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More use of memset() in Position::clear()
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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parent
e4fc957898
commit
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1 changed files with 4 additions and 6 deletions
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@ -1464,19 +1464,17 @@ void Position::clear() {
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memset(st, 0, sizeof(StateInfo));
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memset(st, 0, sizeof(StateInfo));
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st->epSquare = SQ_NONE;
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st->epSquare = SQ_NONE;
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memset(index, 0, sizeof(int) * 64);
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memset(byColorBB, 0, sizeof(Bitboard) * 2);
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memset(byColorBB, 0, sizeof(Bitboard) * 2);
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memset(byTypeBB, 0, sizeof(Bitboard) * 8);
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memset(pieceCount, 0, sizeof(int) * 2 * 8);
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memset(index, 0, sizeof(int) * 64);
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for (int i = 0; i < 64; i++)
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for (int i = 0; i < 64; i++)
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board[i] = EMPTY;
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board[i] = EMPTY;
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for (int i = 0; i < 7; i++)
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for (int i = 0; i < 7; i++)
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{
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byTypeBB[i] = EmptyBoardBB;
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pieceCount[0][i] = pieceCount[1][i] = 0;
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for (int j = 0; j < 8; j++)
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for (int j = 0; j < 8; j++)
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pieceList[0][i][j] = pieceList[1][i][j] = SQ_NONE;
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pieceList[0][i][j] = pieceList[1][i][j] = SQ_NONE;
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}
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sideToMove = WHITE;
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sideToMove = WHITE;
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gamePly = 0;
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gamePly = 0;
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