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https://github.com/sockspls/badfish
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Shrink castlePath[] and castleRookSquare[] sizes
Shrinking from [16] to [2][2] is able to speedup perft of start position of almost 5% ! No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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0049d3f337
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4 changed files with 42 additions and 41 deletions
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@ -32,27 +32,22 @@
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(*mlist++).move = make_move(to - (d), to); }
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namespace {
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enum CastlingSide { KING_SIDE, QUEEN_SIDE };
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template<CastlingSide Side, bool OnlyChecks>
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MoveStack* generate_castle(const Position& pos, MoveStack* mlist, Color us) {
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const CastleRight CR[] = { Side ? WHITE_OOO : WHITE_OO,
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Side ? BLACK_OOO : BLACK_OO };
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CastleRight cr = CastleRight((Side == KING_SIDE ? WHITE_OO : WHITE_OOO) << us);
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if (pos.castle_impeded(CR[us]) || !pos.can_castle(CR[us]))
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if (pos.castle_impeded(us, Side) || !pos.can_castle(cr))
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return mlist;
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// After castling, the rook and king final positions are the same in Chess960
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// as they would be in standard chess.
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Square kfrom = pos.king_square(us);
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Square rfrom = pos.castle_rook_square(CR[us]);
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Square kto = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1);
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Square rfrom = pos.castle_rook_square(us, Side);
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Bitboard enemies = pos.pieces(~us);
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assert(!pos.in_check());
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assert(pos.piece_on(kfrom) == make_piece(us, KING));
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assert(pos.piece_on(rfrom) == make_piece(us, ROOK));
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for (Square s = std::min(kfrom, kto), e = std::max(kfrom, kto); s <= e; s++)
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if ( s != kfrom // We are not in check
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@ -239,24 +239,24 @@ void Position::from_fen(const string& fenStr, bool isChess960, Thread* th) {
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void Position::set_castle_right(Color c, Square rfrom) {
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Square kfrom = king_square(c);
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bool kingSide = kfrom < rfrom;
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int cr = (kingSide ? WHITE_OO : WHITE_OOO) << c;
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CastlingSide cs = kfrom < rfrom ? KING_SIDE : QUEEN_SIDE;
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int cr = (cs == KING_SIDE ? WHITE_OO : WHITE_OOO) << c;
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st->castleRights |= cr;
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castleRightsMask[kfrom] |= cr;
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castleRightsMask[rfrom] |= cr;
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castleRookSquare[cr] = rfrom;
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castleRookSquare[c][cs] = rfrom;
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Square kto = relative_square(c, kingSide ? SQ_G1 : SQ_C1);
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Square rto = relative_square(c, kingSide ? SQ_F1 : SQ_D1);
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Square kto = relative_square(c, cs == KING_SIDE ? SQ_G1 : SQ_C1);
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Square rto = relative_square(c, cs == KING_SIDE ? SQ_F1 : SQ_D1);
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for (Square s = std::min(rfrom, rto); s <= std::max(rfrom, rto); s++)
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if (s != kfrom && s != rfrom)
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castlePath[cr] |= s;
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castlePath[c][cs] |= s;
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for (Square s = std::min(kfrom, kto); s <= std::max(kfrom, kto); s++)
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if (s != kfrom && s != rfrom)
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castlePath[cr] |= s;
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castlePath[c][cs] |= s;
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}
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@ -300,16 +300,16 @@ const string Position::to_fen() const {
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fen << (sideToMove == WHITE ? " w " : " b ");
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if (can_castle(WHITE_OO))
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fen << (chess960 ? char(toupper(file_to_char(file_of(castle_rook_square(WHITE_OO))))) : 'K');
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fen << (chess960 ? char(toupper(file_to_char(file_of(castle_rook_square(WHITE, KING_SIDE))))) : 'K');
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if (can_castle(WHITE_OOO))
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fen << (chess960 ? char(toupper(file_to_char(file_of(castle_rook_square(WHITE_OOO))))) : 'Q');
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fen << (chess960 ? char(toupper(file_to_char(file_of(castle_rook_square(WHITE, QUEEN_SIDE))))) : 'Q');
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if (can_castle(BLACK_OO))
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fen << (chess960 ? file_to_char(file_of(castle_rook_square(BLACK_OO))) : 'k');
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fen << (chess960 ? file_to_char(file_of(castle_rook_square(BLACK, KING_SIDE))) : 'k');
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if (can_castle(BLACK_OOO))
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fen << (chess960 ? file_to_char(file_of(castle_rook_square(BLACK_OOO))) : 'q');
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fen << (chess960 ? file_to_char(file_of(castle_rook_square(BLACK, QUEEN_SIDE))) : 'q');
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if (st->castleRights == CASTLES_NONE)
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fen << '-';
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@ -1554,13 +1554,13 @@ void Position::flip() {
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put_piece(Piece(pos.piece_on(s) ^ 8), ~s);
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if (pos.can_castle(WHITE_OO))
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set_castle_right(BLACK, ~pos.castle_rook_square(WHITE_OO));
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set_castle_right(BLACK, ~pos.castle_rook_square(WHITE, KING_SIDE));
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if (pos.can_castle(WHITE_OOO))
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set_castle_right(BLACK, ~pos.castle_rook_square(WHITE_OOO));
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set_castle_right(BLACK, ~pos.castle_rook_square(WHITE, QUEEN_SIDE));
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if (pos.can_castle(BLACK_OO))
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set_castle_right(WHITE, ~pos.castle_rook_square(BLACK_OO));
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set_castle_right(WHITE, ~pos.castle_rook_square(BLACK, KING_SIDE));
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if (pos.can_castle(BLACK_OOO))
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set_castle_right(WHITE, ~pos.castle_rook_square(BLACK_OOO));
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set_castle_right(WHITE, ~pos.castle_rook_square(BLACK, QUEEN_SIDE));
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if (pos.st->epSquare != SQ_NONE)
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st->epSquare = ~pos.st->epSquare;
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@ -1726,17 +1726,18 @@ bool Position::pos_is_ok(int* failedStep) const {
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if (failedStep) (*failedStep)++;
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if (debugCastleSquares)
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for (CastleRight f = WHITE_OO; f <= BLACK_OOO; f = CastleRight(f << 1))
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{
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if (!can_castle(f))
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continue;
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for (Color c = WHITE; c <= BLACK; c++)
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for (CastlingSide s = KING_SIDE; s <= QUEEN_SIDE; s = CastlingSide(s+1))
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{
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CastleRight cr = CastleRight((s == KING_SIDE ? WHITE_OO : WHITE_OOO) << c);
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Piece rook = (f & (WHITE_OO | WHITE_OOO) ? W_ROOK : B_ROOK);
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if (!can_castle(cr))
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continue;
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if ( piece_on(castleRookSquare[f]) != rook
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|| castleRightsMask[castleRookSquare[f]] != f)
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return false;
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}
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if ( piece_on(castleRookSquare[c][s]) != make_piece(c, ROOK)
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|| castleRightsMask[castleRookSquare[c][s]] != cr)
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return false;
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}
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if (failedStep) *failedStep = 0;
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return true;
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@ -113,8 +113,8 @@ public:
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// Castling
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bool can_castle(CastleRight f) const;
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bool can_castle(Color c) const;
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bool castle_impeded(CastleRight f) const;
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Square castle_rook_square(CastleRight f) const;
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bool castle_impeded(Color c, CastlingSide s) const;
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Square castle_rook_square(Color c, CastlingSide s) const;
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// Checking
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bool in_check() const;
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@ -213,9 +213,9 @@ private:
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int index[64]; // [square]
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// Other info
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int castleRightsMask[64]; // [square]
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Square castleRookSquare[16]; // [castleRight]
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Bitboard castlePath[16]; // [castleRight]
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int castleRightsMask[64]; // [square]
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Square castleRookSquare[2][2]; // [color][side]
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Bitboard castlePath[2][2]; // [color][side]
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StateInfo startState;
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int64_t nodes;
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int startPosPly;
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@ -305,12 +305,12 @@ inline bool Position::can_castle(Color c) const {
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return st->castleRights & ((WHITE_OO | WHITE_OOO) << c);
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}
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inline bool Position::castle_impeded(CastleRight f) const {
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return byTypeBB[ALL_PIECES] & castlePath[f];
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inline bool Position::castle_impeded(Color c, CastlingSide s) const {
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return byTypeBB[ALL_PIECES] & castlePath[c][s];
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}
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inline Square Position::castle_rook_square(CastleRight f) const {
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return castleRookSquare[f];
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inline Square Position::castle_rook_square(Color c, CastlingSide s) const {
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return castleRookSquare[c][s];
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}
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template<PieceType Pt>
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@ -136,6 +136,11 @@ enum CastleRight {
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ALL_CASTLES = 15
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};
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enum CastlingSide {
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KING_SIDE,
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QUEEN_SIDE
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};
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enum ScaleFactor {
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SCALE_FACTOR_DRAW = 0,
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SCALE_FACTOR_NORMAL = 64,
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