mirror of
https://github.com/sockspls/badfish
synced 2025-04-30 00:33:09 +00:00
Space inflate evaluate_passed_pawns()
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
parent
d0804341c5
commit
e236a0c652
1 changed files with 134 additions and 124 deletions
|
@ -905,98 +905,106 @@ namespace {
|
|||
// evaluate_passed_pawns() evaluates the passed pawns for both sides.
|
||||
|
||||
void evaluate_passed_pawns(const Position &pos, EvalInfo &ei) {
|
||||
|
||||
bool hasUnstoppable[2] = {false, false};
|
||||
int movesToGo[2] = {100, 100};
|
||||
|
||||
for(Color us = WHITE; us <= BLACK; us++) {
|
||||
for (Color us = WHITE; us <= BLACK; us++)
|
||||
{
|
||||
Color them = opposite_color(us);
|
||||
Square ourKingSq = pos.king_square(us);
|
||||
Square theirKingSq = pos.king_square(them);
|
||||
Bitboard b = ei.pi->passed_pawns() & pos.pawns(us), b2, b3, b4;
|
||||
|
||||
while(b) {
|
||||
while (b)
|
||||
{
|
||||
Square s = pop_1st_bit(&b);
|
||||
|
||||
assert(pos.piece_on(s) == pawn_of_color(us));
|
||||
assert(pos.pawn_is_passed(us, s));
|
||||
|
||||
int r = int(relative_rank(us, s) - RANK_2);
|
||||
int tr = Max(0, r * (r-1));
|
||||
int tr = Max(0, r * (r - 1));
|
||||
Square blockSq = s + pawn_push(us);
|
||||
|
||||
// Base bonus based on rank:
|
||||
// Base bonus based on rank
|
||||
Value mbonus = Value(20 * tr);
|
||||
Value ebonus = Value(10 + r * r * 10);
|
||||
|
||||
// Adjust bonus based on king proximity:
|
||||
// Adjust bonus based on king proximity
|
||||
ebonus -= Value(square_distance(ourKingSq, blockSq) * 3 * tr);
|
||||
ebonus -=
|
||||
Value(square_distance(ourKingSq, blockSq + pawn_push(us)) * 1 * tr);
|
||||
ebonus -= Value(square_distance(ourKingSq, blockSq + pawn_push(us)) * 1 * tr);
|
||||
ebonus += Value(square_distance(theirKingSq, blockSq) * 6 * tr);
|
||||
|
||||
// If the pawn is free to advance, increase bonus:
|
||||
if(pos.square_is_empty(blockSq)) {
|
||||
|
||||
// If the pawn is free to advance, increase bonus
|
||||
if (pos.square_is_empty(blockSq))
|
||||
{
|
||||
b2 = squares_in_front_of(us, s);
|
||||
b3 = b2 & ei.attacked_by(them);
|
||||
b4 = b2 & ei.attacked_by(us);
|
||||
|
||||
// If there is an enemy rook or queen attacking the pawn from behind,
|
||||
// add all X-ray attacks by the rook or queen.
|
||||
if(bit_is_set(ei.attacked_by(them,ROOK)|ei.attacked_by(them,QUEEN),s)
|
||||
&& squares_behind(us, s) & pos.rooks_and_queens(them))
|
||||
if ( bit_is_set(ei.attacked_by(them,ROOK) | ei.attacked_by(them,QUEEN),s)
|
||||
&& (squares_behind(us, s) & pos.rooks_and_queens(them)))
|
||||
b3 = b2;
|
||||
|
||||
if((b2 & pos.pieces_of_color(them)) == EmptyBoardBB) {
|
||||
if ((b2 & pos.pieces_of_color(them)) == EmptyBoardBB)
|
||||
{
|
||||
// There are no enemy pieces in the pawn's path! Are any of the
|
||||
// squares in the pawn's path attacked by the enemy?
|
||||
if(b3 == EmptyBoardBB)
|
||||
if (b3 == EmptyBoardBB)
|
||||
// No enemy attacks, huge bonus!
|
||||
ebonus += Value(tr * ((b2 == b4)? 17 : 15));
|
||||
ebonus += Value(tr * (b2 == b4 ? 17 : 15));
|
||||
else
|
||||
// OK, there are enemy attacks. Are those squares which are
|
||||
// attacked by the enemy also attacked by us? If yes, big bonus
|
||||
// (but smaller than when there are no enemy attacks), if no,
|
||||
// somewhat smaller bonus.
|
||||
ebonus += Value(tr * (((b3 & b4) == b3)? 13 : 8));
|
||||
ebonus += Value(tr * ((b3 & b4) == b3 ? 13 : 8));
|
||||
}
|
||||
else {
|
||||
else
|
||||
{
|
||||
// There are some enemy pieces in the pawn's path. While this is
|
||||
// sad, we still assign a moderate bonus if all squares in the path
|
||||
// which are either occupied by or attacked by enemy pieces are
|
||||
// also attacked by us.
|
||||
if(((b3 | (b2 & pos.pieces_of_color(them))) & ~b4) == EmptyBoardBB)
|
||||
if (((b3 | (b2 & pos.pieces_of_color(them))) & ~b4) == EmptyBoardBB)
|
||||
ebonus += Value(tr * 6);
|
||||
}
|
||||
// At last, add a small bonus when there are no *friendly* pieces
|
||||
// in the pawn's path:
|
||||
if((b2 & pos.pieces_of_color(us)) == EmptyBoardBB)
|
||||
// in the pawn's path.
|
||||
if ((b2 & pos.pieces_of_color(us)) == EmptyBoardBB)
|
||||
ebonus += Value(tr);
|
||||
}
|
||||
|
||||
// If the pawn is supported by a friendly pawn, increase bonus.
|
||||
// If the pawn is supported by a friendly pawn, increase bonus
|
||||
b2 = pos.pawns(us) & neighboring_files_bb(s);
|
||||
if(b2 & rank_bb(s))
|
||||
if (b2 & rank_bb(s))
|
||||
ebonus += Value(r * 20);
|
||||
else if(pos.pawn_attacks(them, s) & b2)
|
||||
else if (pos.pawn_attacks(them, s) & b2)
|
||||
ebonus += Value(r * 12);
|
||||
|
||||
// If the other side has only a king, check whether the pawn is
|
||||
// unstoppable:
|
||||
if(pos.non_pawn_material(them) == Value(0)) {
|
||||
// unstoppable
|
||||
if (pos.non_pawn_material(them) == Value(0))
|
||||
{
|
||||
Square qsq;
|
||||
int d;
|
||||
|
||||
qsq = relative_square(us, make_square(square_file(s), RANK_8));
|
||||
d = square_distance(s, qsq) - square_distance(theirKingSq, qsq)
|
||||
+ ((us == pos.side_to_move())? 0 : 1);
|
||||
d = square_distance(s, qsq)
|
||||
- square_distance(theirKingSq, qsq)
|
||||
+ (us != pos.side_to_move());
|
||||
|
||||
if(d < 0) {
|
||||
if (d < 0)
|
||||
{
|
||||
int mtg = RANK_8 - relative_rank(us, s);
|
||||
int blockerCount =
|
||||
count_1s_max_15(squares_in_front_of(us,s)&pos.occupied_squares());
|
||||
int blockerCount = count_1s_max_15(squares_in_front_of(us,s) & pos.occupied_squares());
|
||||
mtg += blockerCount;
|
||||
d += blockerCount;
|
||||
if(d < 0) {
|
||||
if (d < 0)
|
||||
{
|
||||
hasUnstoppable[us] = true;
|
||||
movesToGo[us] = Min(movesToGo[us], mtg);
|
||||
}
|
||||
|
@ -1008,8 +1016,9 @@ namespace {
|
|||
// we try the following: Increase the value for rook pawns if the
|
||||
// other side has no pieces apart from a knight, and decrease the
|
||||
// value if the other side has a rook or queen.
|
||||
if(square_file(s) == FILE_A || square_file(s) == FILE_H) {
|
||||
if(pos.non_pawn_material(them) == KnightValueMidgame
|
||||
if (square_file(s) == FILE_A || square_file(s) == FILE_H)
|
||||
{
|
||||
if( pos.non_pawn_material(them) == KnightValueMidgame // FIXME should be <= ???
|
||||
&& pos.piece_count(them, KNIGHT) == 1)
|
||||
ebonus += ebonus / 4;
|
||||
else if(pos.rooks_and_queens(them))
|
||||
|
@ -1023,21 +1032,22 @@ namespace {
|
|||
}
|
||||
|
||||
// Does either side have an unstoppable passed pawn?
|
||||
if(hasUnstoppable[WHITE] && !hasUnstoppable[BLACK])
|
||||
if (hasUnstoppable[WHITE] && !hasUnstoppable[BLACK])
|
||||
ei.egValue += UnstoppablePawnValue - Value(0x40 * movesToGo[WHITE]);
|
||||
else if(hasUnstoppable[BLACK] && !hasUnstoppable[WHITE])
|
||||
else if (hasUnstoppable[BLACK] && !hasUnstoppable[WHITE])
|
||||
ei.egValue -= UnstoppablePawnValue - Value(0x40 * movesToGo[BLACK]);
|
||||
else if(hasUnstoppable[BLACK] && hasUnstoppable[WHITE]) {
|
||||
else if (hasUnstoppable[BLACK] && hasUnstoppable[WHITE])
|
||||
{
|
||||
// Both sides have unstoppable pawns! Try to find out who queens
|
||||
// first. We begin by transforming 'movesToGo' to the number of
|
||||
// plies until the pawn queens for both sides:
|
||||
// plies until the pawn queens for both sides.
|
||||
movesToGo[WHITE] *= 2;
|
||||
movesToGo[BLACK] *= 2;
|
||||
movesToGo[pos.side_to_move()]--;
|
||||
|
||||
// If one side queens at least three plies before the other, that
|
||||
// side wins:
|
||||
if(movesToGo[WHITE] <= movesToGo[BLACK] - 3)
|
||||
// side wins.
|
||||
if (movesToGo[WHITE] <= movesToGo[BLACK] - 3)
|
||||
ei.egValue += UnstoppablePawnValue - Value(0x40 * (movesToGo[WHITE]/2));
|
||||
else if(movesToGo[BLACK] <= movesToGo[WHITE] - 3)
|
||||
ei.egValue -= UnstoppablePawnValue - Value(0x40 * (movesToGo[BLACK]/2));
|
||||
|
|
Loading…
Add table
Reference in a new issue