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Move all Contempt Factor code to search.cpp

Where it is used.

No functional change.
This commit is contained in:
Marco Costalba 2012-10-13 14:38:08 +02:00
parent d023be5a21
commit eb1a4f11fa
4 changed files with 20 additions and 19 deletions

View file

@ -268,8 +268,6 @@ namespace {
namespace Eval { namespace Eval {
Color RootColor; Color RootColor;
Value ContemptFactor;
Value ValueDraw[2];
/// evaluate() is the main evaluation function. It always computes two /// evaluate() is the main evaluation function. It always computes two
/// values, an endgame score and a middle game score, and interpolates /// values, an endgame score and a middle game score, and interpolates
@ -309,11 +307,6 @@ namespace Eval {
KingDangerTable[1][i] = apply_weight(make_score(t, 0), Weights[KingDangerUs]); KingDangerTable[1][i] = apply_weight(make_score(t, 0), Weights[KingDangerUs]);
KingDangerTable[0][i] = apply_weight(make_score(t, 0), Weights[KingDangerThem]); KingDangerTable[0][i] = apply_weight(make_score(t, 0), Weights[KingDangerThem]);
} }
if (Options["UCI_AnalyseMode"])
ContemptFactor = VALUE_ZERO;
else
ContemptFactor = Options["Contempt Factor"] * PawnValueMg / 100;
} }

View file

@ -27,8 +27,6 @@ class Position;
namespace Eval { namespace Eval {
extern Color RootColor; extern Color RootColor;
extern Value ContemptFactor;
extern Value ValueDraw[2];
extern void init(); extern void init();
extern Value evaluate(const Position& pos, Value& margin); extern Value evaluate(const Position& pos, Value& margin);

View file

@ -91,6 +91,7 @@ namespace {
int BestMoveChanges; int BestMoveChanges;
int SkillLevel; int SkillLevel;
bool SkillLevelEnabled, Chess960; bool SkillLevelEnabled, Chess960;
Value DrawValue[2];
History H; History H;
template <NodeType NT> template <NodeType NT>
@ -174,9 +175,6 @@ void Search::think() {
Position& pos = RootPosition; Position& pos = RootPosition;
Chess960 = pos.is_chess960(); Chess960 = pos.is_chess960();
Eval::RootColor = pos.side_to_move(); Eval::RootColor = pos.side_to_move();
int scaledCF = Eval::ContemptFactor * MaterialTable::game_phase(pos) / PHASE_MIDGAME;
Eval::ValueDraw[ Eval::RootColor] = VALUE_DRAW - Value(scaledCF);
Eval::ValueDraw[~Eval::RootColor] = VALUE_DRAW + Value(scaledCF);
TimeMgr.init(Limits, pos.startpos_ply_counter(), pos.side_to_move()); TimeMgr.init(Limits, pos.startpos_ply_counter(), pos.side_to_move());
TT.new_search(); TT.new_search();
H.clear(); H.clear();
@ -190,6 +188,16 @@ void Search::think() {
goto finalize; goto finalize;
} }
if (Options["Contempt Factor"] && !Options["UCI_AnalyseMode"])
{
int cf = Options["Contempt Factor"] * PawnValueMg / 100; // In centipawns
cf = cf * MaterialTable::game_phase(pos) / PHASE_MIDGAME; // Scale down with phase
DrawValue[ Eval::RootColor] = VALUE_DRAW - Value(cf);
DrawValue[~Eval::RootColor] = VALUE_DRAW + Value(cf);
}
else
DrawValue[WHITE] = DrawValue[BLACK] = VALUE_DRAW;
if (Options["OwnBook"] && !Limits.infinite) if (Options["OwnBook"] && !Limits.infinite)
{ {
Move bookMove = book.probe(pos, Options["Book File"], Options["Best Book Move"]); Move bookMove = book.probe(pos, Options["Book File"], Options["Best Book Move"]);
@ -516,7 +524,7 @@ namespace {
{ {
// Step 2. Check for aborted search and immediate draw // Step 2. Check for aborted search and immediate draw
if (Signals.stop || pos.is_draw<false>() || ss->ply > MAX_PLY) if (Signals.stop || pos.is_draw<false>() || ss->ply > MAX_PLY)
return Eval::ValueDraw[pos.side_to_move()]; return DrawValue[pos.side_to_move()];
// Step 3. Mate distance pruning. Even if we mate at the next move our score // Step 3. Mate distance pruning. Even if we mate at the next move our score
// would be at best mate_in(ss->ply+1), but if alpha is already bigger because // would be at best mate_in(ss->ply+1), but if alpha is already bigger because
@ -577,7 +585,8 @@ namespace {
else else
{ {
refinedValue = ss->eval = evaluate(pos, ss->evalMargin); refinedValue = ss->eval = evaluate(pos, ss->evalMargin);
TT.store(posKey, VALUE_NONE, BOUND_NONE, DEPTH_NONE, MOVE_NONE, ss->eval, ss->evalMargin); TT.store(posKey, VALUE_NONE, BOUND_NONE, DEPTH_NONE, MOVE_NONE,
ss->eval, ss->evalMargin);
} }
// Update gain for the parent non-capture move given the static position // Update gain for the parent non-capture move given the static position
@ -1083,7 +1092,7 @@ split_point_start: // At split points actual search starts from here
// Check for an instant draw or maximum ply reached // Check for an instant draw or maximum ply reached
if (pos.is_draw<true>() || ss->ply > MAX_PLY) if (pos.is_draw<true>() || ss->ply > MAX_PLY)
return Eval::ValueDraw[pos.side_to_move()]; return DrawValue[pos.side_to_move()];
// Transposition table lookup. At PV nodes, we don't use the TT for // Transposition table lookup. At PV nodes, we don't use the TT for
// pruning, but only for move ordering. // pruning, but only for move ordering.
@ -1095,8 +1104,8 @@ split_point_start: // At split points actual search starts from here
// Decide whether or not to include checks, this fixes also the type of // Decide whether or not to include checks, this fixes also the type of
// TT entry depth that we are going to use. Note that in qsearch we use // TT entry depth that we are going to use. Note that in qsearch we use
// only two types of depth in TT: DEPTH_QS_CHECKS or DEPTH_QS_NO_CHECKS. // only two types of depth in TT: DEPTH_QS_CHECKS or DEPTH_QS_NO_CHECKS.
ttDepth = inCheck || depth >= DEPTH_QS_CHECKS ? DEPTH_QS_CHECKS : DEPTH_QS_NO_CHECKS; ttDepth = inCheck || depth >= DEPTH_QS_CHECKS ? DEPTH_QS_CHECKS
: DEPTH_QS_NO_CHECKS;
if ( tte && tte->depth() >= ttDepth if ( tte && tte->depth() >= ttDepth
&& ( PvNode ? tte->type() == BOUND_EXACT && ( PvNode ? tte->type() == BOUND_EXACT
: ttValue >= beta ? (tte->type() & BOUND_LOWER) : ttValue >= beta ? (tte->type() & BOUND_LOWER)
@ -1129,7 +1138,8 @@ split_point_start: // At split points actual search starts from here
if (bestValue >= beta) if (bestValue >= beta)
{ {
if (!tte) if (!tte)
TT.store(pos.key(), value_to_tt(bestValue, ss->ply), BOUND_LOWER, DEPTH_NONE, MOVE_NONE, ss->eval, ss->evalMargin); TT.store(pos.key(), value_to_tt(bestValue, ss->ply), BOUND_LOWER,
DEPTH_NONE, MOVE_NONE, ss->eval, ss->evalMargin);
return bestValue; return bestValue;
} }

View file

@ -64,7 +64,7 @@ void init(OptionsMap& o) {
o["Search Log Filename"] = Option("SearchLog.txt"); o["Search Log Filename"] = Option("SearchLog.txt");
o["Book File"] = Option("book.bin"); o["Book File"] = Option("book.bin");
o["Best Book Move"] = Option(false); o["Best Book Move"] = Option(false);
o["Contempt Factor"] = Option(0, -50, 50, on_eval); o["Contempt Factor"] = Option(0, -50, 50);
o["Mobility (Middle Game)"] = Option(100, 0, 200, on_eval); o["Mobility (Middle Game)"] = Option(100, 0, 200, on_eval);
o["Mobility (Endgame)"] = Option(100, 0, 200, on_eval); o["Mobility (Endgame)"] = Option(100, 0, 200, on_eval);
o["Passed Pawns (Middle Game)"] = Option(100, 0, 200, on_eval); o["Passed Pawns (Middle Game)"] = Option(100, 0, 200, on_eval);