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https://github.com/sockspls/badfish
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Retire Threads wake_up() and sleep()
These functions are used in just one place. And generalize wait_for_stop() No functional change.
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3 changed files with 23 additions and 44 deletions
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@ -227,7 +227,15 @@ void Search::think() {
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<< std::endl;
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}
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Threads.wake_up();
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// Reset and wake up the threads
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for (size_t i = 0; i < Threads.size(); i++)
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{
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Threads[i].maxPly = 0;
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Threads[i].do_sleep = false;
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if (!Threads.use_sleeping_threads())
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Threads[i].notify_one();
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}
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// Set best timer interval to avoid lagging under time pressure. Timer is
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// used to check for remaining available thinking time.
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@ -242,7 +250,11 @@ void Search::think() {
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id_loop(RootPos); // Let's start searching !
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Threads.set_timer(0); // Stop timer
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Threads.sleep();
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// Main thread will go to sleep by itself to avoid a race with start_searching()
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for (size_t i = 0; i < Threads.size(); i++)
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if (&Threads[i] != Threads.main_thread())
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Threads[i].do_sleep = true;
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if (Options["Use Search Log"])
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{
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@ -262,12 +274,14 @@ void Search::think() {
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finalize:
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// When we reach max depth we arrive here even without Signals.stop is raised,
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// but if we are pondering or in infinite search, we shouldn't print the best
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// move before we are told to do so.
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// but if we are pondering or in infinite search, according to UCI protocol,
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// we shouldn't print the best move before the GUI sends a "stop" or "ponderhit"
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// command. We simply wait here until GUI sends one of those commands (that
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// raise Signals.stop).
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if (!Signals.stop && (Limits.ponder || Limits.infinite))
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{
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Signals.stopOnPonderhit = true;
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RootPos.this_thread()->wait_for_stop();
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RootPos.this_thread()->wait_for(Signals.stop);
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}
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// Best move could be MOVE_NONE when searching on a stalemate position
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@ -131,17 +131,12 @@ void Thread::notify_one() {
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}
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// Thread::wait_for_stop() is called when the maximum depth is reached while
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// the program is pondering. The point is to work around a wrinkle in the UCI
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// protocol: When pondering, the engine is not allowed to give a "bestmove"
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// before the GUI sends it a "stop" or "ponderhit" command. We simply wait here
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// until one of these commands (that raise Signals.stop) is sent and
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// then return, after which the bestmove and pondermove will be printed.
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// Thread::wait_for() set the thread to sleep until condition 'b' turns true
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void Thread::wait_for_stop() {
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void Thread::wait_for(volatile const bool& b) {
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mutex.lock();
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while (!Signals.stop) sleepCondition.wait(mutex);
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while (!b) sleepCondition.wait(mutex);
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mutex.unlock();
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}
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@ -230,34 +225,6 @@ void ThreadPool::read_uci_options() {
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}
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// wake_up() is called before a new search to start the threads that are waiting
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// on the sleep condition and to reset maxPly. When useSleepingThreads is set
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// threads will be woken up at split time.
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void ThreadPool::wake_up() const {
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for (size_t i = 0; i < threads.size(); i++)
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{
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threads[i]->maxPly = 0;
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threads[i]->do_sleep = false;
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if (!useSleepingThreads)
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threads[i]->notify_one();
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}
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}
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// sleep() is called after the search finishes to ask all the threads but the
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// main one to go waiting on a sleep condition.
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void ThreadPool::sleep() const {
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// Main thread will go to sleep by itself to avoid a race with start_searching()
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for (size_t i = 1; i < threads.size(); i++)
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threads[i]->do_sleep = true;
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}
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// available_slave_exists() tries to find an idle thread which is available as
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// a slave for the thread 'master'.
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@ -105,7 +105,7 @@ public:
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void idle_loop();
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void main_loop();
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void timer_loop();
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void wait_for_stop();
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void wait_for(volatile const bool& b);
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SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD];
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Material::Table materialTable;
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@ -141,8 +141,6 @@ public:
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size_t size() const { return threads.size(); }
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Thread* main_thread() { return threads[0]; }
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void wake_up() const;
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void sleep() const;
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void read_uci_options();
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bool available_slave_exists(Thread* master) const;
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void set_timer(int msec);
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