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Remove semiopenFiles in pawns and simplify space #2102
This is a functional simplification. 1. semiopenFiles is removed in pawns and uses the piece arrays in position instead. 2. popcount is removed in space calculations and uses pawn piece count instead. STC LLR: 2.96 (-2.94,2.94) [-3.00,1.00] Total: 33327 W: 7423 L: 7324 D: 18580 http://tests.stockfishchess.org/tests/view/5cb4be090ebc5925cf018511 LTC LLR: 2.96 (-2.94,2.94) [-3.00,1.00] Total: 10173 W: 1774 L: 1636 D: 6763 http://tests.stockfishchess.org/tests/view/5cb4c5920ebc5925cf018696 bench 3402947
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1594d15922
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4 changed files with 8 additions and 10 deletions
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@ -358,8 +358,8 @@ namespace {
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score += RookOnPawn * popcount(pos.pieces(Them, PAWN) & PseudoAttacks[ROOK][s]);
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// Bonus for rook on an open or semi-open file
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if (pe->semiopen_file(Us, file_of(s)))
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score += RookOnFile[bool(pe->semiopen_file(Them, file_of(s)))];
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if (pos.semiopen_file(Us, file_of(s)))
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score += RookOnFile[bool(pos.semiopen_file(Them, file_of(s)))];
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// Penalty when trapped by the king, even more if the king cannot castle
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else if (mob <= 3)
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@ -720,7 +720,7 @@ namespace {
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int bonus = popcount(safe) + popcount(behind & safe);
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int weight = pos.count<ALL_PIECES>(Us)
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- 2 * popcount(pe->semiopenFiles[WHITE] & pe->semiopenFiles[BLACK]);
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- (16 - pos.count<PAWN>()) / 4;
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Score score = make_score(bonus * weight * weight / 16, 0);
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@ -77,7 +77,6 @@ namespace {
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Bitboard theirPawns = pos.pieces(Them, PAWN);
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e->passedPawns[Us] = e->pawnAttacksSpan[Us] = e->weakUnopposed[Us] = 0;
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e->semiopenFiles[Us] = 0xFF;
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e->kingSquares[Us] = SQ_NONE;
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e->pawnAttacks[Us] = pawn_attacks_bb<Us>(ourPawns);
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e->pawnsOnSquares[Us][BLACK] = popcount(ourPawns & DarkSquares);
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@ -91,7 +90,6 @@ namespace {
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File f = file_of(s);
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Rank r = relative_rank(Us, s);
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e->semiopenFiles[Us] &= ~(1 << f);
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e->pawnAttacksSpan[Us] |= pawn_attack_span(Us, s);
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// Flag the pawn
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@ -40,10 +40,6 @@ struct Entry {
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int weak_unopposed(Color c) const { return weakUnopposed[c]; }
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int passed_count() const { return passedCount; }
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int semiopen_file(Color c, File f) const {
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return semiopenFiles[c] & (1 << f);
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}
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int pawns_on_same_color_squares(Color c, Square s) const {
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return pawnsOnSquares[c][bool(DarkSquares & s)];
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}
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@ -69,7 +65,6 @@ struct Entry {
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Score kingSafety[COLOR_NB];
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int weakUnopposed[COLOR_NB];
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int castlingRights[COLOR_NB];
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int semiopenFiles[COLOR_NB];
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int pawnsOnSquares[COLOR_NB][COLOR_NB]; // [color][light/dark squares]
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int passedCount;
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};
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@ -95,6 +95,7 @@ public:
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template<PieceType Pt> int count() const;
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template<PieceType Pt> const Square* squares(Color c) const;
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template<PieceType Pt> Square square(Color c) const;
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int semiopen_file(Color c, File f) const;
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// Castling
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int castling_rights(Color c) const;
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@ -260,6 +261,10 @@ inline Square Position::ep_square() const {
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return st->epSquare;
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}
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inline int Position::semiopen_file(Color c, File f) const {
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return !(pieces(c, PAWN) & file_bb(f));
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}
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inline bool Position::can_castle(CastlingRight cr) const {
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return st->castlingRights & cr;
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}
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