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Introduce captured_piece()
It will be used by future patches and also rearranges some half cooked code that mistakenly ended up in master in the past. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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2 changed files with 7 additions and 8 deletions
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@ -1301,11 +1301,6 @@ void Position::undo_null_move() {
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}
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///
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PieceType Position::captured_piece() const {
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return st->capture;
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}
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/// Position::see() is a static exchange evaluator: It tries to estimate the
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/// material gain or loss resulting from a move. There are three versions of
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/// this function: One which takes a destination square as input, one takes a
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@ -224,6 +224,9 @@ public:
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bool move_is_passed_pawn_push(Move m) const;
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bool move_attacks_square(Move m, Square s) const;
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// Piece captured with previous moves
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PieceType captured_piece() const;
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// Information about pawns
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bool pawn_is_passed(Color c, Square s) const;
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static bool pawn_is_passed(Bitboard theirPawns, Color c, Square s);
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@ -241,9 +244,6 @@ public:
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void do_null_move(StateInfo& st);
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void undo_null_move();
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// Past
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PieceType captured_piece() const;
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// Static exchange evaluation
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int see(Square from, Square to) const;
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int see(Move m) const;
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@ -570,4 +570,8 @@ inline bool Position::move_is_capture_or_promotion(Move m) const {
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return (m & (0x1F << 12)) ? !move_is_castle(m) : !square_is_empty(move_to(m));
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}
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inline PieceType Position::captured_piece() const {
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return st->capture;
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}
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#endif // !defined(POSITION_H_INCLUDED)
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