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https://github.com/sockspls/badfish
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Move all Contempt Factor code to search.cpp
Where it is used. No functional change.
This commit is contained in:
parent
d023be5a21
commit
eb1a4f11fa
4 changed files with 20 additions and 19 deletions
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@ -268,8 +268,6 @@ namespace {
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namespace Eval {
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namespace Eval {
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Color RootColor;
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Color RootColor;
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Value ContemptFactor;
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Value ValueDraw[2];
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/// evaluate() is the main evaluation function. It always computes two
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/// evaluate() is the main evaluation function. It always computes two
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/// values, an endgame score and a middle game score, and interpolates
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/// values, an endgame score and a middle game score, and interpolates
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@ -309,11 +307,6 @@ namespace Eval {
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KingDangerTable[1][i] = apply_weight(make_score(t, 0), Weights[KingDangerUs]);
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KingDangerTable[1][i] = apply_weight(make_score(t, 0), Weights[KingDangerUs]);
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KingDangerTable[0][i] = apply_weight(make_score(t, 0), Weights[KingDangerThem]);
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KingDangerTable[0][i] = apply_weight(make_score(t, 0), Weights[KingDangerThem]);
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}
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}
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if (Options["UCI_AnalyseMode"])
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ContemptFactor = VALUE_ZERO;
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else
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ContemptFactor = Options["Contempt Factor"] * PawnValueMg / 100;
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}
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}
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@ -27,8 +27,6 @@ class Position;
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namespace Eval {
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namespace Eval {
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extern Color RootColor;
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extern Color RootColor;
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extern Value ContemptFactor;
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extern Value ValueDraw[2];
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extern void init();
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extern void init();
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extern Value evaluate(const Position& pos, Value& margin);
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extern Value evaluate(const Position& pos, Value& margin);
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@ -91,6 +91,7 @@ namespace {
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int BestMoveChanges;
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int BestMoveChanges;
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int SkillLevel;
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int SkillLevel;
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bool SkillLevelEnabled, Chess960;
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bool SkillLevelEnabled, Chess960;
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Value DrawValue[2];
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History H;
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History H;
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template <NodeType NT>
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template <NodeType NT>
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@ -174,9 +175,6 @@ void Search::think() {
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Position& pos = RootPosition;
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Position& pos = RootPosition;
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Chess960 = pos.is_chess960();
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Chess960 = pos.is_chess960();
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Eval::RootColor = pos.side_to_move();
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Eval::RootColor = pos.side_to_move();
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int scaledCF = Eval::ContemptFactor * MaterialTable::game_phase(pos) / PHASE_MIDGAME;
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Eval::ValueDraw[ Eval::RootColor] = VALUE_DRAW - Value(scaledCF);
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Eval::ValueDraw[~Eval::RootColor] = VALUE_DRAW + Value(scaledCF);
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TimeMgr.init(Limits, pos.startpos_ply_counter(), pos.side_to_move());
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TimeMgr.init(Limits, pos.startpos_ply_counter(), pos.side_to_move());
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TT.new_search();
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TT.new_search();
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H.clear();
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H.clear();
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@ -190,6 +188,16 @@ void Search::think() {
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goto finalize;
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goto finalize;
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}
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}
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if (Options["Contempt Factor"] && !Options["UCI_AnalyseMode"])
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{
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int cf = Options["Contempt Factor"] * PawnValueMg / 100; // In centipawns
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cf = cf * MaterialTable::game_phase(pos) / PHASE_MIDGAME; // Scale down with phase
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DrawValue[ Eval::RootColor] = VALUE_DRAW - Value(cf);
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DrawValue[~Eval::RootColor] = VALUE_DRAW + Value(cf);
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}
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else
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DrawValue[WHITE] = DrawValue[BLACK] = VALUE_DRAW;
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if (Options["OwnBook"] && !Limits.infinite)
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if (Options["OwnBook"] && !Limits.infinite)
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{
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{
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Move bookMove = book.probe(pos, Options["Book File"], Options["Best Book Move"]);
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Move bookMove = book.probe(pos, Options["Book File"], Options["Best Book Move"]);
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@ -516,7 +524,7 @@ namespace {
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{
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{
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// Step 2. Check for aborted search and immediate draw
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// Step 2. Check for aborted search and immediate draw
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if (Signals.stop || pos.is_draw<false>() || ss->ply > MAX_PLY)
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if (Signals.stop || pos.is_draw<false>() || ss->ply > MAX_PLY)
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return Eval::ValueDraw[pos.side_to_move()];
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return DrawValue[pos.side_to_move()];
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// Step 3. Mate distance pruning. Even if we mate at the next move our score
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// Step 3. Mate distance pruning. Even if we mate at the next move our score
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// would be at best mate_in(ss->ply+1), but if alpha is already bigger because
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// would be at best mate_in(ss->ply+1), but if alpha is already bigger because
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@ -577,7 +585,8 @@ namespace {
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else
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else
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{
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{
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refinedValue = ss->eval = evaluate(pos, ss->evalMargin);
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refinedValue = ss->eval = evaluate(pos, ss->evalMargin);
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TT.store(posKey, VALUE_NONE, BOUND_NONE, DEPTH_NONE, MOVE_NONE, ss->eval, ss->evalMargin);
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TT.store(posKey, VALUE_NONE, BOUND_NONE, DEPTH_NONE, MOVE_NONE,
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ss->eval, ss->evalMargin);
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}
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}
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// Update gain for the parent non-capture move given the static position
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// Update gain for the parent non-capture move given the static position
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@ -1083,7 +1092,7 @@ split_point_start: // At split points actual search starts from here
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// Check for an instant draw or maximum ply reached
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// Check for an instant draw or maximum ply reached
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if (pos.is_draw<true>() || ss->ply > MAX_PLY)
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if (pos.is_draw<true>() || ss->ply > MAX_PLY)
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return Eval::ValueDraw[pos.side_to_move()];
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return DrawValue[pos.side_to_move()];
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// Transposition table lookup. At PV nodes, we don't use the TT for
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// Transposition table lookup. At PV nodes, we don't use the TT for
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// pruning, but only for move ordering.
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// pruning, but only for move ordering.
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@ -1095,8 +1104,8 @@ split_point_start: // At split points actual search starts from here
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// Decide whether or not to include checks, this fixes also the type of
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// Decide whether or not to include checks, this fixes also the type of
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// TT entry depth that we are going to use. Note that in qsearch we use
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// TT entry depth that we are going to use. Note that in qsearch we use
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// only two types of depth in TT: DEPTH_QS_CHECKS or DEPTH_QS_NO_CHECKS.
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// only two types of depth in TT: DEPTH_QS_CHECKS or DEPTH_QS_NO_CHECKS.
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ttDepth = inCheck || depth >= DEPTH_QS_CHECKS ? DEPTH_QS_CHECKS : DEPTH_QS_NO_CHECKS;
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ttDepth = inCheck || depth >= DEPTH_QS_CHECKS ? DEPTH_QS_CHECKS
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: DEPTH_QS_NO_CHECKS;
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if ( tte && tte->depth() >= ttDepth
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if ( tte && tte->depth() >= ttDepth
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&& ( PvNode ? tte->type() == BOUND_EXACT
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&& ( PvNode ? tte->type() == BOUND_EXACT
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: ttValue >= beta ? (tte->type() & BOUND_LOWER)
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: ttValue >= beta ? (tte->type() & BOUND_LOWER)
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@ -1129,7 +1138,8 @@ split_point_start: // At split points actual search starts from here
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if (bestValue >= beta)
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if (bestValue >= beta)
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{
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{
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if (!tte)
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if (!tte)
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TT.store(pos.key(), value_to_tt(bestValue, ss->ply), BOUND_LOWER, DEPTH_NONE, MOVE_NONE, ss->eval, ss->evalMargin);
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TT.store(pos.key(), value_to_tt(bestValue, ss->ply), BOUND_LOWER,
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DEPTH_NONE, MOVE_NONE, ss->eval, ss->evalMargin);
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return bestValue;
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return bestValue;
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}
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}
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@ -64,7 +64,7 @@ void init(OptionsMap& o) {
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o["Search Log Filename"] = Option("SearchLog.txt");
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o["Search Log Filename"] = Option("SearchLog.txt");
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o["Book File"] = Option("book.bin");
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o["Book File"] = Option("book.bin");
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o["Best Book Move"] = Option(false);
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o["Best Book Move"] = Option(false);
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o["Contempt Factor"] = Option(0, -50, 50, on_eval);
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o["Contempt Factor"] = Option(0, -50, 50);
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o["Mobility (Middle Game)"] = Option(100, 0, 200, on_eval);
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o["Mobility (Middle Game)"] = Option(100, 0, 200, on_eval);
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o["Mobility (Endgame)"] = Option(100, 0, 200, on_eval);
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o["Mobility (Endgame)"] = Option(100, 0, 200, on_eval);
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o["Passed Pawns (Middle Game)"] = Option(100, 0, 200, on_eval);
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o["Passed Pawns (Middle Game)"] = Option(100, 0, 200, on_eval);
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