMgr.available_thread_exists(threadID)
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&& !AbortSearch
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&& !ThreadsMgr.thread_should_stop(threadID)
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&& !ThreadsMgr.cutoff_at_splitpoint(threadID)
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&& Iteration <= 99)
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ThreadsMgr.split<FakeSplit>(pos, ss, ply, &alpha, beta, &bestValue, depth,
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threatMove, mateThreat, moveCount, &mp, PvNode);
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@ -1423,7 +1425,7 @@ split_point_start: // At split points actual search starts from here
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// Step 20. Update tables
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// If the search is not aborted, update the transposition table,
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// history counters, and killer moves.
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if (!SpNode && !AbortSearch && !ThreadsMgr.thread_should_stop(threadID))
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if (!SpNode && !AbortSearch && !ThreadsMgr.cutoff_at_splitpoint(threadID))
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{
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move = bestValue <= oldAlpha ? MOVE_NONE : ss->bestMove;
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vt = bestValue <= oldAlpha ? VALUE_TYPE_UPPER
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@ -2466,17 +2468,17 @@ split_point_start: // At split points actual search starts from here
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}
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// thread_should_stop() checks whether the thread should stop its search.
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// This can happen if a beta cutoff has occurred in the thread's currently
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// active split point, or in some ancestor of the current split point.
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// cutoff_at_splitpoint() checks whether a beta cutoff has occurred in
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// the thread's currently active split point, or in some ancestor of
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// the current split point.
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bool ThreadsManager::thread_should_stop(int threadID) const {
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bool ThreadsManager::cutoff_at_splitpoint(int threadID) const {
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assert(threadID >= 0 && threadID < activeThreads);
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SplitPoint* sp = threads[threadID].splitPoint;
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for ( ; sp && !sp->stopRequest; sp = sp->parent) {}
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for ( ; sp && !sp->betaCutoff; sp = sp->parent) {}
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return sp != NULL;
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}
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@ -2575,7 +2577,7 @@ split_point_start: // At split points actual search starts from here
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// Initialize the split point object
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splitPoint.parent = masterThread.splitPoint;
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splitPoint.master = master;
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splitPoint.stopRequest = false;
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splitPoint.betaCutoff = false;
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splitPoint.ply = ply;
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splitPoint.depth = depth;
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splitPoint.threatMove = threatMove;
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@ -69,7 +69,7 @@ struct SplitPoint {
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volatile Value alpha;
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volatile Value bestValue;
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volatile int moveCount;
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volatile bool stopRequest;
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volatile bool betaCutoff;
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volatile int slaves[MAX_THREADS];
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};
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