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Remove all references to Score type
Score is obsolete with the removal of psqt. No functional change. Signed-off-by: Cody Ho <codyho@stanford.edu> closes https://github.com/official-stockfish/Stockfish/pull/4724
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3 changed files with 2 additions and 72 deletions
13
src/tune.cpp
13
src/tune.cpp
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@ -92,19 +92,6 @@ template<> void Tune::Entry<Value>::read_option() {
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value = Value(int(Options[name]));
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}
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template<> void Tune::Entry<Score>::init_option() {
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make_option("m" + name, mg_value(value), range);
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make_option("e" + name, eg_value(value), range);
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}
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template<> void Tune::Entry<Score>::read_option() {
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if (Options.count("m" + name))
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value = make_score(int(Options["m" + name]), eg_value(value));
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if (Options.count("e" + name))
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value = make_score(mg_value(value), int(Options["e" + name]));
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}
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// Instead of a variable here we have a PostUpdate function: just call it
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template<> void Tune::Entry<Tune::PostUpdate>::init_option() {}
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template<> void Tune::Entry<Tune::PostUpdate>::read_option() { value(); }
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@ -51,18 +51,17 @@ struct SetRange {
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/// qualifiers from the variables you want to tune and flag them for tuning, so
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/// if you have:
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///
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/// const Score myScore = S(10, 15);
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/// const Value myValue[][2] = { { V(100), V(20) }, { V(7), V(78) } };
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///
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/// If you have a my_post_update() function to run after values have been updated,
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/// and a my_range() function to set custom Option's min-max values, then you just
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/// remove the 'const' qualifiers and write somewhere below in the file:
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///
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/// TUNE(SetRange(my_range), myScore, myValue, my_post_update);
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/// TUNE(SetRange(my_range), myValue, my_post_update);
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///
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/// You can also set the range directly, and restore the default at the end
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///
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/// TUNE(SetRange(-100, 100), myScore, SetDefaultRange);
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/// TUNE(SetRange(-100, 100), myValue, SetDefaultRange);
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///
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/// In case update function is slow and you have many parameters, you can add:
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///
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@ -98,7 +97,6 @@ class Tune {
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static_assert( std::is_same<T, int>::value
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|| std::is_same<T, Value>::value
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|| std::is_same<T, Score>::value
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|| std::is_same<T, PostUpdate>::value, "Parameter type not supported!");
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Entry(const std::string& n, T& v, const SetRange& r) : name(n), value(v), range(r) {}
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55
src/types.h
55
src/types.h
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@ -154,8 +154,6 @@ enum CastlingRights {
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};
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enum Phase {
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PHASE_ENDGAME,
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PHASE_MIDGAME = 128,
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MG = 0, EG = 1, PHASE_NB = 2
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};
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@ -194,8 +192,6 @@ enum Value : int {
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BishopValueMg = 825, BishopValueEg = 915,
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RookValueMg = 1276, RookValueEg = 1380,
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QueenValueMg = 2538, QueenValueEg = 2682,
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MidgameLimit = 15258, EndgameLimit = 3915
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};
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enum PieceType {
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@ -281,29 +277,6 @@ struct DirtyPiece {
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Square to[3];
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};
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/// Score enum stores a middlegame and an endgame value in a single integer (enum).
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/// The least significant 16 bits are used to store the middlegame value and the
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/// upper 16 bits are used to store the endgame value. We have to take care to
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/// avoid left-shifting a signed int to avoid undefined behavior.
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enum Score : int { SCORE_ZERO };
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constexpr Score make_score(int mg, int eg) {
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return Score((int)((unsigned int)eg << 16) + mg);
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}
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/// Extracting the signed lower and upper 16 bits is not so trivial because
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/// according to the standard a simple cast to short is implementation defined
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/// and so is a right shift of a signed integer.
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inline Value eg_value(Score s) {
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union { uint16_t u; int16_t s; } eg = { uint16_t(unsigned(s + 0x8000) >> 16) };
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return Value(eg.s);
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}
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inline Value mg_value(Score s) {
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union { uint16_t u; int16_t s; } mg = { uint16_t(unsigned(s)) };
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return Value(mg.s);
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}
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#define ENABLE_BASE_OPERATORS_ON(T) \
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constexpr T operator+(T d1, int d2) { return T(int(d1) + d2); } \
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constexpr T operator-(T d1, int d2) { return T(int(d1) - d2); } \
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@ -333,8 +306,6 @@ ENABLE_INCR_OPERATORS_ON(Square)
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ENABLE_INCR_OPERATORS_ON(File)
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ENABLE_INCR_OPERATORS_ON(Rank)
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ENABLE_BASE_OPERATORS_ON(Score)
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#undef ENABLE_FULL_OPERATORS_ON
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#undef ENABLE_INCR_OPERATORS_ON
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#undef ENABLE_BASE_OPERATORS_ON
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@ -345,32 +316,6 @@ constexpr Square operator-(Square s, Direction d) { return Square(int(s) - int(d
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inline Square& operator+=(Square& s, Direction d) { return s = s + d; }
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inline Square& operator-=(Square& s, Direction d) { return s = s - d; }
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/// Only declared but not defined. We don't want to multiply two scores due to
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/// a very high risk of overflow. So user should explicitly convert to integer.
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Score operator*(Score, Score) = delete;
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/// Division of a Score must be handled separately for each term
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inline Score operator/(Score s, int i) {
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return make_score(mg_value(s) / i, eg_value(s) / i);
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}
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/// Multiplication of a Score by an integer. We check for overflow in debug mode.
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inline Score operator*(Score s, int i) {
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Score result = Score(int(s) * i);
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assert(eg_value(result) == (i * eg_value(s)));
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assert(mg_value(result) == (i * mg_value(s)));
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assert((i == 0) || (result / i) == s);
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return result;
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}
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/// Multiplication of a Score by a boolean
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inline Score operator*(Score s, bool b) {
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return b ? s : SCORE_ZERO;
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}
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constexpr Color operator~(Color c) {
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return Color(c ^ BLACK); // Toggle color
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}
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