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Further simplify opponent side DTZ search

This commit is contained in:
Marco Costalba 2016-05-22 10:24:15 +02:00
parent eb16759a48
commit e9e9cfa9bf

View file

@ -1487,29 +1487,17 @@ int Tablebases::probe_dtz(Position& pos, ProbeState* result)
for (const Move& move : MoveList<LEGAL>(pos))
{
pos.do_move(move, st, pos.gives_check(move, ci));
if (wdl > WDLDraw)
dtz = -probe_dtz(pos, result) + 1;
else if (st.rule50 > 0) // Not a capture or pawn move
dtz = -probe_dtz(pos, result) - 1;
else if (wdl == WDLLoss)
dtz = -1;
else
dtz = search(pos, WDLCursedWin, WDLWin, result) == WDLWin ? 0 : -101;
dtz = -probe_dtz(pos, result);
pos.undo_move(move);
if (*result == FAIL)
return 0;
if (dtz < minDTZ && (wdl < WDLDraw || dtz > 1)) // Avoid the case of a draw
if (dtz < minDTZ && dtz) // Skip the draw case
minDTZ = dtz;
}
return minDTZ;
return minDTZ > 0 ? minDTZ + 1 : minDTZ - 1; // Convert result from 1-ply search
}
// Check whether there has been at least one repetition of positions