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Retire Threads wake_up() and sleep()

These functions are used in just one place.
And generalize wait_for_stop()

No functional change.
This commit is contained in:
Marco Costalba 2013-01-13 15:50:57 +01:00
parent 81cd7d787e
commit ea6c1f7a17
3 changed files with 23 additions and 44 deletions

View file

@ -227,7 +227,15 @@ void Search::think() {
<< std::endl;
}
Threads.wake_up();
// Reset and wake up the threads
for (size_t i = 0; i < Threads.size(); i++)
{
Threads[i].maxPly = 0;
Threads[i].do_sleep = false;
if (!Threads.use_sleeping_threads())
Threads[i].notify_one();
}
// Set best timer interval to avoid lagging under time pressure. Timer is
// used to check for remaining available thinking time.
@ -242,7 +250,11 @@ void Search::think() {
id_loop(RootPos); // Let's start searching !
Threads.set_timer(0); // Stop timer
Threads.sleep();
// Main thread will go to sleep by itself to avoid a race with start_searching()
for (size_t i = 0; i < Threads.size(); i++)
if (&Threads[i] != Threads.main_thread())
Threads[i].do_sleep = true;
if (Options["Use Search Log"])
{
@ -262,12 +274,14 @@ void Search::think() {
finalize:
// When we reach max depth we arrive here even without Signals.stop is raised,
// but if we are pondering or in infinite search, we shouldn't print the best
// move before we are told to do so.
// but if we are pondering or in infinite search, according to UCI protocol,
// we shouldn't print the best move before the GUI sends a "stop" or "ponderhit"
// command. We simply wait here until GUI sends one of those commands (that
// raise Signals.stop).
if (!Signals.stop && (Limits.ponder || Limits.infinite))
{
Signals.stopOnPonderhit = true;
RootPos.this_thread()->wait_for_stop();
RootPos.this_thread()->wait_for(Signals.stop);
}
// Best move could be MOVE_NONE when searching on a stalemate position

View file

@ -131,17 +131,12 @@ void Thread::notify_one() {
}
// Thread::wait_for_stop() is called when the maximum depth is reached while
// the program is pondering. The point is to work around a wrinkle in the UCI
// protocol: When pondering, the engine is not allowed to give a "bestmove"
// before the GUI sends it a "stop" or "ponderhit" command. We simply wait here
// until one of these commands (that raise Signals.stop) is sent and
// then return, after which the bestmove and pondermove will be printed.
// Thread::wait_for() set the thread to sleep until condition 'b' turns true
void Thread::wait_for_stop() {
void Thread::wait_for(volatile const bool& b) {
mutex.lock();
while (!Signals.stop) sleepCondition.wait(mutex);
while (!b) sleepCondition.wait(mutex);
mutex.unlock();
}
@ -230,34 +225,6 @@ void ThreadPool::read_uci_options() {
}
// wake_up() is called before a new search to start the threads that are waiting
// on the sleep condition and to reset maxPly. When useSleepingThreads is set
// threads will be woken up at split time.
void ThreadPool::wake_up() const {
for (size_t i = 0; i < threads.size(); i++)
{
threads[i]->maxPly = 0;
threads[i]->do_sleep = false;
if (!useSleepingThreads)
threads[i]->notify_one();
}
}
// sleep() is called after the search finishes to ask all the threads but the
// main one to go waiting on a sleep condition.
void ThreadPool::sleep() const {
// Main thread will go to sleep by itself to avoid a race with start_searching()
for (size_t i = 1; i < threads.size(); i++)
threads[i]->do_sleep = true;
}
// available_slave_exists() tries to find an idle thread which is available as
// a slave for the thread 'master'.

View file

@ -105,7 +105,7 @@ public:
void idle_loop();
void main_loop();
void timer_loop();
void wait_for_stop();
void wait_for(volatile const bool& b);
SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD];
Material::Table materialTable;
@ -141,8 +141,6 @@ public:
size_t size() const { return threads.size(); }
Thread* main_thread() { return threads[0]; }
void wake_up() const;
void sleep() const;
void read_uci_options();
bool available_slave_exists(Thread* master) const;
void set_timer(int msec);