mirror of
https://github.com/sockspls/badfish
synced 2025-04-30 00:33:09 +00:00
Do not special case generate_king_moves()
Teoretically a little slowdown. If after testing we verify the slowdown has impact on ELO we revert the change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
parent
3b857d1625
commit
ea16985ea5
1 changed files with 3 additions and 20 deletions
|
@ -37,7 +37,6 @@ namespace {
|
||||||
int generate_white_pawn_noncaptures(const Position&, MoveStack*);
|
int generate_white_pawn_noncaptures(const Position&, MoveStack*);
|
||||||
int generate_black_pawn_noncaptures(const Position&, MoveStack*);
|
int generate_black_pawn_noncaptures(const Position&, MoveStack*);
|
||||||
int generate_piece_moves(PieceType, const Position&, MoveStack*, Color side, Bitboard t);
|
int generate_piece_moves(PieceType, const Position&, MoveStack*, Color side, Bitboard t);
|
||||||
int generate_king_moves(const Position&, MoveStack*, Square from, Bitboard t);
|
|
||||||
int generate_castle_moves(const Position&, MoveStack*, Color us);
|
int generate_castle_moves(const Position&, MoveStack*, Color us);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -65,10 +64,9 @@ int generate_captures(const Position& pos, MoveStack* mlist) {
|
||||||
else
|
else
|
||||||
n = generate_black_pawn_captures(pos, mlist);
|
n = generate_black_pawn_captures(pos, mlist);
|
||||||
|
|
||||||
for (PieceType pce = KNIGHT; pce < KING; pce++)
|
for (PieceType pce = KNIGHT; pce <= KING; pce++)
|
||||||
n += generate_piece_moves(pce, pos, mlist+n, us, target);
|
n += generate_piece_moves(pce, pos, mlist+n, us, target);
|
||||||
|
|
||||||
n += generate_king_moves(pos, mlist+n, pos.king_square(us), target);
|
|
||||||
return n;
|
return n;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -90,10 +88,9 @@ int generate_noncaptures(const Position& pos, MoveStack *mlist) {
|
||||||
else
|
else
|
||||||
n = generate_black_pawn_noncaptures(pos, mlist);
|
n = generate_black_pawn_noncaptures(pos, mlist);
|
||||||
|
|
||||||
for (PieceType pce = KNIGHT; pce < KING; pce++)
|
for (PieceType pce = KNIGHT; pce <= KING; pce++)
|
||||||
n += generate_piece_moves(pce, pos, mlist+n, us, target);
|
n += generate_piece_moves(pce, pos, mlist+n, us, target);
|
||||||
|
|
||||||
n += generate_king_moves(pos, mlist+n, pos.king_square(us), target);
|
|
||||||
n += generate_castle_moves(pos, mlist+n, us);
|
n += generate_castle_moves(pos, mlist+n, us);
|
||||||
return n;
|
return n;
|
||||||
}
|
}
|
||||||
|
@ -1002,6 +999,7 @@ namespace {
|
||||||
return n;
|
return n;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
int generate_piece_moves(PieceType piece, const Position &pos, MoveStack *mlist,
|
int generate_piece_moves(PieceType piece, const Position &pos, MoveStack *mlist,
|
||||||
Color side, Bitboard target) {
|
Color side, Bitboard target) {
|
||||||
|
|
||||||
|
@ -1024,21 +1022,6 @@ namespace {
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
int generate_king_moves(const Position &pos, MoveStack *mlist,
|
|
||||||
Square from, Bitboard target) {
|
|
||||||
Square to;
|
|
||||||
Bitboard b;
|
|
||||||
int n = 0;
|
|
||||||
|
|
||||||
b = pos.king_attacks(from) & target;
|
|
||||||
while(b) {
|
|
||||||
to = pop_1st_bit(&b);
|
|
||||||
mlist[n++].move = make_move(from, to);
|
|
||||||
}
|
|
||||||
return n;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
int generate_castle_moves(const Position &pos, MoveStack *mlist, Color us) {
|
int generate_castle_moves(const Position &pos, MoveStack *mlist, Color us) {
|
||||||
int n = 0;
|
int n = 0;
|
||||||
|
|
||||||
|
|
Loading…
Add table
Reference in a new issue