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https://github.com/sockspls/badfish
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Make init_magic() piece agnostic
All the piece dependant data is passed now as function arguments so that the code is exactly the same for bishop and rook. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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2 changed files with 40 additions and 42 deletions
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@ -59,11 +59,13 @@ namespace {
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CACHE_LINE_ALIGNMENT
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int BSFTable[64];
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Bitboard RookTable[0x19000]; // Storage space for rook attacks
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Bitboard BishopTable[0x1480]; // Storage space for bishop attacks
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Bitboard RTable[0x19000]; // Storage space for rook attacks
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Bitboard BTable[0x1480]; // Storage space for bishop attacks
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void init_magic_bitboards(PieceType pt, Bitboard* attacks[], Bitboard magics[],
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Bitboard masks[], int shifts[]);
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typedef unsigned (Fn)(Square, Bitboard);
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void init_magics(Bitboard table[], Bitboard* attacks[], Bitboard magics[],
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Bitboard masks[], int shifts[], Square deltas[], Fn get_index);
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}
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@ -220,8 +222,11 @@ void bitboards_init() {
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set_bit(&StepAttacksBB[make_piece(c, pt)][s], to);
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}
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init_magic_bitboards(ROOK, RAttacks, RMagics, RMasks, RShifts);
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init_magic_bitboards(BISHOP, BAttacks, BMagics, BMasks, BShifts);
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Square RDeltas[] = { DELTA_N, DELTA_E, DELTA_S, DELTA_W };
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Square BDeltas[] = { DELTA_NE, DELTA_SE, DELTA_SW, DELTA_NW };
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init_magics(RTable, RAttacks, RMagics, RMasks, RShifts, RDeltas, r_index);
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init_magics(BTable, BAttacks, BMagics, BMasks, BShifts, BDeltas, b_index);
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for (Square s = SQ_A1; s <= SQ_H8; s++)
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{
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@ -244,28 +249,22 @@ void bitboards_init() {
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namespace {
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Bitboard sliding_attacks(PieceType pt, Square sq, Bitboard occupied) {
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Bitboard sliding_attack(Square deltas[], Square sq, Bitboard occupied) {
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Square deltas[][4] = { { DELTA_N, DELTA_E, DELTA_S, DELTA_W },
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{ DELTA_NE, DELTA_SE, DELTA_SW, DELTA_NW } };
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Bitboard attacks = 0;
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Square* delta = (pt == ROOK ? deltas[0] : deltas[1]);
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Bitboard attack = 0;
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for (int i = 0; i < 4; i++)
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{
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Square s = sq + delta[i];
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while (square_is_ok(s) && square_distance(s, s - delta[i]) == 1)
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for (Square s = sq + deltas[i];
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square_is_ok(s) && square_distance(s, s - deltas[i]) == 1;
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s += deltas[i])
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{
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set_bit(&attacks, s);
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set_bit(&attack, s);
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if (bit_is_set(occupied, s))
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break;
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s += delta[i];
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}
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}
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return attacks;
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return attack;
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}
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@ -291,22 +290,22 @@ namespace {
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}
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// init_magic_bitboards() computes all rook and bishop magics at startup.
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// Magic bitboards are used to look up attacks of sliding pieces. As reference
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// see chessprogramming.wikispaces.com/Magic+Bitboards. In particular, here we
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// init_magics() computes all rook and bishop attacks at startup. Magic
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// bitboards are used to look up attacks of sliding pieces. As a reference see
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// chessprogramming.wikispaces.com/Magic+Bitboards. In particular, here we
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// use the so called "fancy" approach.
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void init_magic_bitboards(PieceType pt, Bitboard* attacks[], Bitboard magics[],
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Bitboard masks[], int shifts[]) {
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void init_magics(Bitboard table[], Bitboard* attacks[], Bitboard magics[],
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Bitboard masks[], int shifts[], Square deltas[], Fn get_index) {
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int MagicBoosters[][8] = { { 3191, 2184, 1310, 3618, 2091, 1308, 2452, 3996 },
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{ 1059, 3608, 605, 3234, 3326, 38, 2029, 3043 } };
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RKISS rk;
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Bitboard occupancy[4096], reference[4096], edges, b;
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int i, size, index, booster;
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int i, size, booster;
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// attacks[s] is a pointer to the beginning of the attacks table for square 's'
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attacks[SQ_A1] = (pt == ROOK ? RookTable : BishopTable);
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attacks[SQ_A1] = table;
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for (Square s = SQ_A1; s <= SQ_H8; s++)
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{
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@ -318,15 +317,15 @@ namespace {
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// all the attacks for each possible subset of the mask and so is 2 power
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// the number of 1s of the mask. Hence we deduce the size of the shift to
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// apply to the 64 or 32 bits word to get the index.
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masks[s] = sliding_attacks(pt, s, 0) & ~edges;
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masks[s] = sliding_attack(deltas, s, 0) & ~edges;
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shifts[s] = (Is64Bit ? 64 : 32) - popcount<Max15>(masks[s]);
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// Use Carry-Rippler trick to enumerate all subsets of masks[s] and
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// store the corresponding sliding attacks bitboard in reference[].
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// store the corresponding sliding attack bitboard in reference[].
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b = size = 0;
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do {
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occupancy[size] = b;
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reference[size++] = sliding_attacks(pt, s, b);
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reference[size++] = sliding_attack(deltas, s, b);
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b = (b - masks[s]) & masks[s];
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} while (b);
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@ -349,14 +348,12 @@ namespace {
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// effect of verifying the magic.
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for (i = 0; i < size; i++)
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{
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index = (pt == ROOK ? rook_index(s, occupancy[i])
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: bishop_index(s, occupancy[i]));
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Bitboard& attack = attacks[s][get_index(s, occupancy[i])];
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if (!attacks[s][index])
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attacks[s][index] = reference[i];
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else if (attacks[s][index] != reference[i])
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if (attack && attack != reference[i])
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break;
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attack = reference[i];
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}
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} while (i != size);
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}
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@ -140,33 +140,34 @@ inline Bitboard in_front_bb(Color c, Square s) {
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#if defined(IS_64BIT)
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FORCE_INLINE unsigned rook_index(Square s, Bitboard occ) {
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FORCE_INLINE unsigned r_index(Square s, Bitboard occ) {
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return unsigned(((occ & RMasks[s]) * RMagics[s]) >> RShifts[s]);
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}
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FORCE_INLINE unsigned bishop_index(Square s, Bitboard occ) {
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FORCE_INLINE unsigned b_index(Square s, Bitboard occ) {
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return unsigned(((occ & BMasks[s]) * BMagics[s]) >> BShifts[s]);
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}
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#else // if !defined(IS_64BIT)
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FORCE_INLINE unsigned rook_index(Square s, Bitboard occ) {
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FORCE_INLINE unsigned r_index(Square s, Bitboard occ) {
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Bitboard b = occ & RMasks[s];
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return unsigned(int(b) * int(RMagics[s]) ^ int(b >> 32) * int(RMagics[s] >> 32)) >> RShifts[s];
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}
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FORCE_INLINE unsigned bishop_index(Square s, Bitboard occ) {
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FORCE_INLINE unsigned b_index(Square s, Bitboard occ) {
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Bitboard b = occ & BMasks[s];
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return unsigned(int(b) * int(BMagics[s]) ^ int(b >> 32) * int(BMagics[s] >> 32)) >> BShifts[s];
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}
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#endif
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inline Bitboard rook_attacks_bb(Square s, Bitboard occ) {
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return RAttacks[s][rook_index(s, occ)];
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return RAttacks[s][r_index(s, occ)];
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}
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inline Bitboard bishop_attacks_bb(Square s, Bitboard occ) {
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return BAttacks[s][bishop_index(s, occ)];
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return BAttacks[s][b_index(s, occ)];
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}
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