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https://github.com/sockspls/badfish
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Retire undo_castle_move()
Use a templetized do_castle_move() to do/undo the castling. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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parent
2fe4e10b0b
commit
e896368496
2 changed files with 63 additions and 126 deletions
186
src/position.cpp
186
src/position.cpp
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@ -764,7 +764,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
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if (is_castle(m))
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{
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st->key = key;
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do_castle_move(m);
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do_castle_move<true>(m);
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return;
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}
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@ -993,39 +993,43 @@ void Position::do_capture_move(Key& key, PieceType capture, Color them, Square t
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}
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/// Position::do_castle_move() is a private method used to make a castling
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/// move. It is called from the main Position::do_move function. Note that
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/// castling moves are encoded as "king captures friendly rook" moves, for
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/// instance white short castling in a non-Chess960 game is encoded as e1h1.
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/// Position::do_castle_move() is a private method used to do/undo a castling
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/// move. Note that castling moves are encoded as "king captures friendly rook"
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/// moves, for instance white short castling in a non-Chess960 game is encoded
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/// as e1h1.
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template<bool Do>
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void Position::do_castle_move(Move m) {
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assert(is_ok(m));
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assert(is_castle(m));
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Square kto, kfrom, rfrom, rto, kAfter, rAfter;
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Color us = side_to_move();
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Color them = flip(us);
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Square kBefore = move_from(m);
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Square rBefore = move_to(m);
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// Find source squares for king and rook
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Square kfrom = move_from(m);
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Square rfrom = move_to(m);
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Square kto, rto;
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assert(piece_on(kfrom) == make_piece(us, KING));
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assert(piece_on(rfrom) == make_piece(us, ROOK));
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// Find destination squares for king and rook
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if (rfrom > kfrom) // O-O
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// Find after-castle squares for king and rook
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if (rBefore > kBefore) // O-O
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{
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kto = relative_square(us, SQ_G1);
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rto = relative_square(us, SQ_F1);
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kAfter = relative_square(us, SQ_G1);
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rAfter = relative_square(us, SQ_F1);
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}
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else // O-O-O
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{
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kto = relative_square(us, SQ_C1);
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rto = relative_square(us, SQ_D1);
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kAfter = relative_square(us, SQ_C1);
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rAfter = relative_square(us, SQ_D1);
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}
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kfrom = Do ? kBefore : kAfter;
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rfrom = Do ? rBefore : rAfter;
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kto = Do ? kAfter : kBefore;
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rto = Do ? rAfter : rBefore;
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assert(piece_on(kfrom) == make_piece(us, KING));
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assert(piece_on(rfrom) == make_piece(us, ROOK));
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// Remove pieces from source squares
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clear_bit(&byColorBB[us], kfrom);
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clear_bit(&byTypeBB[KING], kfrom);
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@ -1056,38 +1060,44 @@ void Position::do_castle_move(Move m) {
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index[kto] = index[kfrom];
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index[rto] = tmp;
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// Reset capture field
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st->capturedType = PIECE_TYPE_NONE;
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// Update incremental scores
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st->value += pst_delta(king, kfrom, kto);
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st->value += pst_delta(rook, rfrom, rto);
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// Update hash key
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st->key ^= zobrist[us][KING][kfrom] ^ zobrist[us][KING][kto];
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st->key ^= zobrist[us][ROOK][rfrom] ^ zobrist[us][ROOK][rto];
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// Clear en passant square
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if (st->epSquare != SQ_NONE)
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if (Do)
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{
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st->key ^= zobEp[st->epSquare];
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st->epSquare = SQ_NONE;
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// Reset capture field
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st->capturedType = PIECE_TYPE_NONE;
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// Update incremental scores
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st->value += pst_delta(king, kfrom, kto);
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st->value += pst_delta(rook, rfrom, rto);
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// Update hash key
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st->key ^= zobrist[us][KING][kfrom] ^ zobrist[us][KING][kto];
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st->key ^= zobrist[us][ROOK][rfrom] ^ zobrist[us][ROOK][rto];
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// Clear en passant square
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if (st->epSquare != SQ_NONE)
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{
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st->key ^= zobEp[st->epSquare];
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st->epSquare = SQ_NONE;
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}
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// Update castling rights
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st->key ^= zobCastle[st->castleRights];
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st->castleRights &= castleRightsMask[kfrom];
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st->key ^= zobCastle[st->castleRights];
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// Reset rule 50 counter
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st->rule50 = 0;
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// Update checkers BB
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st->checkersBB = attackers_to(king_square(flip(us))) & pieces(us);
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// Finish
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sideToMove = flip(sideToMove);
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st->value += (sideToMove == WHITE ? TempoValue : -TempoValue);
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}
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// Update castling rights
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st->key ^= zobCastle[st->castleRights];
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st->castleRights &= castleRightsMask[kfrom];
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st->key ^= zobCastle[st->castleRights];
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// Reset rule 50 counter
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st->rule50 = 0;
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// Update checkers BB
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st->checkersBB = attackers_to(king_square(them)) & pieces(us);
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// Finish
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sideToMove = flip(sideToMove);
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st->value += (sideToMove == WHITE ? TempoValue : -TempoValue);
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else
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// Undo: point our state pointer back to the previous state
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st = st->previous;
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assert(pos_is_ok());
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}
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@ -1104,7 +1114,7 @@ void Position::undo_move(Move m) {
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if (is_castle(m))
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{
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undo_castle_move(m);
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do_castle_move<false>(m);
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return;
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}
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@ -1194,78 +1204,6 @@ void Position::undo_move(Move m) {
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}
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/// Position::undo_castle_move() is a private method used to unmake a castling
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/// move. It is called from the main Position::undo_move function. Note that
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/// castling moves are encoded as "king captures friendly rook" moves, for
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/// instance white short castling in a non-Chess960 game is encoded as e1h1.
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void Position::undo_castle_move(Move m) {
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assert(is_ok(m));
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assert(is_castle(m));
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// When we have arrived here, some work has already been done by
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// Position::undo_move. In particular, the side to move has been switched,
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// so the code below is correct.
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Color us = side_to_move();
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// Find source squares for king and rook
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Square kfrom = move_from(m);
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Square rfrom = move_to(m);
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Square kto, rto;
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// Find destination squares for king and rook
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if (rfrom > kfrom) // O-O
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{
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kto = relative_square(us, SQ_G1);
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rto = relative_square(us, SQ_F1);
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}
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else // O-O-O
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{
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kto = relative_square(us, SQ_C1);
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rto = relative_square(us, SQ_D1);
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}
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assert(piece_on(kto) == make_piece(us, KING));
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assert(piece_on(rto) == make_piece(us, ROOK));
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// Remove pieces from destination squares
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clear_bit(&byColorBB[us], kto);
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clear_bit(&byTypeBB[KING], kto);
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clear_bit(&byTypeBB[0], kto);
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clear_bit(&byColorBB[us], rto);
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clear_bit(&byTypeBB[ROOK], rto);
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clear_bit(&byTypeBB[0], rto);
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// Put pieces on source squares
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set_bit(&byColorBB[us], kfrom);
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set_bit(&byTypeBB[KING], kfrom);
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set_bit(&byTypeBB[0], kfrom);
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set_bit(&byColorBB[us], rfrom);
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set_bit(&byTypeBB[ROOK], rfrom);
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set_bit(&byTypeBB[0], rfrom);
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// Update board
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Piece king = make_piece(us, KING);
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Piece rook = make_piece(us, ROOK);
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board[kto] = board[rto] = PIECE_NONE;
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board[kfrom] = king;
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board[rfrom] = rook;
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// Update piece lists
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pieceList[us][KING][index[kto]] = kfrom;
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pieceList[us][ROOK][index[rto]] = rfrom;
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int tmp = index[rto]; // In Chess960 could be rto == kfrom
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index[kfrom] = index[kto];
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index[rfrom] = tmp;
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// Finally point our state pointer back to the previous state
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st = st->previous;
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assert(pos_is_ok());
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}
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/// Position::do_null_move makes() a "null move": It switches the side to move
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/// and updates the hash key without executing any move on the board.
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@ -219,8 +219,7 @@ private:
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// Helper functions for doing and undoing moves
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void do_capture_move(Key& key, PieceType capture, Color them, Square to, bool ep);
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void do_castle_move(Move m);
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void undo_castle_move(Move m);
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template<bool Do> void do_castle_move(Move m);
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template<bool FindPinned>
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Bitboard hidden_checkers() const;
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