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Joona tweaks of mobility and outposts bonus
These are the tuned values of mobility and outposts after 100.000 games on Joona QUAD. After 999 games at 1+0 Mod vs Orig +248 =537 -214 51.70% +12 ELO Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 25 additions and 23 deletions
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@ -68,6 +68,8 @@ namespace {
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const int WeightKingOppSafetyInternal = 0x101;
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const int WeightSpaceInternal = 0x02F;
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// Mobility and outposts bonus modified by Joona Kiiski
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//
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// Visually better to define tables constants
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typedef Value V;
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@ -75,12 +77,12 @@ namespace {
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// of attacked squares not occupied by friendly piecess.
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const Value MidgameKnightMobilityBonus[] = {
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// 0 1 2 3 4 5 6 7 8
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V(-30), V(-20),V(-10), V(0), V(10), V(20), V(25), V(30), V(30)
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V(-38), V(-25),V(-12), V(0), V(12), V(25), V(31), V(38), V(38)
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};
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const Value EndgameKnightMobilityBonus[] = {
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// 0 1 2 3 4 5 6 7 8
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V(-30), V(-20),V(-10), V(0), V(10), V(20), V(25), V(30), V(30)
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V(-33), V(-23),V(-13), V(-3), V(7), V(17), V(22), V(27), V(27)
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};
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// Bishop mobility bonus in middle game and endgame, indexed by the number
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@ -88,16 +90,16 @@ namespace {
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// queens are also included.
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const Value MidgameBishopMobilityBonus[] = {
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// 0 1 2 3 4 5 6 7
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V(-30), V(-15), V(0), V(15), V(30), V(45), V(58), V(66),
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V(-25), V(-11), V(3), V(17), V(31), V(45), V(57), V(65),
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// 8 9 10 11 12 13 14 15
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V( 72), V( 76), V(78), V(80), V(81), V(82), V(83), V(83)
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V( 71), V( 74), V(76), V(78), V(79), V(80), V(81), V(81)
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};
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const Value EndgameBishopMobilityBonus[] = {
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// 0 1 2 3 4 5 6 7
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V(-30), V(-15), V(0), V(15), V(30), V(45), V(58), V(66),
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V(-30), V(-16), V(-2), V(12), V(26), V(40), V(52), V(60),
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// 8 9 10 11 12 13 14 15
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V( 72), V( 76), V(78), V(80), V(81), V(82), V(83), V(83)
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V( 65), V( 69), V(71), V(73), V(74), V(75), V(76), V(76)
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};
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// Rook mobility bonus in middle game and endgame, indexed by the number
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@ -105,40 +107,40 @@ namespace {
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// queens and rooks are also included.
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const Value MidgameRookMobilityBonus[] = {
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// 0 1 2 3 4 5 6 7
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V(-18), V(-12), V(-6), V(0), V(6), V(12), V(16), V(21),
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V(-20), V(-14), V(-8), V(-2), V(4), V(10), V(14), V(19),
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// 8 9 10 11 12 13 14 15
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V( 24), V( 27), V(28), V(29), V(30), V(31), V(32), V(33)
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V( 23), V( 26), V(27), V(28), V(29), V(30), V(31), V(32)
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};
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const Value EndgameRookMobilityBonus[] = {
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// 0 1 2 3 4 5 6 7
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V(-30), V(-18), V(-6), V(6), V(18), V(30), V(42), V(54),
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V(-36), V(-19), V(-3), V(13), V(29), V(46), V(62), V(79),
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// 8 9 10 11 12 13 14 15
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V( 66), V( 74), V(78), V(80), V(81), V(82), V(83), V(83)
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V( 95), V(106),V(111),V(114),V(116),V(117),V(118),V(118)
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};
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// Queen mobility bonus in middle game and endgame, indexed by the number
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// of attacked squares not occupied by friendly pieces.
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const Value MidgameQueenMobilityBonus[] = {
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// 0 1 2 3 4 5 6 7
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V(-10), V(-8), V(-6), V(-4), V(-2), V( 0), V( 2), V( 4),
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V(-10), V(-8), V(-6), V(-3), V(-1), V( 1), V( 3), V( 5),
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// 8 9 10 11 12 13 14 15
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V( 6), V( 8), V(10), V(12), V(13), V(14), V(15), V(16),
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V( 8), V(10), V(12), V(15), V(16), V(17), V(18), V(20),
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// 16 17 18 19 20 21 22 23
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V( 16), V(16), V(16), V(16), V(16), V(16), V(16), V(16),
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V( 20), V(20), V(20), V(20), V(20), V(20), V(20), V(20),
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// 24 25 26 27 28 29 30 31
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V( 16), V(16), V(16), V(16), V(16), V(16), V(16), V(16)
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V( 20), V(20), V(20), V(20), V(20), V(20), V(20), V(20)
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};
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const Value EndgameQueenMobilityBonus[] = {
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// 0 1 2 3 4 5 6 7
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V(-20),V(-15),V(-10), V(-5), V( 0), V( 5), V(10), V(15),
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V(-18),V(-13), V(-7), V(-2), V( 3), V (8), V(13), V(19),
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// 8 9 10 11 12 13 14 15
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V( 19), V(23), V(27), V(29), V(30), V(30), V(30), V(30),
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V( 23), V(27), V(32), V(34), V(35), V(35), V(35), V(35),
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// 16 17 18 19 20 21 22 23
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V( 30), V(30), V(30), V(30), V(30), V(30), V(30), V(30),
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V( 35), V(35), V(35), V(35), V(35), V(35), V(35), V(35),
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// 24 25 26 27 28 29 30 31
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V( 30), V(30), V(30), V(30), V(30), V(30), V(30), V(30)
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V( 35), V(35), V(35), V(35), V(35), V(35), V(35), V(35)
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};
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// Outpost bonuses for knights and bishops, indexed by square (from white's
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@ -147,10 +149,10 @@ namespace {
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// A B C D E F G H
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V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0), // 1
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V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0), // 2
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V(0), V(0), V(5),V(10),V(10), V(5), V(0), V(0), // 3
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V(0), V(5),V(20),V(30),V(30),V(20), V(5), V(0), // 4
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V(0),V(10),V(30),V(40),V(40),V(30),V(10), V(0), // 5
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V(0), V(5),V(20),V(20),V(20),V(20), V(5), V(0), // 6
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V(0), V(0), V(4), V(8), V(8), V(4), V(0), V(0), // 3
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V(0), V(4),V(17),V(26),V(26),V(17), V(4), V(0), // 4
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V(0), V(8),V(26),V(35),V(35),V(26), V(8), V(0), // 5
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V(0), V(4),V(17),V(17),V(17),V(17), V(4), V(0), // 6
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V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0), // 7
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V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0) // 8
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};
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@ -161,7 +163,7 @@ namespace {
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V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0), // 2
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V(0), V(0), V(5), V(5), V(5), V(5), V(0), V(0), // 3
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V(0), V(5),V(10),V(10),V(10),V(10), V(5), V(0), // 4
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V(0),V(10),V(20),V(20),V(20),V(20),V(10), V(0), // 5
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V(0),V(10),V(21),V(21),V(21),V(21),V(10), V(0), // 5
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V(0), V(5), V(8), V(8), V(8), V(8), V(5), V(0), // 6
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V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0), // 7
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V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0) // 8
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