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Reduce futility_margin further when improving
The idea of this is to unroll the futility_margin calculation to allow for the improving flag to have a greater effect on the futility margin. The current factor is 1.5 instead of the previous 1 resulting in a deduction of an extra margin/2 from futilit_margin if improving. The chosen value was not tuned, meaning that there is room for tweaking it. This patch is partially inspired by @Vizvezdenec, who, although quite different in execution, tested another idea where the futility_margin is lowered further when improving [1]. [1]: (first take) https://tests.stockfishchess.org/tests/view/65a56b1879aa8af82b97164b Passed STC: https://tests.stockfishchess.org/tests/live_elo/65a8bfc179aa8af82b974e3c LLR: 2.95 (-2.94,2.94) <0.00,2.00> Total: 161152 W: 41321 L: 40816 D: 79015 Ptnml(0-2): 559, 19030, 40921, 19479, 587 Passed rebased LTC: https://tests.stockfishchess.org/tests/live_elo/65a8b9ef79aa8af82b974dc0 LLR: 2.94 (-2.94,2.94) <0.50,2.50> Total: 96024 W: 24172 L: 23728 D: 48124 Ptnml(0-2): 56, 10598, 26275, 11012, 71 closes https://github.com/official-stockfish/Stockfish/pull/5000 Bench: 1281703
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AUTHORS
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AUTHORS
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@ -46,6 +46,7 @@ candirufish
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Chess13234
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Chess13234
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Chris Cain (ceebo)
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Chris Cain (ceebo)
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clefrks
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clefrks
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Clemens L. (rn5f107s2)
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Cody Ho (aesrentai)
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Cody Ho (aesrentai)
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Dale Weiler (graphitemaster)
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Dale Weiler (graphitemaster)
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Daniel Axtens (daxtens)
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Daniel Axtens (daxtens)
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@ -183,7 +184,6 @@ Raminder Singh
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renouve
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renouve
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Reuven Peleg (R-Peleg)
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Reuven Peleg (R-Peleg)
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Richard Lloyd (Richard-Lloyd)
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Richard Lloyd (Richard-Lloyd)
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rn5f107s2
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Robert Nürnberg (robertnurnberg)
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Robert Nürnberg (robertnurnberg)
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Rodrigo Exterckötter Tjäder
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Rodrigo Exterckötter Tjäder
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Rodrigo Roim (roim)
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Rodrigo Roim (roim)
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@ -55,7 +55,8 @@ namespace {
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// Futility margin
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// Futility margin
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Value futility_margin(Depth d, bool noTtCutNode, bool improving) {
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Value futility_margin(Depth d, bool noTtCutNode, bool improving) {
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return ((116 - 44 * noTtCutNode) * (d - improving));
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Value futilityMult = 116 - 44 * noTtCutNode;
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return (futilityMult * d - 3 * futilityMult / 2 * improving);
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}
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}
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constexpr int futility_move_count(bool improving, Depth depth) {
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constexpr int futility_move_count(bool improving, Depth depth) {
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