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Remove a redundant assignment in PawnInfo c'tor
We don't need to set key to 0 because clear() already takes care of that. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@ -45,7 +45,7 @@ class PawnInfo {
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friend class PawnInfoTable;
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public:
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PawnInfo() : key(0) { clear(); }
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PawnInfo() { clear(); }
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Value mg_value() const;
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Value eg_value() const;
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