mirror of
https://github.com/sockspls/badfish
synced 2025-04-30 08:43:09 +00:00
Remove Problem variable
It was only used to control StopOnPonderHit variable. Now use FailLow variable instead. Patch has a minor effect on time management when ponder is on. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
parent
c5d546e18e
commit
e738fa7d10
1 changed files with 5 additions and 44 deletions
|
@ -142,17 +142,6 @@ namespace {
|
|||
// better than the second best move.
|
||||
const Value EasyMoveMargin = Value(0x200);
|
||||
|
||||
// Problem margin. If the score of the first move at iteration N+1 has
|
||||
// dropped by more than this since iteration N, the boolean variable
|
||||
// "Problem" is set to true, which will make the program spend some extra
|
||||
// time looking for a better move.
|
||||
const Value ProblemMargin = Value(0x28);
|
||||
|
||||
// No problem margin. If the boolean "Problem" is true, and a new move
|
||||
// is found at the root which is less than NoProblemMargin worse than the
|
||||
// best move from the previous iteration, Problem is set back to false.
|
||||
const Value NoProblemMargin = Value(0x14);
|
||||
|
||||
// Null move margin. A null move search will not be done if the static
|
||||
// evaluation of the position is more than NullMoveMargin below beta.
|
||||
const Value NullMoveMargin = Value(0x200);
|
||||
|
@ -209,7 +198,7 @@ namespace {
|
|||
int MaxSearchTime, AbsoluteMaxSearchTime, ExtraSearchTime, ExactMaxTime;
|
||||
bool UseTimeManagement, InfiniteSearch, PonderSearch, StopOnPonderhit;
|
||||
bool AbortSearch, Quit;
|
||||
bool FailLow, Problem;
|
||||
bool FailLow;
|
||||
|
||||
// Show current line?
|
||||
bool ShowCurrentLine;
|
||||
|
@ -351,7 +340,7 @@ bool think(const Position& pos, bool infinite, bool ponder, int side_to_move,
|
|||
|
||||
// Initialize global search variables
|
||||
Idle = StopOnPonderhit = AbortSearch = Quit = false;
|
||||
FailLow = Problem = false;
|
||||
FailLow = false;
|
||||
NodesSincePoll = 0;
|
||||
SearchStartTime = get_system_time();
|
||||
ExactMaxTime = maxTime;
|
||||
|
@ -760,8 +749,6 @@ namespace {
|
|||
if (ss[0].pv[0] != EasyMove)
|
||||
EasyMove = MOVE_NONE;
|
||||
|
||||
Problem = false;
|
||||
|
||||
if (UseTimeManagement)
|
||||
{
|
||||
// Time to stop?
|
||||
|
@ -931,16 +918,6 @@ namespace {
|
|||
alpha = -VALUE_INFINITE;
|
||||
|
||||
value = -search_pv(pos, ss, -beta, -alpha, newDepth, 1, 0);
|
||||
|
||||
// If the value has dropped a lot compared to the last iteration,
|
||||
// set the boolean variable Problem to true. This variable is used
|
||||
// for time managment: When Problem is true, we try to complete the
|
||||
// current iteration before playing a move.
|
||||
Problem = ( Iteration >= 2
|
||||
&& value <= ValueByIteration[Iteration - 1] - ProblemMargin);
|
||||
|
||||
if (Problem && StopOnPonderhit)
|
||||
StopOnPonderhit = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1076,11 +1053,6 @@ namespace {
|
|||
}
|
||||
if (value > alpha)
|
||||
alpha = value;
|
||||
|
||||
// Reset the global variable Problem to false if the value isn't too
|
||||
// far below the final value from the last iteration.
|
||||
if (value > ValueByIteration[Iteration - 1] - NoProblemMargin)
|
||||
Problem = false;
|
||||
}
|
||||
else // MultiPV > 1
|
||||
{
|
||||
|
@ -1107,6 +1079,9 @@ namespace {
|
|||
assert(alpha >= oldAlpha);
|
||||
|
||||
FailLow = (alpha == oldAlpha);
|
||||
|
||||
if (FailLow && StopOnPonderhit)
|
||||
StopOnPonderhit = false;
|
||||
}
|
||||
|
||||
// Can we exit fail low loop ?
|
||||
|
@ -1292,13 +1267,6 @@ namespace {
|
|||
if (value == value_mate_in(ply + 1))
|
||||
ss[ply].mateKiller = move;
|
||||
}
|
||||
// If we are at ply 1, and we are searching the first root move at
|
||||
// ply 0, set the 'Problem' variable if the score has dropped a lot
|
||||
// (from the computer's point of view) since the previous iteration.
|
||||
if ( ply == 1
|
||||
&& Iteration >= 2
|
||||
&& -value <= ValueByIteration[Iteration-1] - ProblemMargin)
|
||||
Problem = true;
|
||||
}
|
||||
|
||||
// Split?
|
||||
|
@ -2128,13 +2096,6 @@ namespace {
|
|||
if (value == value_mate_in(sp->ply + 1))
|
||||
ss[sp->ply].mateKiller = move;
|
||||
}
|
||||
// If we are at ply 1, and we are searching the first root move at
|
||||
// ply 0, set the 'Problem' variable if the score has dropped a lot
|
||||
// (from the computer's point of view) since the previous iteration.
|
||||
if ( sp->ply == 1
|
||||
&& Iteration >= 2
|
||||
&& -value <= ValueByIteration[Iteration-1] - ProblemMargin)
|
||||
Problem = true;
|
||||
}
|
||||
lock_release(&(sp->lock));
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue