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Time management: move faster if PV is stable
Move faster but compensate by allocating more time when the best move changes. Passed short TC at 15+0.05 LLR: 2.93 (-2.94,2.94) Total: 13895 W: 3030 L: 2882 D: 798 Long TC at 60+0.05 LLR: 2.96 (-2.94,2.94) Total: 9266 W: 1777 L: 1624 D: 5865 At time increment 30+0.5 LLR: 2.96 (-2.94,2.94) Total: 6703 W: 1238 L: 1134 D: 4331 And at fixed game number, longer TC 120+0.05 ELO: 5.17 +-2.8 (95%) LOS: 100.0% Total: 19306 W: 3378 L: 3091 D: 12837 bench: 4728533
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4 changed files with 12 additions and 12 deletions
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@ -84,7 +84,7 @@ namespace {
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size_t PVSize, PVIdx;
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TimeManager TimeMgr;
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int BestMoveChanges;
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float BestMoveChanges;
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Value DrawValue[COLOR_NB];
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HistoryStats History;
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GainsStats Gains;
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@ -304,13 +304,14 @@ namespace {
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void id_loop(Position& pos) {
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Stack stack[MAX_PLY_PLUS_6], *ss = stack+2; // To allow referencing (ss-2)
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int depth, prevBestMoveChanges;
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int depth;
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Value bestValue, alpha, beta, delta;
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std::memset(ss-2, 0, 5 * sizeof(Stack));
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(ss-1)->currentMove = MOVE_NULL; // Hack to skip update gains
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depth = BestMoveChanges = 0;
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depth = 0;
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BestMoveChanges = 0;
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bestValue = delta = alpha = -VALUE_INFINITE;
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beta = VALUE_INFINITE;
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@ -332,14 +333,14 @@ namespace {
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// Iterative deepening loop until requested to stop or target depth reached
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while (++depth <= MAX_PLY && !Signals.stop && (!Limits.depth || depth <= Limits.depth))
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{
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// Age out PV variability metric
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BestMoveChanges *= 0.8;
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// Save last iteration's scores before first PV line is searched and all
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// the move scores but the (new) PV are set to -VALUE_INFINITE.
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for (size_t i = 0; i < RootMoves.size(); i++)
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RootMoves[i].prevScore = RootMoves[i].score;
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prevBestMoveChanges = BestMoveChanges; // Only sensible when PVSize == 1
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BestMoveChanges = 0;
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// MultiPV loop. We perform a full root search for each PV line
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for (PVIdx = 0; PVIdx < PVSize; PVIdx++)
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{
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@ -437,7 +438,7 @@ namespace {
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// Take in account some extra time if the best move has changed
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if (depth > 4 && depth < 50 && PVSize == 1)
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TimeMgr.pv_instability(BestMoveChanges, prevBestMoveChanges);
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TimeMgr.pv_instability(BestMoveChanges);
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// Stop search if most of available time is already consumed. We
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// probably don't have enough time to search the first move at the
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@ -76,10 +76,9 @@ namespace {
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}
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void TimeManager::pv_instability(int curChanges, int prevChanges) {
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void TimeManager::pv_instability(float bestMoveChanges) {
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unstablePVExtraTime = curChanges * (optimumSearchTime / 2)
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+ prevChanges * (optimumSearchTime / 3);
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unstablePVExtraTime = int(bestMoveChanges * optimumSearchTime);
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}
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@ -26,7 +26,7 @@
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class TimeManager {
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public:
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void init(const Search::LimitsType& limits, int currentPly, Color us);
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void pv_instability(int curChanges, int prevChanges);
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void pv_instability(float bestMoveChanges);
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int available_time() const { return optimumSearchTime + unstablePVExtraTime; }
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int maximum_time() const { return maximumSearchTime; }
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@ -83,7 +83,7 @@ void init(OptionsMap& o) {
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o["Emergency Base Time"] = Option(200, 0, 30000);
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o["Emergency Move Time"] = Option(70, 0, 5000);
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o["Minimum Thinking Time"] = Option(20, 0, 5000);
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o["Slow Mover"] = Option(100, 10, 1000);
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o["Slow Mover"] = Option(50, 10, 1000);
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o["UCI_Chess960"] = Option(false);
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o["UCI_AnalyseMode"] = Option(false, on_eval);
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}
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