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https://github.com/sockspls/badfish
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Async 'stop' command
Don't wait for the search to finish after a 'stop' command, but keep processing the GUI input if any. Also explicitly wake up the main thread (that could be sleeping) after a 'stop' or 'quit' command and do not rely on wait_for_search_finished() doing it for us. This patch cleans up the code and functions's definitions, but it is risky and needs a good test under different conditions to be sure it does not introduces hungs up. No functional change.
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parent
edce2a8448
commit
e1191b35e8
2 changed files with 9 additions and 20 deletions
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@ -404,7 +404,6 @@ void ThreadPool::wait_for_search_finished() {
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Thread* t = main_thread();
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Thread* t = main_thread();
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t->mutex.lock();
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t->mutex.lock();
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t->sleepCondition.notify_one(); // In case is waiting for stop or ponderhit
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while (!t->do_sleep) sleepCondition.wait(t->mutex);
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while (!t->do_sleep) sleepCondition.wait(t->mutex);
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t->mutex.unlock();
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t->mutex.unlock();
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}
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}
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28
src/uci.cpp
28
src/uci.cpp
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@ -56,14 +56,10 @@ namespace {
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void UCI::loop(const string& args) {
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void UCI::loop(const string& args) {
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Position pos(StartFEN, false, Threads.main_thread()); // The root position
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Position pos(StartFEN, false, Threads.main_thread()); // The root position
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string cmd, token;
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string token, cmd = args;
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while (token != "quit")
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do {
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{
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if (args.empty() && !getline(cin, cmd)) // Block here waiting for input
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if (!args.empty())
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cmd = args;
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else if (!getline(cin, cmd)) // Block here waiting for input
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cmd = "quit";
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cmd = "quit";
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istringstream is(cmd);
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istringstream is(cmd);
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@ -73,9 +69,8 @@ void UCI::loop(const string& args) {
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if (token == "quit" || token == "stop")
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if (token == "quit" || token == "stop")
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{
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{
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Search::Signals.stop = true;
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Search::Signals.stop = true;
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Threads.wait_for_search_finished(); // Cannot quit while threads are running
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Threads.main_thread()->wake_up(); // Could be sleeping
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}
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}
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else if (token == "ponderhit")
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else if (token == "ponderhit")
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{
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{
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// The opponent has played the expected move. GUI sends "ponderhit" if
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// The opponent has played the expected move. GUI sends "ponderhit" if
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@ -89,8 +84,7 @@ void UCI::loop(const string& args) {
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Threads.main_thread()->wake_up(); // Could be sleeping
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Threads.main_thread()->wake_up(); // Could be sleeping
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}
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}
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}
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}
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else if (token == "perft" && (is >> token)) // Read perft depth
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else if (token == "perft" && (is >> token)) // Read requested depth
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{
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{
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stringstream ss;
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stringstream ss;
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@ -99,7 +93,6 @@ void UCI::loop(const string& args) {
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benchmark(pos, ss);
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benchmark(pos, ss);
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}
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}
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else if (token == "key") sync_cout << "position key: " << hex << pos.key()
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else if (token == "key") sync_cout << "position key: " << hex << pos.key()
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<< "\nmaterial key: " << pos.material_key()
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<< "\nmaterial key: " << pos.material_key()
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<< "\npawn key: " << pos.pawn_key()
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<< "\npawn key: " << pos.pawn_key()
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@ -121,12 +114,9 @@ void UCI::loop(const string& args) {
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else
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else
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sync_cout << "Unknown command: " << cmd << sync_endl;
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sync_cout << "Unknown command: " << cmd << sync_endl;
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if (!args.empty()) // Command line arguments have one-shot behaviour
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} while (token != "quit" && args.empty()); // Args have one-shot behaviour
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{
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Threads.wait_for_search_finished();
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Threads.wait_for_search_finished(); // Cannot quit while search is running
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break;
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}
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}
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}
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}
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@ -192,7 +182,7 @@ namespace {
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// go() is called when engine receives the "go" UCI command. The function sets
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// go() is called when engine receives the "go" UCI command. The function sets
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// the thinking time and other parameters from the input string, and then starts
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// the thinking time and other parameters from the input string, and starts
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// the search.
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// the search.
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void go(Position& pos, istringstream& is) {
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void go(Position& pos, istringstream& is) {
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