diff --git a/src/search.cpp b/src/search.cpp index 49d7c5c9..167209a3 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -556,7 +556,7 @@ namespace { bool givesCheck, improving, didLMR, priorCapture; bool capture, doFullDepthSearch, moveCountPruning, ttCapture; Piece movedPiece; - int moveCount, captureCount, quietCount, bestMoveCount, improvement, complexity; + int moveCount, captureCount, quietCount, improvement, complexity; // Step 1. Initialize node Thread* thisThread = pos.this_thread(); @@ -564,7 +564,7 @@ namespace { ss->inCheck = pos.checkers(); priorCapture = pos.captured_piece(); Color us = pos.side_to_move(); - moveCount = bestMoveCount = captureCount = quietCount = ss->moveCount = 0; + moveCount = captureCount = quietCount = ss->moveCount = 0; bestValue = -VALUE_INFINITE; maxValue = VALUE_INFINITE; @@ -1145,11 +1145,6 @@ moves_loop: // When in check, search starts here { Depth r = reduction(improving, depth, moveCount, delta, thisThread->rootDelta); - // Decrease reduction at some PvNodes (~2 Elo) - if ( PvNode - && bestMoveCount <= 3) - r--; - // Decrease reduction if position is or has been on the PV // and node is not likely to fail low. (~3 Elo) if ( ss->ttPv @@ -1173,9 +1168,9 @@ moves_loop: // When in check, search starts here if (PvNode && !ss->inCheck && abs(ss->staticEval - bestValue) > 250) r--; - // Increase depth based reduction if PvNode + // Decrease reduction for PvNodes based on depth if (PvNode) - r -= 15 / ( 3 + depth ); + r -= 1 + 15 / ( 3 + depth ); ss->statScore = thisThread->mainHistory[us][from_to(move)] + (*contHist[0])[movedPiece][to_sq(move)] @@ -1297,10 +1292,7 @@ moves_loop: // When in check, search starts here update_pv(ss->pv, move, (ss+1)->pv); if (PvNode && value < beta) // Update alpha! Always alpha < beta - { alpha = value; - bestMoveCount++; - } else { assert(value >= beta); // Fail high