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https://github.com/sockspls/badfish
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Use a std::vector to store root moves
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
parent
12eb27b6e9
commit
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1 changed files with 57 additions and 79 deletions
136
src/search.cpp
136
src/search.cpp
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@ -28,6 +28,7 @@
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#include <fstream>
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#include <iostream>
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#include <sstream>
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#include <vector>
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#include "book.h"
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#include "evaluate.h"
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@ -112,7 +113,7 @@ namespace {
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struct RootMove {
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RootMove() : nodes(0) { pvScore = nonPvScore = -VALUE_INFINITE; }
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RootMove() : nodes(0) { pv_score = non_pv_score = -VALUE_INFINITE; }
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// RootMove::operator<() is the comparison function used when
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// sorting the moves. A move m1 is considered to be better
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@ -120,41 +121,40 @@ namespace {
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// equal pvScore but m1 has the higher nonPvScore. In this way
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// we are guaranteed that PV moves are always sorted as first.
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bool operator<(const RootMove& m) const {
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return pvScore != m.pvScore ? pvScore < m.pvScore : nonPvScore <= m.nonPvScore;
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return pv_score != m.pv_score ? pv_score < m.pv_score : non_pv_score <= m.non_pv_score;
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}
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void set_pv(const Move newPv[]);
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Move move;
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Value pvScore;
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Value nonPvScore;
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Value pv_score;
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Value non_pv_score;
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int64_t nodes;
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Move pv[PLY_MAX_PLUS_2];
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};
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void RootMove::set_pv(const Move newPv[]) {
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// The RootMoveList class is essentially an array of RootMove objects, with
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// a handful of methods for accessing the data in the individual moves.
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int i = -1;
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class RootMoveList {
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while (newPv[++i] != MOVE_NONE)
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pv[i] = newPv[i];
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pv[i] = MOVE_NONE;
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}
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// The RootMoveList struct is essentially a std::vector<> of RootMove objects,
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// with an handful of methods above the standard ones.
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struct RootMoveList : public std::vector<RootMove> {
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typedef std::vector<RootMove> Base;
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public:
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RootMoveList(Position& pos, Move searchMoves[]);
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void sort() { sort_multipv((int)size() - 1); } // Sort all items
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Move move(int moveNum) const { return moves[moveNum].move; }
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Move move_pv(int moveNum, int i) const { return moves[moveNum].pv[i]; }
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int size() const { return count; }
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Value pv_score(int moveNum) const { return moves[moveNum].pvScore; }
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int64_t nodes(int moveNum) const { return moves[moveNum].nodes; }
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void add_nodes(int moveNum, int64_t n) { moves[moveNum].nodes += n; }
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void set_pv_score(int moveNum, Value v) { moves[moveNum].pvScore = v; }
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void set_pv(int moveNum, const Move pv[]);
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void set_non_pv_scores(const Position& pos);
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void sort();
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void sort_multipv(int n);
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private:
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RootMove moves[MOVES_MAX];
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int count;
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};
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@ -542,24 +542,24 @@ namespace {
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cout << set960(pos.is_chess960()) // Is enough to set once at the beginning
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<< "info depth " << 1
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<< "\ninfo depth " << 1
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<< " score " << value_to_uci(rml.pv_score(0))
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<< " score " << value_to_uci(rml[0].pv_score)
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<< " time " << current_search_time()
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<< " nodes " << pos.nodes_searched()
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<< " nps " << nps(pos)
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<< " pv " << rml.move(0) << "\n";
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<< " pv " << rml[0].move << "\n";
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// Initialize
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TT.new_search();
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H.clear();
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init_ss_array(ss, PLY_MAX_PLUS_2);
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pv[0] = pv[1] = MOVE_NONE;
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ValueByIteration[1] = rml.pv_score(0);
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ValueByIteration[1] = rml[0].pv_score;
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Iteration = 1;
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// Is one move significantly better than others after initial scoring ?
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if ( rml.size() == 1
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|| rml.pv_score(0) > rml.pv_score(1) + EasyMoveMargin)
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EasyMove = rml.move(0);
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|| rml[0].pv_score > rml[1].pv_score + EasyMoveMargin)
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EasyMove = rml[0].move;
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// Iterative deepening loop
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while (Iteration < PLY_MAX)
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@ -619,9 +619,9 @@ namespace {
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// Stop search early if one move seems to be much better than the others
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if ( Iteration >= 8
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&& EasyMove == pv[0]
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&& ( ( rml.nodes(0) > (pos.nodes_searched() * 85) / 100
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&& ( ( rml[0].nodes > (pos.nodes_searched() * 85) / 100
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&& current_search_time() > TimeMgr.available_time() / 16)
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||( rml.nodes(0) > (pos.nodes_searched() * 98) / 100
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||( rml[0].nodes > (pos.nodes_searched() * 98) / 100
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&& current_search_time() > TimeMgr.available_time() / 32)))
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stopSearch = true;
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@ -662,7 +662,7 @@ namespace {
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// Print the best move and the ponder move to the standard output
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if (pv[0] == MOVE_NONE || MultiPV > 1)
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{
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pv[0] = rml.move(0);
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pv[0] = rml[0].move;
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pv[1] = MOVE_NONE;
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}
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@ -693,7 +693,7 @@ namespace {
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<< move_to_san(pos, pv[1]) // Works also with MOVE_NONE
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<< endl;
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}
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return rml.pv_score(0);
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return rml[0].pv_score;
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}
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@ -746,7 +746,7 @@ namespace {
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rml.sort();
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// Step 10. Loop through all moves in the root move list
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for (int i = 0; i < rml.size() && !AbortSearch; i++)
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for (int i = 0; i < (int)rml.size() && !AbortSearch; i++)
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{
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// This is used by time management
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FirstRootMove = (i == 0);
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@ -756,7 +756,7 @@ namespace {
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// Pick the next root move, and print the move and the move number to
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// the standard output.
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move = ss->currentMove = rml.move(i);
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move = ss->currentMove = rml[i].move;
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if (current_search_time() >= 1000)
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cout << "info currmove " << move
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@ -850,10 +850,10 @@ namespace {
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// We are failing high and going to do a research. It's important to update
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// the score before research in case we run out of time while researching.
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rml.set_pv_score(i, value);
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rml[i].pv_score = value;
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ss->bestMove = move;
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extract_pv_from_tt(pos, move, pv);
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rml.set_pv(i, pv);
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rml[i].set_pv(pv);
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// Print information to the standard output
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print_pv_info(pos, pv, alpha, beta, value);
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@ -873,23 +873,23 @@ namespace {
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break;
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// Remember searched nodes counts for this move
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rml.add_nodes(i, pos.nodes_searched() - nodes);
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rml[i].nodes += pos.nodes_searched() - nodes;
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assert(value >= -VALUE_INFINITE && value <= VALUE_INFINITE);
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assert(value < beta);
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// Step 17. Check for new best move
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if (value <= alpha && i >= MultiPV)
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rml.set_pv_score(i, -VALUE_INFINITE);
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rml[i].pv_score = -VALUE_INFINITE;
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else
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{
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// PV move or new best move!
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// Update PV
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rml.set_pv_score(i, value);
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rml[i].pv_score = value;
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ss->bestMove = move;
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extract_pv_from_tt(pos, move, pv);
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rml.set_pv(i, pv);
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rml[i].set_pv(pv);
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if (MultiPV == 1)
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{
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@ -909,22 +909,22 @@ namespace {
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else // MultiPV > 1
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{
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rml.sort_multipv(i);
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for (int j = 0; j < Min(MultiPV, rml.size()); j++)
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for (int j = 0; j < Min(MultiPV, (int)rml.size()); j++)
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{
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cout << "info multipv " << j + 1
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<< " score " << value_to_uci(rml.pv_score(j))
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<< " score " << value_to_uci(rml[j].pv_score)
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<< " depth " << (j <= i ? Iteration : Iteration - 1)
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<< " time " << current_search_time()
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<< " nodes " << pos.nodes_searched()
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<< " nps " << nps(pos)
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<< " pv ";
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for (int k = 0; rml.move_pv(j, k) != MOVE_NONE && k < PLY_MAX; k++)
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cout << rml.move_pv(j, k) << " ";
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for (int k = 0; rml[j].pv[k] != MOVE_NONE && k < PLY_MAX; k++)
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cout << rml[j].pv[k] << " ";
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cout << endl;
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}
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alpha = rml.pv_score(Min(i, MultiPV - 1));
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alpha = rml[Min(i, MultiPV - 1)].pv_score;
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}
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} // PV move or new best move
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// Initialize search stack
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init_ss_array(ss, PLY_MAX_PLUS_2);
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ss[0].eval = ss[0].evalMargin = VALUE_NONE;
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count = 0;
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// Generate all legal moves
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MoveStack* last = generate_moves(pos, mlist);
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if (!includeMove)
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continue;
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// Find a quick score for the move
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moves[count].move = ss[0].currentMove = moves[count].pv[0] = cur->move;
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moves[count].pv[1] = MOVE_NONE;
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// Find a quick score for the move and add to the list
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RootMove rm;
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rm.move = ss[0].currentMove = rm.pv[0] = cur->move;
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rm.pv[1] = MOVE_NONE;
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pos.do_move(cur->move, st);
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moves[count].pvScore = -qsearch<PV>(pos, ss+1, -VALUE_INFINITE, VALUE_INFINITE, DEPTH_ZERO, 1);
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rm.pv_score = -qsearch<PV>(pos, ss+1, -VALUE_INFINITE, VALUE_INFINITE, DEPTH_ZERO, 1);
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pos.undo_move(cur->move);
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count++;
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push_back(rm);
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}
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sort();
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}
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MovePicker mp(pos, MOVE_NONE, ONE_PLY, H);
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while ((move = mp.get_next_move()) != MOVE_NONE)
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for (int i = 0; i < count; i++)
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if (moves[i].move == move)
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for (Base::iterator it = begin(); it != end(); ++it)
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if (it->move == move)
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{
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moves[i].nonPvScore = score--;
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it->non_pv_score = score--;
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break;
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}
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}
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// RootMoveList simple methods definitions
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void RootMoveList::set_pv(int moveNum, const Move pv[]) {
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int j;
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for (j = 0; pv[j] != MOVE_NONE; j++)
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moves[moveNum].pv[j] = pv[j];
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moves[moveNum].pv[j] = MOVE_NONE;
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}
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// RootMoveList::sort() sorts the root move list at the beginning of a new
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// iteration.
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void RootMoveList::sort() {
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sort_multipv(count - 1); // Sort all items
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}
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// RootMoveList::sort_multipv() sorts the first few moves in the root move
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// list by their scores and depths. It is used to order the different PVs
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// correctly in MultiPV mode.
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for (i = 1; i <= n; i++)
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{
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RootMove rm = moves[i];
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for (j = i; j > 0 && moves[j - 1] < rm; j--)
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moves[j] = moves[j - 1];
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const RootMove& rm = this->at(i);
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for (j = i; j > 0 && this->at(j - 1) < rm; j--)
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(*this)[j] = this->at(j - 1);
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moves[j] = rm;
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(*this)[j] = rm;
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}
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}
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