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https://github.com/sockspls/badfish
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Retire Position::in_check()
It is redundant with Position::checkers() No functional change.
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3b49aeb4f2
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7 changed files with 17 additions and 22 deletions
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@ -133,7 +133,7 @@ Value Endgame<KXK>::operator()(const Position& pos) const {
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// Stalemate detection with lone king
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if ( pos.side_to_move() == weakerSide
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&& !pos.in_check()
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&& !pos.checkers()
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&& !MoveList<LEGAL>(pos).size()) {
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return VALUE_DRAW;
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}
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@ -361,7 +361,7 @@ namespace {
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template<bool Trace>
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Value do_evaluate(const Position& pos, Value& margin) {
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assert(!pos.in_check());
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assert(!pos.checkers());
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EvalInfo ei;
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Score score, mobilityWhite, mobilityBlack;
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@ -1014,7 +1014,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
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// Opponent king cannot block because path is defended and position
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// is not in check. So only friendly pieces can be blockers.
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assert(!pos.in_check());
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assert(!pos.checkers());
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assert((queeningPath & pos.pieces()) == (queeningPath & pos.pieces(c)));
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// Add moves needed to free the path from friendly pieces and retest condition
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@ -44,7 +44,7 @@ namespace {
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Square kto = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1);
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Bitboard enemies = pos.pieces(~us);
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assert(!pos.in_check());
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assert(!pos.checkers());
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const int K = Chess960 ? kto > kfrom ? -1 : 1
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: Side == KING_SIDE ? -1 : 1;
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@ -307,7 +307,7 @@ template<GenType Type>
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MoveStack* generate(const Position& pos, MoveStack* mlist) {
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assert(Type == CAPTURES || Type == QUIETS || Type == NON_EVASIONS);
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assert(!pos.in_check());
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assert(!pos.checkers());
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Color us = pos.side_to_move();
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Bitboard target;
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@ -335,7 +335,7 @@ template MoveStack* generate<NON_EVASIONS>(const Position&, MoveStack*);
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template<>
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MoveStack* generate<QUIET_CHECKS>(const Position& pos, MoveStack* mlist) {
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assert(!pos.in_check());
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assert(!pos.checkers());
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Color us = pos.side_to_move();
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CheckInfo ci(pos);
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@ -366,7 +366,7 @@ MoveStack* generate<QUIET_CHECKS>(const Position& pos, MoveStack* mlist) {
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template<>
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MoveStack* generate<EVASIONS>(const Position& pos, MoveStack* mlist) {
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assert(pos.in_check());
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assert(pos.checkers());
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Square from, checksq;
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int checkersCnt = 0;
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@ -432,7 +432,7 @@ MoveStack* generate<LEGAL>(const Position& pos, MoveStack* mlist) {
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Bitboard pinned = pos.pinned_pieces();
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Square ksq = pos.king_square(pos.side_to_move());
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end = pos.in_check() ? generate<EVASIONS>(pos, mlist)
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end = pos.checkers() ? generate<EVASIONS>(pos, mlist)
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: generate<NON_EVASIONS>(pos, mlist);
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while (cur != end)
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if ( (pinned || from_sq(cur->move) == ksq || type_of(cur->move) == ENPASSANT)
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@ -68,7 +68,7 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
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endBadCaptures = moves + MAX_MOVES - 1;
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ss = s;
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if (p.in_check())
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if (p.checkers())
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phase = EVASION;
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else
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@ -96,7 +96,7 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
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assert(d <= DEPTH_ZERO);
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if (p.in_check())
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if (p.checkers())
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phase = EVASION;
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else if (d > DEPTH_QS_NO_CHECKS)
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@ -126,7 +126,7 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
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MovePicker::MovePicker(const Position& p, Move ttm, const History& h, PieceType pt)
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: pos(p), H(h), cur(moves), end(moves) {
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assert(!pos.in_check());
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assert(!pos.checkers());
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phase = PROBCUT;
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@ -617,7 +617,7 @@ bool Position::is_pseudo_legal(const Move m) const {
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// Evasions generator already takes care to avoid some kind of illegal moves
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// and pl_move_is_legal() relies on this. So we have to take care that the
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// same kind of moves are filtered out here.
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if (in_check())
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if (checkers())
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{
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if (type_of(pc) != KING)
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{
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@ -1144,7 +1144,7 @@ void Position::do_castle_move(Move m) {
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template<bool Do>
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void Position::do_null_move(StateInfo& backupSt) {
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assert(!in_check());
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assert(!checkers());
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// Back up the information necessary to undo the null move to the supplied
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// StateInfo object. Note that differently from normal case here backupSt
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@ -1428,7 +1428,7 @@ bool Position::is_draw() const {
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&& (non_pawn_material(WHITE) + non_pawn_material(BLACK) <= BishopValueMg))
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return true;
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if (st->rule50 > 99 && (!in_check() || MoveList<LEGAL>(*this).size()))
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if (st->rule50 > 99 && (!checkers() || MoveList<LEGAL>(*this).size()))
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return true;
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if (CheckRepetition)
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@ -122,7 +122,6 @@ public:
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Square castle_rook_square(Color c, CastlingSide s) const;
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// Checking
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bool in_check() const;
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Bitboard checkers() const;
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Bitboard discovered_check_candidates() const;
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Bitboard pinned_pieces() const;
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@ -330,10 +329,6 @@ inline Bitboard Position::checkers() const {
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return st->checkersBB;
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}
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inline bool Position::in_check() const {
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return st->checkersBB != 0;
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}
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inline Bitboard Position::discovered_check_candidates() const {
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return hidden_checkers<false>();
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}
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@ -188,7 +188,7 @@ void Search::think() {
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{
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RootMoves.push_back(MOVE_NONE);
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sync_cout << "info depth 0 score "
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<< score_to_uci(RootPos.in_check() ? -VALUE_MATE : VALUE_DRAW)
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<< score_to_uci(RootPos.checkers() ? -VALUE_MATE : VALUE_DRAW)
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<< sync_endl;
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goto finalize;
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@ -491,7 +491,7 @@ namespace {
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// Step 1. Initialize node
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Thread* thisThread = pos.this_thread();
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moveCount = playedMoveCount = 0;
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inCheck = pos.in_check();
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inCheck = pos.checkers();
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if (SpNode)
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{
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@ -1081,7 +1081,7 @@ split_point_start: // At split points actual search starts from here
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const bool PvNode = (NT == PV);
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assert(NT == PV || NT == NonPV);
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assert(InCheck == pos.in_check());
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assert(InCheck == !!pos.checkers());
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assert(alpha >= -VALUE_INFINITE && alpha < beta && beta <= VALUE_INFINITE);
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assert(PvNode || (alpha == beta - 1));
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assert(depth <= DEPTH_ZERO);
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