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Change NO_PIECE value and shrink PieceValue[]

This requires changing color_of() definition.

No functional change.
This commit is contained in:
Marco Costalba 2012-10-21 11:49:05 +02:00
parent e304db9d1e
commit e40b06a050
4 changed files with 24 additions and 25 deletions

View file

@ -131,7 +131,7 @@ MovePicker::MovePicker(const Position& p, Move ttm, const History& h, PieceType
phase = PROBCUT;
// In ProbCut we generate only captures better than parent's captured piece
captureThreshold = PieceValue[Mg][pt];
captureThreshold = PieceValue[MG][pt];
ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE);
if (ttMove && (!pos.is_capture(ttMove) || pos.see(ttMove) <= captureThreshold))
@ -165,11 +165,11 @@ void MovePicker::score_captures() {
for (MoveStack* it = moves; it != end; ++it)
{
m = it->move;
it->score = PieceValue[Mg][pos.piece_on(to_sq(m))]
it->score = PieceValue[MG][pos.piece_on(to_sq(m))]
- type_of(pos.piece_moved(m));
if (type_of(m) == PROMOTION)
it->score += PieceValue[Mg][promotion_type(m)];
it->score += PieceValue[MG][promotion_type(m)];
}
}
@ -200,7 +200,7 @@ void MovePicker::score_evasions() {
if ((seeScore = pos.see_sign(m)) < 0)
it->score = seeScore - History::MaxValue; // Be sure we are at the bottom
else if (pos.is_capture(m))
it->score = PieceValue[Mg][pos.piece_on(to_sq(m))]
it->score = PieceValue[MG][pos.piece_on(to_sq(m))]
- type_of(pos.piece_moved(m)) + History::MaxValue;
else
it->score = H.value(pos.piece_moved(m), to_sq(m));

View file

@ -41,7 +41,7 @@ static const string PieceToChar(" PNBRQK pnbrqk");
CACHE_LINE_ALIGNMENT
Score pieceSquareTable[PIECE_NB][SQUARE_NB];
Value PieceValue[2][18] = { // [Mg / Eg][piece / pieceType]
Value PieceValue[PHASE_NB][PIECE_NB] = {
{ VALUE_ZERO, PawnValueMg, KnightValueMg, BishopValueMg, RookValueMg, QueenValueMg },
{ VALUE_ZERO, PawnValueEg, KnightValueEg, BishopValueEg, RookValueEg, QueenValueEg } };
@ -86,10 +86,10 @@ void init() {
for (PieceType pt = PAWN; pt <= KING; pt++)
{
PieceValue[Mg][make_piece(BLACK, pt)] = PieceValue[Mg][pt];
PieceValue[Eg][make_piece(BLACK, pt)] = PieceValue[Eg][pt];
PieceValue[MG][make_piece(BLACK, pt)] = PieceValue[MG][pt];
PieceValue[EG][make_piece(BLACK, pt)] = PieceValue[EG][pt];
Score v = make_score(PieceValue[Mg][pt], PieceValue[Eg][pt]);
Score v = make_score(PieceValue[MG][pt], PieceValue[EG][pt]);
for (Square s = SQ_A1; s <= SQ_H8; s++)
{
@ -830,7 +830,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
st->pawnKey ^= Zobrist::psq[them][PAWN][capsq];
}
else
st->npMaterial[them] -= PieceValue[Mg][capture];
st->npMaterial[them] -= PieceValue[MG][capture];
// Remove the captured piece
byTypeBB[ALL_PIECES] ^= capsq;
@ -938,7 +938,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
- pieceSquareTable[make_piece(us, PAWN)][to];
// Update material
st->npMaterial[us] += PieceValue[Mg][promotion];
st->npMaterial[us] += PieceValue[MG][promotion];
}
// Update pawn hash key
@ -1243,7 +1243,7 @@ int Position::see_sign(Move m) const {
// Early return if SEE cannot be negative because captured piece value
// is not less then capturing one. Note that king moves always return
// here because king midgame value is set to 0.
if (PieceValue[Mg][piece_on(to_sq(m))] >= PieceValue[Mg][piece_moved(m)])
if (PieceValue[MG][piece_on(to_sq(m))] >= PieceValue[MG][piece_moved(m)])
return 1;
return see(m);
@ -1290,7 +1290,7 @@ int Position::see(Move m) const {
stm = ~color_of(piece_on(from));
stmAttackers = attackers & pieces(stm);
if (!stmAttackers)
return PieceValue[Mg][captured];
return PieceValue[MG][captured];
// The destination square is defended, which makes things rather more
// difficult to compute. We proceed by building up a "swap list" containing
@ -1298,14 +1298,14 @@ int Position::see(Move m) const {
// destination square, where the sides alternately capture, and always
// capture with the least valuable piece. After each capture, we look for
// new X-ray attacks from behind the capturing piece.
swapList[0] = PieceValue[Mg][captured];
swapList[0] = PieceValue[MG][captured];
captured = type_of(piece_on(from));
do {
assert(slIndex < 32);
// Add the new entry to the swap list
swapList[slIndex] = -swapList[slIndex - 1] + PieceValue[Mg][captured];
swapList[slIndex] = -swapList[slIndex - 1] + PieceValue[MG][captured];
slIndex++;
// Locate and remove from 'occupied' the next least valuable attacker
@ -1463,7 +1463,7 @@ Value Position::compute_non_pawn_material(Color c) const {
Value value = VALUE_ZERO;
for (PieceType pt = KNIGHT; pt <= QUEEN; pt++)
value += piece_count(c, pt) * PieceValue[Mg][pt];
value += piece_count(c, pt) * PieceValue[MG][pt];
return value;
}

View file

@ -802,7 +802,7 @@ split_point_start: // At split points actual search starts from here
&& type_of(pos.piece_on(to_sq(move))) != PAWN
&& type_of(move) == NORMAL
&& ( pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK)
- PieceValue[Mg][pos.piece_on(to_sq(move))] == VALUE_ZERO));
- PieceValue[MG][pos.piece_on(to_sq(move))] == VALUE_ZERO));
// Step 12. Extend checks and, in PV nodes, also dangerous moves
if (PvNode && dangerous)
@ -1184,7 +1184,7 @@ split_point_start: // At split points actual search starts from here
&& !pos.is_passed_pawn_push(move))
{
futilityValue = futilityBase
+ PieceValue[Eg][pos.piece_on(to_sq(move))]
+ PieceValue[EG][pos.piece_on(to_sq(move))]
+ (type_of(move) == ENPASSANT ? PawnValueEg : VALUE_ZERO);
if (futilityValue < beta)
@ -1315,7 +1315,7 @@ split_point_start: // At split points actual search starts from here
while (b)
{
// Note that here we generate illegal "double move"!
if (futilityBase + PieceValue[Eg][pos.piece_on(pop_lsb(&b))] >= beta)
if (futilityBase + PieceValue[EG][pos.piece_on(pop_lsb(&b))] >= beta)
return true;
}
@ -1420,7 +1420,7 @@ split_point_start: // At split points actual search starts from here
// Case 2: If the threatened piece has value less than or equal to the
// value of the threatening piece, don't prune moves which defend it.
if ( pos.is_capture(threat)
&& ( PieceValue[Mg][pos.piece_on(tfrom)] >= PieceValue[Mg][pos.piece_on(tto)]
&& ( PieceValue[MG][pos.piece_on(tfrom)] >= PieceValue[MG][pos.piece_on(tto)]
|| type_of(pos.piece_on(tfrom)) == KING)
&& pos.move_attacks_square(m, tto))
return true;

View file

@ -148,7 +148,8 @@ enum CastlingSide {
enum Phase {
PHASE_ENDGAME = 0,
PHASE_MIDGAME = 128
PHASE_MIDGAME = 128,
MG = 0, EG = 1, PHASE_NB = 2
};
enum ScaleFactor {
@ -179,8 +180,6 @@ enum Value {
VALUE_ENSURE_INTEGER_SIZE_P = INT_MAX,
VALUE_ENSURE_INTEGER_SIZE_N = INT_MIN,
Mg = 0, Eg = 1,
PawnValueMg = 198, PawnValueEg = 258,
KnightValueMg = 817, KnightValueEg = 846,
BishopValueMg = 836, BishopValueEg = 857,
@ -195,7 +194,7 @@ enum PieceType {
};
enum Piece {
NO_PIECE = 16, // color_of(NO_PIECE) == NO_COLOR
NO_PIECE = 0,
W_PAWN = 1, W_KNIGHT = 2, W_BISHOP = 3, W_ROOK = 4, W_QUEEN = 5, W_KING = 6,
B_PAWN = 9, B_KNIGHT = 10, B_BISHOP = 11, B_ROOK = 12, B_QUEEN = 13, B_KING = 14,
PIECE_NB = 16
@ -347,7 +346,7 @@ namespace Zobrist {
CACHE_LINE_ALIGNMENT
extern Score pieceSquareTable[PIECE_NB][SQUARE_NB];
extern Value PieceValue[2][18]; // [Mg / Eg][piece / pieceType]
extern Value PieceValue[PHASE_NB][PIECE_NB];
extern int SquareDistance[SQUARE_NB][SQUARE_NB];
struct MoveStack {
@ -392,7 +391,7 @@ inline PieceType type_of(Piece p) {
}
inline Color color_of(Piece p) {
return Color(p >> 3);
return p == NO_PIECE ? NO_COLOR : Color(p >> 3);
}
inline bool is_ok(Square s) {