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Decrease NullMoveMargin and adjust razoring
Also retire razoring margins vector and use a simpler formula instead. Now that we use a more accurate static evaluation try to avoid useless null searches when we are well below beta. And for teh same reason increase a bit the razoring. After 972 games at 1+0 Mod vs Orig +224 =558 -190 +12 ELO Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 4 additions and 11 deletions
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@ -172,9 +172,9 @@ namespace {
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// best move from the previous iteration, Problem is set back to false.
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const Value NoProblemMargin = Value(0x14);
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// Null move margin. A null move search will not be done if the approximate
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// Null move margin. A null move search will not be done if the static
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// evaluation of the position is more than NullMoveMargin below beta.
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const Value NullMoveMargin = Value(0x300);
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const Value NullMoveMargin = Value(0x200);
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// If the TT move is at least SingleReplyMargin better then the
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// remaining ones we will extend it.
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@ -190,13 +190,6 @@ namespace {
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// Depth limit for razoring
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const Depth RazorDepth = 4 * OnePly;
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// Remaining depth: 1 ply 1.5 ply 2 ply 2.5 ply 3 ply 3.5 ply
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const Value RazorMargins[6] = { Value(0x180), Value(0x300), Value(0x300), Value(0x3C0), Value(0x3C0), Value(0x3C0) };
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// Remaining depth: 1 ply 1.5 ply 2 ply 2.5 ply 3 ply 3.5 ply
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const Value RazorApprMargins[6] = { Value(0x520), Value(0x300), Value(0x300), Value(0x300), Value(0x300), Value(0x300) };
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/// Variables initialized by UCI options
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// Minimum number of full depth (i.e. non-reduced) moves at PV and non-PV nodes
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@ -1453,12 +1446,12 @@ namespace {
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// Null move search not allowed, try razoring
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else if ( !value_is_mate(beta)
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&& depth < RazorDepth
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&& staticValue < beta - RazorApprMargins[int(depth) - 2]
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&& staticValue < beta - (depth > OnePly ? NullMoveMargin + 16 * depth : 2*NullMoveMargin)
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&& ss[ply - 1].currentMove != MOVE_NULL
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&& ttMove == MOVE_NONE
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&& !pos.has_pawn_on_7th(pos.side_to_move()))
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{
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Value rbeta = beta - RazorMargins[int(depth) - 2];
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Value rbeta = beta - (NullMoveMargin + 16 * depth);
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Value v = qsearch(pos, ss, rbeta-1, rbeta, Depth(0), ply, threadID);
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if (v < rbeta)
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return v;
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