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https://github.com/sockspls/badfish
synced 2025-04-29 16:23:09 +00:00
Unify BitCountType selection
Now that HasPopCnt is a compile time constant we can centralize and unify the BitCountType selection. Also rename count_1s() in the more standard popcount() No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
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commit
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6 changed files with 50 additions and 44 deletions
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@ -154,7 +154,7 @@ Square pop_1st_bit(Bitboard* bb) {
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void bitboards_init() {
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void bitboards_init() {
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for (Bitboard b = 0; b < 256; b++)
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for (Bitboard b = 0; b < 256; b++)
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BitCount8Bit[b] = (uint8_t)count_1s<CNT32_MAX15>(b);
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BitCount8Bit[b] = (uint8_t)popcount<Max15>(b);
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for (Square s = SQ_A1; s <= SQ_H8; s++)
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for (Square s = SQ_A1; s <= SQ_H8; s++)
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{
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{
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@ -321,7 +321,7 @@ namespace {
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// the number of 1s of the mask. Hence we deduce the size of the shift to
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// the number of 1s of the mask. Hence we deduce the size of the shift to
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// apply to the 64 or 32 bits word to get the index.
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// apply to the 64 or 32 bits word to get the index.
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masks[s] = sliding_attacks(pt, s, 0) & ~edges;
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masks[s] = sliding_attacks(pt, s, 0) & ~edges;
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shifts[s] = (Is64Bit ? 64 : 32) - count_1s<CNT32_MAX15>(masks[s]);
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shifts[s] = (Is64Bit ? 64 : 32) - popcount<Max15>(masks[s]);
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// Use Carry-Rippler trick to enumerate all subsets of masks[s] and
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// Use Carry-Rippler trick to enumerate all subsets of masks[s] and
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// store the corresponding sliding attacks bitboard in reference[].
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// store the corresponding sliding attacks bitboard in reference[].
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@ -21,25 +21,29 @@
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#if !defined(BITCOUNT_H_INCLUDED)
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#if !defined(BITCOUNT_H_INCLUDED)
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#define BITCOUNT_H_INCLUDED
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#define BITCOUNT_H_INCLUDED
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#include <cassert>
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#include "types.h"
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#include "types.h"
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enum BitCountType {
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enum BitCountType {
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CNT64,
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CNT_64,
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CNT64_MAX15,
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CNT_64_MAX15,
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CNT32,
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CNT_32,
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CNT32_MAX15,
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CNT_32_MAX15,
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CNT_POPCNT
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CNT_HW_POPCNT
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};
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};
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/// count_1s() counts the number of nonzero bits in a bitboard.
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/// Determine at compile time the best popcount<> specialization according if
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/// We have different optimized versions according if platform
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/// platform is 32 or 64 bits, to the maximum number of nonzero bits to count or
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/// is 32 or 64 bits, and to the maximum number of nonzero bits.
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/// use hardware popcnt instruction when available.
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/// We also support hardware popcnt instruction. See Readme.txt
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const BitCountType Full = HasPopCnt ? CNT_HW_POPCNT : Is64Bit ? CNT_64 : CNT_32;
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/// on how to pgo compile with popcnt support.
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const BitCountType Max15 = HasPopCnt ? CNT_HW_POPCNT : Is64Bit ? CNT_64_MAX15 : CNT_32_MAX15;
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template<BitCountType> inline int count_1s(Bitboard);
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/// popcount() counts the number of nonzero bits in a bitboard
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template<BitCountType> inline int popcount(Bitboard);
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template<>
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template<>
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inline int count_1s<CNT64>(Bitboard b) {
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inline int popcount<CNT_64>(Bitboard b) {
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b -= ((b>>1) & 0x5555555555555555ULL);
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b -= ((b>>1) & 0x5555555555555555ULL);
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b = ((b>>2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
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b = ((b>>2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
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b = ((b>>4) + b) & 0x0F0F0F0F0F0F0F0FULL;
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b = ((b>>4) + b) & 0x0F0F0F0F0F0F0F0FULL;
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@ -48,7 +52,7 @@ inline int count_1s<CNT64>(Bitboard b) {
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}
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}
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template<>
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template<>
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inline int count_1s<CNT64_MAX15>(Bitboard b) {
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inline int popcount<CNT_64_MAX15>(Bitboard b) {
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b -= (b>>1) & 0x5555555555555555ULL;
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b -= (b>>1) & 0x5555555555555555ULL;
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b = ((b>>2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
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b = ((b>>2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
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b *= 0x1111111111111111ULL;
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b *= 0x1111111111111111ULL;
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@ -56,7 +60,7 @@ inline int count_1s<CNT64_MAX15>(Bitboard b) {
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}
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}
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template<>
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template<>
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inline int count_1s<CNT32>(Bitboard b) {
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inline int popcount<CNT_32>(Bitboard b) {
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unsigned w = unsigned(b >> 32), v = unsigned(b);
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unsigned w = unsigned(b >> 32), v = unsigned(b);
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v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
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v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
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w -= (w >> 1) & 0x55555555;
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w -= (w >> 1) & 0x55555555;
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@ -69,7 +73,7 @@ inline int count_1s<CNT32>(Bitboard b) {
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}
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}
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template<>
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template<>
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inline int count_1s<CNT32_MAX15>(Bitboard b) {
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inline int popcount<CNT_32_MAX15>(Bitboard b) {
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unsigned w = unsigned(b >> 32), v = unsigned(b);
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unsigned w = unsigned(b >> 32), v = unsigned(b);
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v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
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v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
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w -= (w >> 1) & 0x55555555;
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w -= (w >> 1) & 0x55555555;
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@ -81,17 +85,27 @@ inline int count_1s<CNT32_MAX15>(Bitboard b) {
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}
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}
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template<>
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template<>
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inline int count_1s<CNT_POPCNT>(Bitboard b) {
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inline int popcount<CNT_HW_POPCNT>(Bitboard b) {
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#if !defined(USE_POPCNT)
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#if !defined(USE_POPCNT)
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assert(false);
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return int(b != 0); // Avoid 'b not used' warning
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return int(b != 0); // Avoid 'b not used' warning
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#elif defined(_MSC_VER) && defined(__INTEL_COMPILER)
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#elif defined(_MSC_VER) && defined(__INTEL_COMPILER)
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return _mm_popcnt_u64(b);
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return _mm_popcnt_u64(b);
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#elif defined(_MSC_VER)
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#elif defined(_MSC_VER)
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return (int)__popcnt64(b);
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return (int)__popcnt64(b);
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#elif defined(__GNUC__)
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#else
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unsigned long ret;
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unsigned long ret;
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__asm__("popcnt %1, %0" : "=r" (ret) : "r" (b));
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__asm__("popcnt %1, %0" : "=r" (ret) : "r" (b));
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return ret;
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return ret;
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#endif
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#endif
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}
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}
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@ -369,7 +369,7 @@ Value Endgame<KBBKN>::operator()(const Position& pos) const {
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result += Value(square_distance(bksq, nsq) * 32);
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result += Value(square_distance(bksq, nsq) * 32);
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// Bonus for restricting the knight's mobility
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// Bonus for restricting the knight's mobility
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result += Value((8 - count_1s<CNT32_MAX15>(pos.attacks_from<KNIGHT>(nsq))) * 8);
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result += Value((8 - popcount<Max15>(pos.attacks_from<KNIGHT>(nsq))) * 8);
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return strongerSide == pos.side_to_move() ? result : -result;
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return strongerSide == pos.side_to_move() ? result : -result;
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}
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}
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@ -422,7 +422,6 @@ namespace {
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template<Color Us>
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template<Color Us>
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void init_eval_info(const Position& pos, EvalInfo& ei) {
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void init_eval_info(const Position& pos, EvalInfo& ei) {
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const BitCountType Max15 = HasPopCnt ? CNT_POPCNT : Is64Bit ? CNT64_MAX15 : CNT32_MAX15;
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const Color Them = (Us == WHITE ? BLACK : WHITE);
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const Color Them = (Us == WHITE ? BLACK : WHITE);
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Bitboard b = ei.attackedBy[Them][KING] = pos.attacks_from<KING>(pos.king_square(Them));
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Bitboard b = ei.attackedBy[Them][KING] = pos.attacks_from<KING>(pos.king_square(Them));
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@ -434,7 +433,7 @@ namespace {
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{
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{
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ei.kingRing[Them] = (b | (Us == WHITE ? b >> 8 : b << 8));
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ei.kingRing[Them] = (b | (Us == WHITE ? b >> 8 : b << 8));
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b &= ei.attackedBy[Us][PAWN];
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b &= ei.attackedBy[Us][PAWN];
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ei.kingAttackersCount[Us] = b ? count_1s<Max15>(b) / 2 : 0;
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ei.kingAttackersCount[Us] = b ? popcount<Max15>(b) / 2 : 0;
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ei.kingAdjacentZoneAttacksCount[Us] = ei.kingAttackersWeight[Us] = 0;
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ei.kingAdjacentZoneAttacksCount[Us] = ei.kingAttackersWeight[Us] = 0;
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} else
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} else
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ei.kingRing[Them] = ei.kingAttackersCount[Us] = 0;
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ei.kingRing[Them] = ei.kingAttackersCount[Us] = 0;
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@ -478,8 +477,6 @@ namespace {
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File f;
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File f;
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Score score = SCORE_ZERO;
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Score score = SCORE_ZERO;
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const BitCountType Full = HasPopCnt ? CNT_POPCNT : Is64Bit ? CNT64 : CNT32;
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const BitCountType Max15 = HasPopCnt ? CNT_POPCNT : Is64Bit ? CNT64_MAX15 : CNT32_MAX15;
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const Color Them = (Us == WHITE ? BLACK : WHITE);
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const Color Them = (Us == WHITE ? BLACK : WHITE);
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const Square* pl = pos.piece_list(Us, Piece);
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const Square* pl = pos.piece_list(Us, Piece);
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@ -507,12 +504,12 @@ namespace {
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ei.kingAttackersWeight[Us] += KingAttackWeights[Piece];
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ei.kingAttackersWeight[Us] += KingAttackWeights[Piece];
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Bitboard bb = (b & ei.attackedBy[Them][KING]);
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Bitboard bb = (b & ei.attackedBy[Them][KING]);
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if (bb)
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if (bb)
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ei.kingAdjacentZoneAttacksCount[Us] += count_1s<Max15>(bb);
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ei.kingAdjacentZoneAttacksCount[Us] += popcount<Max15>(bb);
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}
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}
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// Mobility
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// Mobility
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mob = (Piece != QUEEN ? count_1s<Max15>(b & mobilityArea)
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mob = (Piece != QUEEN ? popcount<Max15>(b & mobilityArea)
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: count_1s<Full >(b & mobilityArea));
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: popcount<Full >(b & mobilityArea));
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mobility += MobilityBonus[Piece][mob];
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mobility += MobilityBonus[Piece][mob];
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@ -667,7 +664,6 @@ namespace {
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template<Color Us, bool Trace>
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template<Color Us, bool Trace>
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Score evaluate_king(const Position& pos, EvalInfo& ei, Value margins[]) {
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Score evaluate_king(const Position& pos, EvalInfo& ei, Value margins[]) {
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const BitCountType Max15 = HasPopCnt ? CNT_POPCNT : Is64Bit ? CNT64_MAX15 : CNT32_MAX15;
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const Color Them = (Us == WHITE ? BLACK : WHITE);
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const Color Them = (Us == WHITE ? BLACK : WHITE);
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Bitboard undefended, b, b1, b2, safe;
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Bitboard undefended, b, b1, b2, safe;
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@ -695,7 +691,7 @@ namespace {
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// attacked and undefended squares around our king, the square of the
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// attacked and undefended squares around our king, the square of the
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// king, and the quality of the pawn shelter.
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// king, and the quality of the pawn shelter.
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attackUnits = std::min(25, (ei.kingAttackersCount[Them] * ei.kingAttackersWeight[Them]) / 2)
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attackUnits = std::min(25, (ei.kingAttackersCount[Them] * ei.kingAttackersWeight[Them]) / 2)
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+ 3 * (ei.kingAdjacentZoneAttacksCount[Them] + count_1s<Max15>(undefended))
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+ 3 * (ei.kingAdjacentZoneAttacksCount[Them] + popcount<Max15>(undefended))
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+ InitKingDanger[relative_square(Us, ksq)]
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+ InitKingDanger[relative_square(Us, ksq)]
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- mg_value(ei.pi->king_shelter<Us>(pos, ksq)) / 32;
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- mg_value(ei.pi->king_shelter<Us>(pos, ksq)) / 32;
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@ -709,7 +705,7 @@ namespace {
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| ei.attackedBy[Them][BISHOP] | ei.attackedBy[Them][ROOK]);
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| ei.attackedBy[Them][BISHOP] | ei.attackedBy[Them][ROOK]);
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if (b)
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if (b)
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attackUnits += QueenContactCheckBonus
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attackUnits += QueenContactCheckBonus
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* count_1s<Max15>(b)
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* popcount<Max15>(b)
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* (Them == pos.side_to_move() ? 2 : 1);
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* (Them == pos.side_to_move() ? 2 : 1);
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}
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}
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@ -727,7 +723,7 @@ namespace {
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| ei.attackedBy[Them][BISHOP] | ei.attackedBy[Them][QUEEN]);
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| ei.attackedBy[Them][BISHOP] | ei.attackedBy[Them][QUEEN]);
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if (b)
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if (b)
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attackUnits += RookContactCheckBonus
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attackUnits += RookContactCheckBonus
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* count_1s<Max15>(b)
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* popcount<Max15>(b)
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* (Them == pos.side_to_move() ? 2 : 1);
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* (Them == pos.side_to_move() ? 2 : 1);
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}
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}
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// Enemy queen safe checks
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// Enemy queen safe checks
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b = (b1 | b2) & ei.attackedBy[Them][QUEEN];
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b = (b1 | b2) & ei.attackedBy[Them][QUEEN];
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if (b)
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if (b)
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attackUnits += QueenCheckBonus * count_1s<Max15>(b);
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attackUnits += QueenCheckBonus * popcount<Max15>(b);
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// Enemy rooks safe checks
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// Enemy rooks safe checks
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b = b1 & ei.attackedBy[Them][ROOK];
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b = b1 & ei.attackedBy[Them][ROOK];
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if (b)
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if (b)
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attackUnits += RookCheckBonus * count_1s<Max15>(b);
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attackUnits += RookCheckBonus * popcount<Max15>(b);
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// Enemy bishops safe checks
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// Enemy bishops safe checks
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b = b2 & ei.attackedBy[Them][BISHOP];
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b = b2 & ei.attackedBy[Them][BISHOP];
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if (b)
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if (b)
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attackUnits += BishopCheckBonus * count_1s<Max15>(b);
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attackUnits += BishopCheckBonus * popcount<Max15>(b);
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// Enemy knights safe checks
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// Enemy knights safe checks
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b = pos.attacks_from<KNIGHT>(ksq) & ei.attackedBy[Them][KNIGHT] & safe;
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b = pos.attacks_from<KNIGHT>(ksq) & ei.attackedBy[Them][KNIGHT] & safe;
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if (b)
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if (b)
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attackUnits += KnightCheckBonus * count_1s<Max15>(b);
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attackUnits += KnightCheckBonus * popcount<Max15>(b);
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// To index KingDangerTable[] attackUnits must be in [0, 99] range
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// To index KingDangerTable[] attackUnits must be in [0, 99] range
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attackUnits = std::min(99, std::max(0, attackUnits));
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attackUnits = std::min(99, std::max(0, attackUnits));
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Score evaluate_unstoppable_pawns(const Position& pos, EvalInfo& ei) {
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Score evaluate_unstoppable_pawns(const Position& pos, EvalInfo& ei) {
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const BitCountType Max15 = HasPopCnt ? CNT_POPCNT : Is64Bit ? CNT64_MAX15 : CNT32_MAX15;
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Bitboard b, b2, blockers, supporters, queeningPath, candidates;
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Bitboard b, b2, blockers, supporters, queeningPath, candidates;
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Square s, blockSq, queeningSquare;
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Square s, blockSq, queeningSquare;
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Color c, winnerSide, loserSide;
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Color c, winnerSide, loserSide;
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assert((queeningPath & pos.occupied_squares()) == (queeningPath & pos.pieces(c)));
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assert((queeningPath & pos.occupied_squares()) == (queeningPath & pos.pieces(c)));
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// Add moves needed to free the path from friendly pieces and retest condition
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// Add moves needed to free the path from friendly pieces and retest condition
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movesToGo += count_1s<Max15>(queeningPath & pos.pieces(c));
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movesToGo += popcount<Max15>(queeningPath & pos.pieces(c));
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if (movesToGo >= oppMovesToGo && !pathDefended)
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if (movesToGo >= oppMovesToGo && !pathDefended)
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continue;
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continue;
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@ -1046,7 +1040,6 @@ namespace {
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template<Color Us>
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template<Color Us>
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int evaluate_space(const Position& pos, EvalInfo& ei) {
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int evaluate_space(const Position& pos, EvalInfo& ei) {
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const BitCountType Max15 = HasPopCnt ? CNT_POPCNT : Is64Bit ? CNT64_MAX15 : CNT32_MAX15;
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const Color Them = (Us == WHITE ? BLACK : WHITE);
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const Color Them = (Us == WHITE ? BLACK : WHITE);
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// Find the safe squares for our pieces inside the area defined by
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// Find the safe squares for our pieces inside the area defined by
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@ -1062,7 +1055,7 @@ namespace {
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behind |= (Us == WHITE ? behind >> 8 : behind << 8);
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behind |= (Us == WHITE ? behind >> 8 : behind << 8);
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behind |= (Us == WHITE ? behind >> 16 : behind << 16);
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behind |= (Us == WHITE ? behind >> 16 : behind << 16);
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return count_1s<Max15>(safe) + count_1s<Max15>(behind & safe);
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return popcount<Max15>(safe) + popcount<Max15>(behind & safe);
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}
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}
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@ -116,7 +116,6 @@ template<Color Us>
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Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
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Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
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Bitboard theirPawns, PawnInfo* pi) {
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Bitboard theirPawns, PawnInfo* pi) {
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const BitCountType Max15 = Is64Bit ? CNT64_MAX15 : CNT32_MAX15;
|
|
||||||
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
const Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||||
|
|
||||||
Bitboard b;
|
Bitboard b;
|
||||||
|
@ -183,7 +182,7 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
|
||||||
// enemy pawns in the forward direction on the neighboring files.
|
// enemy pawns in the forward direction on the neighboring files.
|
||||||
candidate = !(opposed | passed | backward | isolated)
|
candidate = !(opposed | passed | backward | isolated)
|
||||||
&& (b = attack_span_mask(Them, s + pawn_push(Us)) & ourPawns) != 0
|
&& (b = attack_span_mask(Them, s + pawn_push(Us)) & ourPawns) != 0
|
||||||
&& count_1s<Max15>(b) >= count_1s<Max15>(attack_span_mask(Us, s) & theirPawns);
|
&& popcount<Max15>(b) >= popcount<Max15>(attack_span_mask(Us, s) & theirPawns);
|
||||||
|
|
||||||
// Passed pawns will be properly scored in evaluation because we need
|
// Passed pawns will be properly scored in evaluation because we need
|
||||||
// full attack info to evaluate passed pawns. Only the frontmost passed
|
// full attack info to evaluate passed pawns. Only the frontmost passed
|
||||||
|
|
|
@ -1691,7 +1691,7 @@ bool Position::pos_is_ok(int* failedStep) const {
|
||||||
|
|
||||||
// Is there more than 2 checkers?
|
// Is there more than 2 checkers?
|
||||||
if (failedStep) (*failedStep)++;
|
if (failedStep) (*failedStep)++;
|
||||||
if (debugCheckerCount && count_1s<CNT32>(st->checkersBB) > 2)
|
if (debugCheckerCount && popcount<Full>(st->checkersBB) > 2)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
// Bitboards OK?
|
// Bitboards OK?
|
||||||
|
@ -1760,7 +1760,7 @@ bool Position::pos_is_ok(int* failedStep) const {
|
||||||
if (debugPieceCounts)
|
if (debugPieceCounts)
|
||||||
for (Color c = WHITE; c <= BLACK; c++)
|
for (Color c = WHITE; c <= BLACK; c++)
|
||||||
for (PieceType pt = PAWN; pt <= KING; pt++)
|
for (PieceType pt = PAWN; pt <= KING; pt++)
|
||||||
if (pieceCount[c][pt] != count_1s<CNT32>(pieces(pt, c)))
|
if (pieceCount[c][pt] != popcount<Full>(pieces(pt, c)))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (failedStep) (*failedStep)++;
|
if (failedStep) (*failedStep)++;
|
||||||
|
|
Loading…
Add table
Reference in a new issue