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https://github.com/sockspls/badfish
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Rename constants to use *_NONE scheme
To be uniform across the sources. As a nice side effect I quickly spotted a couple of needed renames: captured_piece() -> captured_piece_type() st->capture -> st->capturedType Proposed by Ralph and done with QtCreator No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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7 changed files with 41 additions and 41 deletions
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@ -336,7 +336,7 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
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//
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// We use NO_PIECE_TYPE as a place holder for the bishop pair "extended piece",
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// this allow us to be more flexible in defining bishop pair bonuses.
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for (pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; pt1++)
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for (pt1 = PIECE_TYPE_NONE; pt1 <= QUEEN; pt1++)
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{
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pc = pieceCount[c][pt1];
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if (!pc)
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@ -344,7 +344,7 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
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vv = LinearCoefficients[pt1];
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for (pt2 = NO_PIECE_TYPE; pt2 <= pt1; pt2++)
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for (pt2 = PIECE_TYPE_NONE; pt2 <= pt1; pt2++)
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vv += pieceCount[c][pt2] * QuadraticCoefficientsSameColor[pt1][pt2]
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+ pieceCount[them][pt2] * QuadraticCoefficientsOppositeColor[pt1][pt2];
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@ -45,5 +45,5 @@ PieceType piece_type_from_char(char c) {
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size_t idx = PieceChars.find(c);
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return idx != string::npos ? PieceType(idx % 7) : NO_PIECE_TYPE;
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return idx != string::npos ? PieceType(idx % 7) : PIECE_TYPE_NONE;
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}
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@ -34,13 +34,13 @@
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////
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enum PieceType {
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NO_PIECE_TYPE = 0,
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PIECE_TYPE_NONE = 0,
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PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6
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};
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enum Piece {
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NO_PIECE_DARK_SQ = 0, WP = 1, WN = 2, WB = 3, WR = 4, WQ = 5, WK = 6,
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BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14, NO_PIECE = 16
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PIECE_NONE_DARK_SQ = 0, WP = 1, WN = 2, WB = 3, WR = 4, WQ = 5, WK = 6,
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BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14, PIECE_NONE = 16
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};
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@ -56,7 +56,7 @@ struct PieceLetters : std::map<char, Piece> {
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operator[]('B') = WB; operator[]('b') = BB;
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operator[]('N') = WN; operator[]('n') = BN;
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operator[]('P') = WP; operator[]('p') = BP;
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operator[](' ') = NO_PIECE; operator[]('.') = NO_PIECE_DARK_SQ;
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operator[](' ') = PIECE_NONE; operator[]('.') = PIECE_NONE_DARK_SQ;
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}
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char from_piece(Piece p) const {
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@ -344,7 +344,7 @@ const string Position::to_fen() const {
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fen.erase(--fen.end());
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fen += (sideToMove == WHITE ? " w " : " b ");
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if (st->castleRights != NO_CASTLES)
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if (st->castleRights != CASTLES_NONE)
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{
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const bool Chess960 = initialKFile != FILE_E
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|| initialQRFile != FILE_A
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@ -400,8 +400,8 @@ void Position::print(Move move) const {
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char c = (color_of_piece_on(sq) == BLACK ? '=' : ' ');
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Piece piece = piece_on(sq);
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if (piece == NO_PIECE && square_color(sq) == DARK)
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piece = NO_PIECE_DARK_SQ;
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if (piece == PIECE_NONE && square_color(sq) == DARK)
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piece = PIECE_NONE_DARK_SQ;
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cout << c << pieceLetters.from_piece(piece) << c << '|';
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}
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@ -577,7 +577,7 @@ bool Position::pl_move_is_legal(Move m, Bitboard pinned) const {
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assert(to == ep_square());
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assert(piece_on(from) == piece_of_color_and_type(us, PAWN));
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assert(piece_on(capsq) == piece_of_color_and_type(them, PAWN));
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assert(piece_on(to) == NO_PIECE);
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assert(piece_on(to) == PIECE_NONE);
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clear_bit(&b, from);
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clear_bit(&b, capsq);
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@ -825,7 +825,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
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do_move_bb(&(byTypeBB[0]), move_bb); // HACK: byTypeBB[0] == occupied squares
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board[to] = board[from];
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board[from] = NO_PIECE;
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board[from] = PIECE_NONE;
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// Update piece lists, note that index[from] is not updated and
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// becomes stale. This works as long as index[] is accessed just
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@ -897,7 +897,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
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st->value += pst_delta(piece, from, to);
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// Set capture piece
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st->capture = capture;
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st->capturedType = capture;
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// Update the key with the final value
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st->key = key;
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@ -954,10 +954,10 @@ void Position::do_capture_move(Key& key, PieceType capture, Color them, Square t
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assert(to == st->epSquare);
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assert(relative_rank(opposite_color(them), to) == RANK_6);
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assert(piece_on(to) == NO_PIECE);
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assert(piece_on(to) == PIECE_NONE);
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assert(piece_on(capsq) == piece_of_color_and_type(them, PAWN));
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board[capsq] = NO_PIECE;
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board[capsq] = PIECE_NONE;
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}
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st->pawnKey ^= zobrist[them][PAWN][capsq];
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}
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@ -1012,7 +1012,7 @@ void Position::do_castle_move(Move m) {
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Color them = opposite_color(us);
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// Reset capture field
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st->capture = NO_PIECE_TYPE;
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st->capturedType = PIECE_TYPE_NONE;
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// Find source squares for king and rook
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Square kfrom = move_from(m);
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@ -1051,7 +1051,7 @@ void Position::do_castle_move(Move m) {
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// Update board array
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Piece king = piece_of_color_and_type(us, KING);
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Piece rook = piece_of_color_and_type(us, ROOK);
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board[kfrom] = board[rfrom] = NO_PIECE;
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board[kfrom] = board[rfrom] = PIECE_NONE;
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board[kto] = king;
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board[rto] = rook;
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@ -1160,35 +1160,35 @@ void Position::undo_move(Move m) {
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do_move_bb(&(byTypeBB[0]), move_bb); // HACK: byTypeBB[0] == occupied squares
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board[from] = piece_of_color_and_type(us, pt);
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board[to] = NO_PIECE;
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board[to] = PIECE_NONE;
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// Update piece list
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index[from] = index[to];
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pieceList[us][pt][index[from]] = from;
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if (st->capture)
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if (st->capturedType)
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{
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Square capsq = to;
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if (ep)
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capsq = (us == WHITE)? (to - DELTA_N) : (to - DELTA_S);
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assert(st->capture != KING);
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assert(st->capturedType != KING);
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assert(!ep || square_is_empty(capsq));
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// Restore the captured piece
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set_bit(&(byColorBB[them]), capsq);
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set_bit(&(byTypeBB[st->capture]), capsq);
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set_bit(&(byTypeBB[st->capturedType]), capsq);
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set_bit(&(byTypeBB[0]), capsq);
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board[capsq] = piece_of_color_and_type(them, st->capture);
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board[capsq] = piece_of_color_and_type(them, st->capturedType);
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// Update piece count
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pieceCount[them][st->capture]++;
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pieceCount[them][st->capturedType]++;
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// Update piece list, add a new captured piece in capsq square
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index[capsq] = pieceCount[them][st->capture] - 1;
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pieceList[them][st->capture][index[capsq]] = capsq;
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index[capsq] = pieceCount[them][st->capturedType] - 1;
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pieceList[them][st->capturedType][index[capsq]] = capsq;
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}
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// Finally point our state pointer back to the previous state
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@ -1248,7 +1248,7 @@ void Position::undo_castle_move(Move m) {
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set_bit(&(byTypeBB[0]), rfrom); // HACK: byTypeBB[0] == occupied squares
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// Update board
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board[rto] = board[kto] = NO_PIECE;
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board[rto] = board[kto] = PIECE_NONE;
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board[rfrom] = piece_of_color_and_type(us, ROOK);
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board[kfrom] = piece_of_color_and_type(us, KING);
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@ -1392,7 +1392,7 @@ int Position::see(Square from, Square to) const {
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// Handle en passant moves
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if (st->epSquare == to && type_of_piece_on(from) == PAWN)
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{
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assert(capture == NO_PIECE);
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assert(capture == PIECE_NONE);
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Square capQq = (side_to_move() == WHITE)? (to - DELTA_N) : (to - DELTA_S);
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capture = piece_on(capQq);
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@ -1513,7 +1513,7 @@ void Position::clear() {
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memset(index, 0, sizeof(int) * 64);
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for (int i = 0; i < 64; i++)
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board[i] = NO_PIECE;
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board[i] = PIECE_NONE;
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for (int i = 0; i < 8; i++)
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for (int j = 0; j < 16; j++)
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@ -78,12 +78,12 @@ struct CheckInfo {
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/// Castle rights, encoded as bit fields
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enum CastleRights {
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NO_CASTLES = 0,
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WHITE_OO = 1,
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BLACK_OO = 2,
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WHITE_OOO = 4,
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BLACK_OOO = 8,
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ALL_CASTLES = 15
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CASTLES_NONE = 0,
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WHITE_OO = 1,
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BLACK_OO = 2,
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WHITE_OOO = 4,
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BLACK_OOO = 8,
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ALL_CASTLES = 15
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};
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/// Game phase
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@ -105,7 +105,7 @@ struct StateInfo {
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Score value;
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Value npMaterial[2];
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PieceType capture;
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PieceType capturedType;
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Key key;
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Bitboard checkersBB;
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StateInfo* previous;
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@ -227,7 +227,7 @@ public:
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bool move_attacks_square(Move m, Square s) const;
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// Piece captured with previous moves
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PieceType captured_piece() const;
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PieceType captured_piece_type() const;
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// Information about pawns
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bool pawn_is_passed(Color c, Square s) const;
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@ -369,7 +369,7 @@ inline PieceType Position::type_of_piece_on(Square s) const {
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}
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inline bool Position::square_is_empty(Square s) const {
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return piece_on(s) == NO_PIECE;
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return piece_on(s) == PIECE_NONE;
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}
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inline bool Position::square_is_occupied(Square s) const {
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@ -570,8 +570,8 @@ inline bool Position::move_is_capture_or_promotion(Move m) const {
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return (m & (0x1F << 12)) ? !move_is_castle(m) : !square_is_empty(move_to(m));
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}
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inline PieceType Position::captured_piece() const {
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return st->capture;
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inline PieceType Position::captured_piece_type() const {
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return st->capturedType;
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}
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inline int Position::thread() const {
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@ -164,7 +164,7 @@ Move move_from_san(const Position& pos, const string& movestr) {
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// Normal moves. We use a simple FSM to parse the san string.
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enum { START, TO_FILE, TO_RANK, PROMOTION_OR_CHECK, PROMOTION, CHECK, END };
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static const string pieceLetters = "KQRBN";
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PieceType pt = NO_PIECE_TYPE, promotion = NO_PIECE_TYPE;
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PieceType pt = PIECE_TYPE_NONE, promotion = PIECE_TYPE_NONE;
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File fromFile = FILE_NONE, toFile = FILE_NONE;
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Rank fromRank = RANK_NONE, toRank = RANK_NONE;
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Square to;
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@ -2035,7 +2035,7 @@ namespace {
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if ( m != MOVE_NULL
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&& before != VALUE_NONE
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&& after != VALUE_NONE
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&& pos.captured_piece() == NO_PIECE_TYPE
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&& pos.captured_piece_type() == PIECE_TYPE_NONE
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&& !move_is_special(m))
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H.set_gain(pos.piece_on(move_to(m)), move_to(m), -(before + after));
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}
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