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Rename piece_attacks_from() in attacks_from()
It is in line with attackers_to() and is shorter and piece is already redundant because is passed as template parameter anyway. Integrate also pawn_attacks_from() in the attacks_from() family so to have an uniform attack info API. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
parent
dd80b9abaf
commit
e4277c06bf
7 changed files with 82 additions and 86 deletions
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@ -343,7 +343,7 @@ Value EvaluationFunction<KBBKN>::apply(const Position& pos) {
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result += Value(square_distance(bksq, nsq) * 32);
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// Bonus for restricting the knight's mobility
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result += Value((8 - count_1s_max_15(pos.piece_attacks_from<KNIGHT>(nsq))) * 8);
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result += Value((8 - count_1s_max_15(pos.attacks_from<KNIGHT>(nsq))) * 8);
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return (strongerSide == pos.side_to_move() ? result : -result);
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}
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@ -434,10 +434,10 @@ ScaleFactor ScalingFunction<KQKRPs>::apply(const Position& pos) {
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&& relative_rank(weakerSide, pos.king_square(strongerSide)) >= RANK_4
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&& (pos.pieces(ROOK, weakerSide) & relative_rank_bb(weakerSide, RANK_3))
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&& (pos.pieces(PAWN, weakerSide) & relative_rank_bb(weakerSide, RANK_2))
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&& (pos.piece_attacks_from<KING>(kingSq) & pos.pieces(PAWN, weakerSide)))
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&& (pos.attacks_from<KING>(kingSq) & pos.pieces(PAWN, weakerSide)))
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{
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Square rsq = pos.piece_list(weakerSide, ROOK, 0);
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if (pos.pawn_attacks_from(rsq, strongerSide) & pos.pieces(PAWN, weakerSide))
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if (pos.attacks_from<PAWN>(rsq, strongerSide) & pos.pieces(PAWN, weakerSide))
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return ScaleFactor(0);
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}
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return SCALE_FACTOR_NONE;
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@ -696,7 +696,7 @@ ScaleFactor ScalingFunction<KBPKB>::apply(const Position &pos) {
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Bitboard ray = ray_bb(pawnSq, (strongerSide == WHITE)? SIGNED_DIR_N : SIGNED_DIR_S);
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if (ray & pos.pieces(KING, weakerSide))
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return ScaleFactor(0);
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if( (pos.piece_attacks_from<BISHOP>(weakerBishopSq) & ray)
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if( (pos.attacks_from<BISHOP>(weakerBishopSq) & ray)
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&& square_distance(weakerBishopSq, pawnSq) >= 3)
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return ScaleFactor(0);
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}
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@ -761,13 +761,13 @@ ScaleFactor ScalingFunction<KBPPKB>::apply(const Position& pos) {
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if ( ksq == blockSq1
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&& square_color(ksq) != square_color(wbsq)
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&& ( bbsq == blockSq2
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|| (pos.piece_attacks_from<BISHOP>(blockSq2) & pos.pieces(BISHOP, weakerSide))
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|| (pos.attacks_from<BISHOP>(blockSq2) & pos.pieces(BISHOP, weakerSide))
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|| rank_distance(r1, r2) >= 2))
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return ScaleFactor(0);
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else if ( ksq == blockSq2
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&& square_color(ksq) != square_color(wbsq)
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&& ( bbsq == blockSq1
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|| (pos.piece_attacks_from<BISHOP>(blockSq1) & pos.pieces(BISHOP, weakerSide))))
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|| (pos.attacks_from<BISHOP>(blockSq1) & pos.pieces(BISHOP, weakerSide))))
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return ScaleFactor(0);
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else
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return SCALE_FACTOR_NONE;
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@ -342,8 +342,8 @@ Value do_evaluate(const Position& pos, EvalInfo& ei, int threadID) {
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ei.egValue += apply_weight(ei.pi->eg_value(), WeightPawnStructureEndgame);
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// Initialize king attack bitboards and king attack zones for both sides
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ei.attackedBy[WHITE][KING] = pos.piece_attacks_from<KING>(pos.king_square(WHITE));
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ei.attackedBy[BLACK][KING] = pos.piece_attacks_from<KING>(pos.king_square(BLACK));
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ei.attackedBy[WHITE][KING] = pos.attacks_from<KING>(pos.king_square(WHITE));
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ei.attackedBy[BLACK][KING] = pos.attacks_from<KING>(pos.king_square(BLACK));
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ei.kingZone[WHITE] = ei.attackedBy[BLACK][KING] | (ei.attackedBy[BLACK][KING] >> 8);
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ei.kingZone[BLACK] = ei.attackedBy[WHITE][KING] | (ei.attackedBy[WHITE][KING] << 8);
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@ -590,7 +590,7 @@ namespace {
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// Increase bonus if supported by pawn, especially if the opponent has
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// no minor piece which can exchange the outpost piece
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if (bonus && (p.pawn_attacks_from(s, them) & p.pieces(PAWN, us)))
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if (bonus && (p.attacks_from<PAWN>(s, them) & p.pieces(PAWN, us)))
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{
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if ( p.pieces(KNIGHT, them) == EmptyBoardBB
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&& (SquaresByColorBB[square_color(s)] & p.pieces(BISHOP, them)) == EmptyBoardBB)
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@ -620,7 +620,7 @@ namespace {
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s = pos.piece_list(us, Piece, i);
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if (Piece == KNIGHT || Piece == QUEEN)
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b = pos.piece_attacks_from<Piece>(s);
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b = pos.attacks_from<Piece>(s);
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else if (Piece == BISHOP)
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b = bishop_attacks_bb(s, pos.occupied_squares() & ~pos.pieces(QUEEN, us));
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else if (Piece == ROOK)
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@ -773,7 +773,7 @@ namespace {
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if (QueenContactMates && !p.is_check())
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{
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Bitboard escapeSquares =
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p.piece_attacks_from<KING>(s) & ~p.pieces_of_color(us) & ~attackedByOthers;
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p.attacks_from<KING>(s) & ~p.pieces_of_color(us) & ~attackedByOthers;
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while (b)
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{
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@ -785,7 +785,7 @@ namespace {
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for (int i = 0; i < p.piece_count(them, QUEEN); i++)
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{
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from = p.piece_list(them, QUEEN, i);
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if ( bit_is_set(p.piece_attacks_from<QUEEN>(from), to)
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if ( bit_is_set(p.attacks_from<QUEEN>(from), to)
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&& !bit_is_set(p.pinned_pieces(them), from)
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&& !(rook_attacks_bb(to, occ & ClearMaskBB[from]) & p.pieces(ROOK, QUEEN, us))
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&& !(bishop_attacks_bb(to, occ & ClearMaskBB[from]) & p.pieces(BISHOP, QUEEN, us)))
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@ -801,7 +801,7 @@ namespace {
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// Analyse safe distance checks
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if (QueenCheckBonus > 0 || RookCheckBonus > 0)
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{
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b = p.piece_attacks_from<ROOK>(s) & ~p.pieces_of_color(them) & ~ei.attacked_by(us);
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b = p.attacks_from<ROOK>(s) & ~p.pieces_of_color(them) & ~ei.attacked_by(us);
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// Queen checks
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b2 = b & ei.attacked_by(them, QUEEN);
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@ -815,7 +815,7 @@ namespace {
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}
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if (QueenCheckBonus > 0 || BishopCheckBonus > 0)
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{
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b = p.piece_attacks_from<BISHOP>(s) & ~p.pieces_of_color(them) & ~ei.attacked_by(us);
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b = p.attacks_from<BISHOP>(s) & ~p.pieces_of_color(them) & ~ei.attacked_by(us);
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// Queen checks
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b2 = b & ei.attacked_by(them, QUEEN);
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@ -829,7 +829,7 @@ namespace {
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}
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if (KnightCheckBonus > 0)
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{
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b = p.piece_attacks_from<KNIGHT>(s) & ~p.pieces_of_color(them) & ~ei.attacked_by(us);
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b = p.attacks_from<KNIGHT>(s) & ~p.pieces_of_color(them) & ~ei.attacked_by(us);
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// Knight checks
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b2 = b & ei.attacked_by(them, KNIGHT);
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@ -954,7 +954,7 @@ namespace {
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b2 = pos.pieces(PAWN, us) & neighboring_files_bb(s);
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if (b2 & rank_bb(s))
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ebonus += Value(r * 20);
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else if (pos.pawn_attacks_from(s, them) & b2)
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else if (pos.attacks_from<PAWN>(s, them) & b2)
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ebonus += Value(r * 12);
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// If the other side has only a king, check whether the pawn is
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@ -253,7 +253,7 @@ MoveStack* generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pin
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}
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// Generate evasions for king
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Bitboard b1 = pos.piece_attacks_from<KING>(ksq) & ~pos.pieces_of_color(us) & ~checkersAttacks;
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Bitboard b1 = pos.attacks_from<KING>(ksq) & ~pos.pieces_of_color(us) & ~checkersAttacks;
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Bitboard enemy = pos.pieces_of_color(them);
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while (b1)
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{
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@ -276,7 +276,7 @@ MoveStack* generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pin
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// Generate captures of the checking piece
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// Pawn captures
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b1 = pos.pawn_attacks_from(checksq, them) & pos.pieces(PAWN, us) & ~pinned;
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b1 = pos.attacks_from<PAWN>(checksq, them) & pos.pieces(PAWN, us) & ~pinned;
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while (b1)
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{
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from = pop_1st_bit(&b1);
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@ -291,9 +291,9 @@ MoveStack* generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pin
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}
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// Pieces captures
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b1 = ( (pos.piece_attacks_from<KNIGHT>(checksq) & pos.pieces(KNIGHT, us))
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| (pos.piece_attacks_from<BISHOP>(checksq) & pos.pieces(BISHOP, QUEEN, us))
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| (pos.piece_attacks_from<ROOK>(checksq) & pos.pieces(ROOK, QUEEN, us)) ) & ~pinned;
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b1 = ( (pos.attacks_from<KNIGHT>(checksq) & pos.pieces(KNIGHT, us))
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| (pos.attacks_from<BISHOP>(checksq) & pos.pieces(BISHOP, QUEEN, us))
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| (pos.attacks_from<ROOK>(checksq) & pos.pieces(ROOK, QUEEN, us)) ) & ~pinned;
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while (b1)
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{
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@ -327,7 +327,7 @@ MoveStack* generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pin
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if (pos.ep_square() != SQ_NONE && (checkers & pos.pieces(PAWN, them)))
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{
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to = pos.ep_square();
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b1 = pos.pawn_attacks_from(to, them) & pos.pieces(PAWN, us);
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b1 = pos.attacks_from<PAWN>(to, them) & pos.pieces(PAWN, us);
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// The checking pawn cannot be a discovered (bishop) check candidate
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// otherwise we were in check also before last double push move.
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@ -558,7 +558,7 @@ bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) {
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}
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// Luckly we can handle all the other pieces in one go
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return ( bit_is_set(pos.piece_attacks_from(pc, from), to)
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return ( bit_is_set(pos.attacks_from(pc, from), to)
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&& pos.pl_move_is_legal(m, pinned)
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&& !move_is_promotion(m));
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}
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@ -599,7 +599,7 @@ namespace {
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for (int i = 0, e = pos.piece_count(us, Piece); i < e; i++)
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{
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from = pos.piece_list(us, Piece, i);
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b = pos.piece_attacks_from<Piece>(from) & target;
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b = pos.attacks_from<Piece>(from) & target;
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SERIALIZE_MOVES(b);
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}
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return mlist;
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@ -617,7 +617,7 @@ namespace {
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if (pinned && bit_is_set(pinned, from))
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continue;
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b = pos.piece_attacks_from<Piece>(from) & target;
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b = pos.attacks_from<Piece>(from) & target;
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SERIALIZE_MOVES(b);
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}
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return mlist;
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@ -629,7 +629,7 @@ namespace {
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Bitboard b;
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Square from = pos.king_square(us);
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b = pos.piece_attacks_from<KING>(from) & target;
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b = pos.attacks_from<KING>(from) & target;
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SERIALIZE_MOVES(b);
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return mlist;
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}
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@ -701,7 +701,7 @@ namespace {
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assert(Us != WHITE || square_rank(pos.ep_square()) == RANK_6);
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assert(Us != BLACK || square_rank(pos.ep_square()) == RANK_3);
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Bitboard b1 = pawns & pos.pawn_attacks_from(pos.ep_square(), Them);
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Bitboard b1 = pawns & pos.attacks_from<PAWN>(pos.ep_square(), Them);
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assert(b1 != EmptyBoardBB);
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while (b1)
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@ -820,11 +820,11 @@ namespace {
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// Direct checks, single pawn pushes
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Bitboard empty = pos.empty_squares();
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b2 = move_pawns<Us, DELTA_N>(b1) & empty;
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b3 = b2 & pos.pawn_attacks_from(ksq, Them);
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b3 = b2 & pos.attacks_from<PAWN>(ksq, Them);
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SERIALIZE_MOVES_D(b3, -TDELTA_N);
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// Direct checks, double pawn pushes
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b3 = move_pawns<Us, DELTA_N>(b2 & TRank3BB) & empty & pos.pawn_attacks_from(ksq, Them);
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b3 = move_pawns<Us, DELTA_N>(b2 & TRank3BB) & empty & pos.attacks_from<PAWN>(ksq, Them);
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SERIALIZE_MOVES_D(b3, -TDELTA_N -TDELTA_N);
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return mlist;
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}
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@ -840,7 +840,7 @@ namespace {
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while (b)
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{
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Square from = pop_1st_bit(&b);
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Bitboard bb = pos.piece_attacks_from<Piece>(from) & pos.empty_squares();
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Bitboard bb = pos.attacks_from<Piece>(from) & pos.empty_squares();
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if (Piece == KING)
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bb &= ~QueenPseudoAttacks[ksq];
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@ -851,7 +851,7 @@ namespace {
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b = target & ~dc;
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if (Piece != KING || b)
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{
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Bitboard checkSqs = pos.piece_attacks_from<Piece>(ksq) & pos.empty_squares();
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Bitboard checkSqs = pos.attacks_from<Piece>(ksq) & pos.empty_squares();
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if (!checkSqs)
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return mlist;
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@ -863,7 +863,7 @@ namespace {
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|| (Piece == BISHOP && !(BishopPseudoAttacks[from] & checkSqs)))
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continue;
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Bitboard bb = pos.piece_attacks_from<Piece>(from) & checkSqs;
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Bitboard bb = pos.attacks_from<Piece>(from) & checkSqs;
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SERIALIZE_MOVES(bb);
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}
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}
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@ -303,7 +303,7 @@ PawnInfo* PawnInfoTable::get_pawn_info(const Position& pos) {
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if ( passed
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|| isolated
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|| chain
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|| (pos.pawn_attacks_from(s, us) & theirPawns)
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|| (pos.attacks_from<PAWN>(s, us) & theirPawns)
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|| (ourPawns & behind_bb(us, r) & neighboring_files_bb(f)))
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backward = false;
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else
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@ -312,7 +312,7 @@ PawnInfo* PawnInfoTable::get_pawn_info(const Position& pos) {
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// pawn on neighboring files. We now check whether the pawn is
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// backward by looking in the forward direction on the neighboring
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// files, and seeing whether we meet a friendly or an enemy pawn first.
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Bitboard b = pos.pawn_attacks_from(s, us);
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Bitboard b = pos.attacks_from<PAWN>(s, us);
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if (us == WHITE)
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{
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for ( ; !(b & (ourPawns | theirPawns)); b <<= 8);
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@ -384,30 +384,30 @@ Bitboard Position::discovered_check_candidates(Color c) const {
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Bitboard Position::attackers_to(Square s) const {
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return (pawn_attacks_from(s, BLACK) & pieces(PAWN, WHITE))
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| (pawn_attacks_from(s, WHITE) & pieces(PAWN, BLACK))
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| (piece_attacks_from<KNIGHT>(s) & pieces(KNIGHT))
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| (piece_attacks_from<ROOK>(s) & pieces(ROOK, QUEEN))
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| (piece_attacks_from<BISHOP>(s) & pieces(BISHOP, QUEEN))
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| (piece_attacks_from<KING>(s) & pieces(KING));
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return (attacks_from<PAWN>(s, BLACK) & pieces(PAWN, WHITE))
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| (attacks_from<PAWN>(s, WHITE) & pieces(PAWN, BLACK))
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| (attacks_from<KNIGHT>(s) & pieces(KNIGHT))
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| (attacks_from<ROOK>(s) & pieces(ROOK, QUEEN))
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| (attacks_from<BISHOP>(s) & pieces(BISHOP, QUEEN))
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| (attacks_from<KING>(s) & pieces(KING));
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}
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/// Position::piece_attacks_from() computes a bitboard of all attacks
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/// Position::attacks_from() computes a bitboard of all attacks
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/// of a given piece put in a given square.
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Bitboard Position::piece_attacks_from(Piece p, Square s) const {
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Bitboard Position::attacks_from(Piece p, Square s) const {
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assert(square_is_ok(s));
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switch (p)
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{
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case WP: return pawn_attacks_from(s, WHITE);
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case BP: return pawn_attacks_from(s, BLACK);
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case WN: case BN: return piece_attacks_from<KNIGHT>(s);
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case WB: case BB: return piece_attacks_from<BISHOP>(s);
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case WR: case BR: return piece_attacks_from<ROOK>(s);
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case WQ: case BQ: return piece_attacks_from<QUEEN>(s);
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case WK: case BK: return piece_attacks_from<KING>(s);
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case WP: return attacks_from<PAWN>(s, WHITE);
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case BP: return attacks_from<PAWN>(s, BLACK);
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case WN: case BN: return attacks_from<KNIGHT>(s);
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case WB: case BB: return attacks_from<BISHOP>(s);
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case WR: case BR: return attacks_from<ROOK>(s);
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case WQ: case BQ: return attacks_from<QUEEN>(s);
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case WK: case BK: return attacks_from<KING>(s);
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default: break;
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}
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return false;
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@ -426,7 +426,7 @@ bool Position::move_attacks_square(Move m, Square s) const {
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assert(square_is_occupied(f));
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if (bit_is_set(piece_attacks_from(piece_on(f), t), s))
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if (bit_is_set(attacks_from(piece_on(f), t), s))
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return true;
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// Move the piece and scan for X-ray attacks behind it
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@ -439,7 +439,7 @@ bool Position::move_attacks_square(Move m, Square s) const {
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// If we have attacks we need to verify that are caused by our move
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// and are not already existent ones.
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return xray && (xray ^ (xray & piece_attacks_from<QUEEN>(s)));
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return xray && (xray ^ (xray & attacks_from<QUEEN>(s)));
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}
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@ -547,7 +547,7 @@ bool Position::move_is_check(Move m, Bitboard dcCandidates) const {
|
|||
{
|
||||
case PAWN:
|
||||
|
||||
if (bit_is_set(pawn_attacks_from(ksq, them), to)) // Normal check?
|
||||
if (bit_is_set(attacks_from<PAWN>(ksq, them), to)) // Normal check?
|
||||
return true;
|
||||
|
||||
if ( dcCandidates // Discovered check?
|
||||
|
@ -563,7 +563,7 @@ bool Position::move_is_check(Move m, Bitboard dcCandidates) const {
|
|||
switch (move_promotion_piece(m))
|
||||
{
|
||||
case KNIGHT:
|
||||
return bit_is_set(piece_attacks_from<KNIGHT>(to), ksq);
|
||||
return bit_is_set(attacks_from<KNIGHT>(to), ksq);
|
||||
case BISHOP:
|
||||
return bit_is_set(bishop_attacks_bb(to, b), ksq);
|
||||
case ROOK:
|
||||
|
@ -593,21 +593,21 @@ bool Position::move_is_check(Move m, Bitboard dcCandidates) const {
|
|||
// Test discovered check and normal check according to piece type
|
||||
case KNIGHT:
|
||||
return (dcCandidates && bit_is_set(dcCandidates, from))
|
||||
|| bit_is_set(piece_attacks_from<KNIGHT>(ksq), to);
|
||||
|| bit_is_set(attacks_from<KNIGHT>(ksq), to);
|
||||
|
||||
case BISHOP:
|
||||
return (dcCandidates && bit_is_set(dcCandidates, from))
|
||||
|| (direction_is_diagonal(ksq, to) && bit_is_set(piece_attacks_from<BISHOP>(ksq), to));
|
||||
|| (direction_is_diagonal(ksq, to) && bit_is_set(attacks_from<BISHOP>(ksq), to));
|
||||
|
||||
case ROOK:
|
||||
return (dcCandidates && bit_is_set(dcCandidates, from))
|
||||
|| (direction_is_straight(ksq, to) && bit_is_set(piece_attacks_from<ROOK>(ksq), to));
|
||||
|| (direction_is_straight(ksq, to) && bit_is_set(attacks_from<ROOK>(ksq), to));
|
||||
|
||||
case QUEEN:
|
||||
// Discovered checks are impossible!
|
||||
assert(!bit_is_set(dcCandidates, from));
|
||||
return ( (direction_is_straight(ksq, to) && bit_is_set(piece_attacks_from<ROOK>(ksq), to))
|
||||
|| (direction_is_diagonal(ksq, to) && bit_is_set(piece_attacks_from<BISHOP>(ksq), to)));
|
||||
return ( (direction_is_straight(ksq, to) && bit_is_set(attacks_from<ROOK>(ksq), to))
|
||||
|| (direction_is_diagonal(ksq, to) && bit_is_set(attacks_from<BISHOP>(ksq), to)));
|
||||
|
||||
case KING:
|
||||
// Discovered check?
|
||||
|
@ -661,23 +661,23 @@ inline void Position::update_checkers(Bitboard* pCheckersBB, Square ksq, Square
|
|||
// Direct checks
|
||||
if ( ( (Bishop && bit_is_set(BishopPseudoAttacks[ksq], to))
|
||||
|| (Rook && bit_is_set(RookPseudoAttacks[ksq], to)))
|
||||
&& bit_is_set(piece_attacks_from<Piece>(ksq), to)) // slow, try to early skip
|
||||
&& bit_is_set(attacks_from<Piece>(ksq), to)) // slow, try to early skip
|
||||
set_bit(pCheckersBB, to);
|
||||
|
||||
else if ( Piece != KING
|
||||
&& !Slider
|
||||
&& bit_is_set(Piece == PAWN ? pawn_attacks_from(ksq, opposite_color(sideToMove))
|
||||
: piece_attacks_from<Piece>(ksq), to))
|
||||
&& bit_is_set(Piece == PAWN ? attacks_from<PAWN>(ksq, opposite_color(sideToMove))
|
||||
: attacks_from<Piece>(ksq), to))
|
||||
set_bit(pCheckersBB, to);
|
||||
|
||||
// Discovery checks
|
||||
if (Piece != QUEEN && bit_is_set(dcCandidates, from))
|
||||
{
|
||||
if (Piece != ROOK)
|
||||
(*pCheckersBB) |= (piece_attacks_from<ROOK>(ksq) & pieces(ROOK, QUEEN, side_to_move()));
|
||||
(*pCheckersBB) |= (attacks_from<ROOK>(ksq) & pieces(ROOK, QUEEN, side_to_move()));
|
||||
|
||||
if (Piece != BISHOP)
|
||||
(*pCheckersBB) |= (piece_attacks_from<BISHOP>(ksq) & pieces(BISHOP, QUEEN, side_to_move()));
|
||||
(*pCheckersBB) |= (attacks_from<BISHOP>(ksq) & pieces(BISHOP, QUEEN, side_to_move()));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -806,7 +806,7 @@ void Position::do_move(Move m, StateInfo& newSt, Bitboard dcCandidates) {
|
|||
// Set en passant square, only if moved pawn can be captured
|
||||
if (abs(int(to) - int(from)) == 16)
|
||||
{
|
||||
if (pawn_attacks_from(from + (us == WHITE ? DELTA_N : DELTA_S), us) & pieces(PAWN, them))
|
||||
if (attacks_from<PAWN>(from + (us == WHITE ? DELTA_N : DELTA_S), us) & pieces(PAWN, them))
|
||||
{
|
||||
st->epSquare = Square((int(from) + int(to)) / 2);
|
||||
key ^= zobEp[st->epSquare];
|
||||
|
@ -1358,12 +1358,12 @@ int Position::see(Square from, Square to) const {
|
|||
while (true)
|
||||
{
|
||||
clear_bit(&occ, from);
|
||||
attackers = (rook_attacks_bb(to, occ) & pieces(ROOK, QUEEN))
|
||||
| (bishop_attacks_bb(to, occ) & pieces(BISHOP, QUEEN))
|
||||
| (piece_attacks_from<KNIGHT>(to) & pieces(KNIGHT))
|
||||
| (piece_attacks_from<KING>(to) & pieces(KING))
|
||||
| (pawn_attacks_from(to, WHITE) & pieces(PAWN, BLACK))
|
||||
| (pawn_attacks_from(to, BLACK) & pieces(PAWN, WHITE));
|
||||
attackers = (rook_attacks_bb(to, occ) & pieces(ROOK, QUEEN))
|
||||
| (bishop_attacks_bb(to, occ) & pieces(BISHOP, QUEEN))
|
||||
| (attacks_from<KNIGHT>(to) & pieces(KNIGHT))
|
||||
| (attacks_from<KING>(to) & pieces(KING))
|
||||
| (attacks_from<PAWN>(to, WHITE) & pieces(PAWN, BLACK))
|
||||
| (attacks_from<PAWN>(to, BLACK) & pieces(PAWN, WHITE));
|
||||
|
||||
if (from != SQ_NONE)
|
||||
break;
|
||||
|
|
|
@ -196,9 +196,9 @@ public:
|
|||
|
||||
// Information about attacks to or from a given square
|
||||
Bitboard attackers_to(Square s) const;
|
||||
Bitboard piece_attacks_from(Piece p, Square s) const;
|
||||
Bitboard pawn_attacks_from(Square s, Color c) const;
|
||||
template<PieceType> Bitboard piece_attacks_from(Square s) const;
|
||||
Bitboard attacks_from(Piece p, Square s) const;
|
||||
template<PieceType> Bitboard attacks_from(Square s) const;
|
||||
template<PieceType> Bitboard attacks_from(Square s, Color c) const;
|
||||
|
||||
// Properties of moves
|
||||
bool pl_move_is_legal(Move m) const;
|
||||
|
@ -431,33 +431,29 @@ inline Square Position::initial_qr_square(Color c) const {
|
|||
return relative_square(c, make_square(initialQRFile, RANK_1));
|
||||
}
|
||||
|
||||
inline Bitboard Position::pawn_attacks_from(Square s, Color c) const {
|
||||
template<>
|
||||
inline Bitboard Position::attacks_from<PAWN>(Square s, Color c) const {
|
||||
return StepAttackBB[piece_of_color_and_type(c, PAWN)][s];
|
||||
}
|
||||
|
||||
template<PieceType Piece> // Knight and King
|
||||
inline Bitboard Position::piece_attacks_from(Square s) const {
|
||||
template<PieceType Piece> // Knight and King and white pawns
|
||||
inline Bitboard Position::attacks_from(Square s) const {
|
||||
return StepAttackBB[Piece][s];
|
||||
}
|
||||
|
||||
template<>
|
||||
inline Bitboard Position::piece_attacks_from<PAWN>(Square s) const {
|
||||
return StepAttackBB[WP][s] | StepAttackBB[BP][s];
|
||||
}
|
||||
|
||||
template<>
|
||||
inline Bitboard Position::piece_attacks_from<BISHOP>(Square s) const {
|
||||
inline Bitboard Position::attacks_from<BISHOP>(Square s) const {
|
||||
return bishop_attacks_bb(s, occupied_squares());
|
||||
}
|
||||
|
||||
template<>
|
||||
inline Bitboard Position::piece_attacks_from<ROOK>(Square s) const {
|
||||
inline Bitboard Position::attacks_from<ROOK>(Square s) const {
|
||||
return rook_attacks_bb(s, occupied_squares());
|
||||
}
|
||||
|
||||
template<>
|
||||
inline Bitboard Position::piece_attacks_from<QUEEN>(Square s) const {
|
||||
return piece_attacks_from<ROOK>(s) | piece_attacks_from<BISHOP>(s);
|
||||
inline Bitboard Position::attacks_from<QUEEN>(Square s) const {
|
||||
return attacks_from<ROOK>(s) | attacks_from<BISHOP>(s);
|
||||
}
|
||||
|
||||
inline Bitboard Position::checkers() const {
|
||||
|
|
|
@ -2182,7 +2182,7 @@ namespace {
|
|||
|
||||
// Case 4: The destination square for m2 is attacked by the moving piece in m1
|
||||
p = pos.piece_on(t1);
|
||||
if (bit_is_set(pos.piece_attacks_from(p, t1), t2))
|
||||
if (bit_is_set(pos.attacks_from(p, t1), t2))
|
||||
return true;
|
||||
|
||||
// Case 5: Discovered check, checking piece is the piece moved in m1
|
||||
|
|
Loading…
Add table
Reference in a new issue