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Set LMRPVMoves to 10 instead of 14
After 934 games at 1+0 Mod vs Orig +228 =493 -213 50.80% 474.5/934 +6 ELO So it seems not negative and there is also the added benefit to unify LMRPVMoves use in search_pv() and in root list. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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2 changed files with 2 additions and 2 deletions
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@ -916,7 +916,7 @@ namespace {
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else
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else
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{
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{
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if ( newDepth >= 3*OnePly
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if ( newDepth >= 3*OnePly
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&& i >= MultiPV + LMRPVMoves - 2 // Remove -2 and decrease LMRPVMoves instead ?
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&& i >= MultiPV + LMRPVMoves
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&& !dangerous
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&& !dangerous
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&& !moveIsCapture
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&& !moveIsCapture
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&& !move_is_promotion(move)
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&& !move_is_promotion(move)
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@ -116,7 +116,7 @@ namespace {
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o["Passed Pawn Extension (non-PV nodes)"] = Option(0, 0, 2);
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o["Passed Pawn Extension (non-PV nodes)"] = Option(0, 0, 2);
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o["Pawn Endgame Extension (PV nodes)"] = Option(2, 0, 2);
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o["Pawn Endgame Extension (PV nodes)"] = Option(2, 0, 2);
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o["Pawn Endgame Extension (non-PV nodes)"] = Option(2, 0, 2);
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o["Pawn Endgame Extension (non-PV nodes)"] = Option(2, 0, 2);
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o["Full Depth Moves (PV nodes)"] = Option(14, 1, 100);
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o["Full Depth Moves (PV nodes)"] = Option(10, 1, 100);
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o["Full Depth Moves (non-PV nodes)"] = Option(3, 1, 100);
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o["Full Depth Moves (non-PV nodes)"] = Option(3, 1, 100);
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o["Threat Depth"] = Option(5, 0, 100);
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o["Threat Depth"] = Option(5, 0, 100);
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o["Randomness"] = Option(0, 0, 10);
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o["Randomness"] = Option(0, 0, 10);
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