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Use reference instead of pointer for pop_lsb() signature

This patch changes the pop_lsb() signature from Square pop_lsb(Bitboard*) to
Square pop_lsb(Bitboard&). This is more idomatic for C++ style signatures.

Passed a non-regression STC test:
LLR: 2.93 (-2.94,2.94) {-1.25,0.25}
Total: 21280 W: 1928 L: 1847 D: 17505
Ptnml(0-2): 71, 1427, 7558, 1518, 66
https://tests.stockfishchess.org/tests/view/6053a1e22433018de7a38e2f

We have verified that the generated binary is identical on gcc-10.

Closes https://github.com/official-stockfish/Stockfish/pull/3404

No functional change.
This commit is contained in:
Guy Vreuls 2021-03-13 17:40:07 +01:00 committed by Stéphane Nicolet
parent ace9632c67
commit ec42154ef2
8 changed files with 33 additions and 33 deletions

View file

@ -150,8 +150,8 @@ namespace {
Bitboard b = attacks_bb<KING>(ksq[stm]); Bitboard b = attacks_bb<KING>(ksq[stm]);
while (b) while (b)
r |= stm == WHITE ? db[index(BLACK, ksq[BLACK] , pop_lsb(&b), psq)] r |= stm == WHITE ? db[index(BLACK, ksq[BLACK] , pop_lsb(b), psq)]
: db[index(WHITE, pop_lsb(&b), ksq[WHITE], psq)]; : db[index(WHITE, pop_lsb(b), ksq[WHITE], psq)];
if (stm == WHITE) if (stm == WHITE)
{ {

View file

@ -428,10 +428,10 @@ inline Bitboard least_significant_square_bb(Bitboard b) {
/// pop_lsb() finds and clears the least significant bit in a non-zero bitboard /// pop_lsb() finds and clears the least significant bit in a non-zero bitboard
inline Square pop_lsb(Bitboard* b) { inline Square pop_lsb(Bitboard& b) {
assert(*b); assert(b);
const Square s = lsb(*b); const Square s = lsb(b);
*b &= *b - 1; b &= b - 1;
return s; return s;
} }

View file

@ -397,7 +397,7 @@ namespace {
attackedBy[Us][Pt] = 0; attackedBy[Us][Pt] = 0;
while (b1) { while (b1) {
Square s = pop_lsb(&b1); Square s = pop_lsb(b1);
// Find attacked squares, including x-ray attacks for bishops and rooks // Find attacked squares, including x-ray attacks for bishops and rooks
b = Pt == BISHOP ? attacks_bb<BISHOP>(s, pos.pieces() ^ pos.pieces(QUEEN)) b = Pt == BISHOP ? attacks_bb<BISHOP>(s, pos.pieces() ^ pos.pieces(QUEEN))
@ -658,11 +658,11 @@ namespace {
{ {
b = (defended | weak) & (attackedBy[Us][KNIGHT] | attackedBy[Us][BISHOP]); b = (defended | weak) & (attackedBy[Us][KNIGHT] | attackedBy[Us][BISHOP]);
while (b) while (b)
score += ThreatByMinor[type_of(pos.piece_on(pop_lsb(&b)))]; score += ThreatByMinor[type_of(pos.piece_on(pop_lsb(b)))];
b = weak & attackedBy[Us][ROOK]; b = weak & attackedBy[Us][ROOK];
while (b) while (b)
score += ThreatByRook[type_of(pos.piece_on(pop_lsb(&b)))]; score += ThreatByRook[type_of(pos.piece_on(pop_lsb(b)))];
if (weak & attackedBy[Us][KING]) if (weak & attackedBy[Us][KING])
score += ThreatByKing; score += ThreatByKing;
@ -760,7 +760,7 @@ namespace {
while (b) while (b)
{ {
Square s = pop_lsb(&b); Square s = pop_lsb(b);
assert(!(pos.pieces(Them, PAWN) & forward_file_bb(Us, s + Up))); assert(!(pos.pieces(Them, PAWN) & forward_file_bb(Us, s + Up)));

View file

@ -102,13 +102,13 @@ namespace {
while (b1) while (b1)
{ {
Square to = pop_lsb(&b1); Square to = pop_lsb(b1);
*moveList++ = make_move(to - Up, to); *moveList++ = make_move(to - Up, to);
} }
while (b2) while (b2)
{ {
Square to = pop_lsb(&b2); Square to = pop_lsb(b2);
*moveList++ = make_move(to - Up - Up, to); *moveList++ = make_move(to - Up - Up, to);
} }
} }
@ -127,13 +127,13 @@ namespace {
Bitboard b3 = shift<Up >(pawnsOn7) & emptySquares; Bitboard b3 = shift<Up >(pawnsOn7) & emptySquares;
while (b1) while (b1)
moveList = make_promotions<Type, UpRight>(moveList, pop_lsb(&b1), ksq); moveList = make_promotions<Type, UpRight>(moveList, pop_lsb(b1), ksq);
while (b2) while (b2)
moveList = make_promotions<Type, UpLeft >(moveList, pop_lsb(&b2), ksq); moveList = make_promotions<Type, UpLeft >(moveList, pop_lsb(b2), ksq);
while (b3) while (b3)
moveList = make_promotions<Type, Up >(moveList, pop_lsb(&b3), ksq); moveList = make_promotions<Type, Up >(moveList, pop_lsb(b3), ksq);
} }
// Standard and en passant captures // Standard and en passant captures
@ -144,13 +144,13 @@ namespace {
while (b1) while (b1)
{ {
Square to = pop_lsb(&b1); Square to = pop_lsb(b1);
*moveList++ = make_move(to - UpRight, to); *moveList++ = make_move(to - UpRight, to);
} }
while (b2) while (b2)
{ {
Square to = pop_lsb(&b2); Square to = pop_lsb(b2);
*moveList++ = make_move(to - UpLeft, to); *moveList++ = make_move(to - UpLeft, to);
} }
@ -167,7 +167,7 @@ namespace {
assert(b1); assert(b1);
while (b1) while (b1)
*moveList++ = make<EN_PASSANT>(pop_lsb(&b1), pos.ep_square()); *moveList++ = make<EN_PASSANT>(pop_lsb(b1), pos.ep_square());
} }
} }
@ -183,14 +183,14 @@ namespace {
Bitboard bb = piecesToMove & pos.pieces(Pt); Bitboard bb = piecesToMove & pos.pieces(Pt);
while (bb) { while (bb) {
Square from = pop_lsb(&bb); Square from = pop_lsb(bb);
Bitboard b = attacks_bb<Pt>(from, pos.pieces()) & target; Bitboard b = attacks_bb<Pt>(from, pos.pieces()) & target;
if constexpr (Checks) if constexpr (Checks)
b &= pos.check_squares(Pt); b &= pos.check_squares(Pt);
while (b) while (b)
*moveList++ = make_move(from, pop_lsb(&b)); *moveList++ = make_move(from, pop_lsb(b));
} }
return moveList; return moveList;
@ -236,7 +236,7 @@ namespace {
Square ksq = pos.square<KING>(Us); Square ksq = pos.square<KING>(Us);
Bitboard b = attacks_bb<KING>(ksq) & target; Bitboard b = attacks_bb<KING>(ksq) & target;
while (b) while (b)
*moveList++ = make_move(ksq, pop_lsb(&b)); *moveList++ = make_move(ksq, pop_lsb(b));
if ((Type != CAPTURES) && pos.can_castle(Us & ANY_CASTLING)) if ((Type != CAPTURES) && pos.can_castle(Us & ANY_CASTLING))
for (CastlingRights cr : { Us & KING_SIDE, Us & QUEEN_SIDE } ) for (CastlingRights cr : { Us & KING_SIDE, Us & QUEEN_SIDE } )
@ -286,7 +286,7 @@ ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* moveList) {
while (dc) while (dc)
{ {
Square from = pop_lsb(&dc); Square from = pop_lsb(dc);
PieceType pt = type_of(pos.piece_on(from)); PieceType pt = type_of(pos.piece_on(from));
Bitboard b = attacks_bb(pt, from, pos.pieces()) & ~pos.pieces(); Bitboard b = attacks_bb(pt, from, pos.pieces()) & ~pos.pieces();
@ -295,7 +295,7 @@ ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* moveList) {
b &= ~attacks_bb<QUEEN>(pos.square<KING>(~us)); b &= ~attacks_bb<QUEEN>(pos.square<KING>(~us));
while (b) while (b)
*moveList++ = make_move(from, pop_lsb(&b)); *moveList++ = make_move(from, pop_lsb(b));
} }
return us == WHITE ? generate_all<WHITE, QUIET_CHECKS>(pos, moveList) return us == WHITE ? generate_all<WHITE, QUIET_CHECKS>(pos, moveList)
@ -319,12 +319,12 @@ ExtMove* generate<EVASIONS>(const Position& pos, ExtMove* moveList) {
// the king evasions in order to skip known illegal moves, which avoids any // the king evasions in order to skip known illegal moves, which avoids any
// useless legality checks later on. // useless legality checks later on.
while (sliders) while (sliders)
sliderAttacks |= line_bb(ksq, pop_lsb(&sliders)) & ~pos.checkers(); sliderAttacks |= line_bb(ksq, pop_lsb(sliders)) & ~pos.checkers();
// Generate evasions for king, capture and non capture moves // Generate evasions for king, capture and non capture moves
Bitboard b = attacks_bb<KING>(ksq) & ~pos.pieces(us) & ~sliderAttacks; Bitboard b = attacks_bb<KING>(ksq) & ~pos.pieces(us) & ~sliderAttacks;
while (b) while (b)
*moveList++ = make_move(ksq, pop_lsb(&b)); *moveList++ = make_move(ksq, pop_lsb(b));
if (more_than_one(pos.checkers())) if (more_than_one(pos.checkers()))
return moveList; // Double check, only a king move can save the day return moveList; // Double check, only a king move can save the day

View file

@ -41,7 +41,7 @@ namespace Stockfish::Eval::NNUE::Features {
Square ksq = orient(perspective, pos.square<KING>(perspective)); Square ksq = orient(perspective, pos.square<KING>(perspective));
Bitboard bb = pos.pieces() & ~pos.pieces(KING); Bitboard bb = pos.pieces() & ~pos.pieces(KING);
while (bb) { while (bb) {
Square s = pop_lsb(&bb); Square s = pop_lsb(bb);
active->push_back(make_index(perspective, s, pos.piece_on(s), ksq)); active->push_back(make_index(perspective, s, pos.piece_on(s), ksq));
} }
} }

View file

@ -110,7 +110,7 @@ namespace {
// Loop through all pawns of the current color and score each pawn // Loop through all pawns of the current color and score each pawn
while (b) { while (b) {
s = pop_lsb(&b); s = pop_lsb(b);
assert(pos.piece_on(s) == make_piece(Us, PAWN)); assert(pos.piece_on(s) == make_piece(Us, PAWN));
@ -290,7 +290,7 @@ Score Entry::do_king_safety(const Position& pos) {
if (pawns & attacks_bb<KING>(ksq)) if (pawns & attacks_bb<KING>(ksq))
minPawnDist = 1; minPawnDist = 1;
else while (pawns) else while (pawns)
minPawnDist = std::min(minPawnDist, distance(ksq, pop_lsb(&pawns))); minPawnDist = std::min(minPawnDist, distance(ksq, pop_lsb(pawns)));
return shelter - make_score(0, 16 * minPawnDist); return shelter - make_score(0, 16 * minPawnDist);
} }

View file

@ -73,7 +73,7 @@ std::ostream& operator<<(std::ostream& os, const Position& pos) {
<< std::setfill(' ') << std::dec << "\nCheckers: "; << std::setfill(' ') << std::dec << "\nCheckers: ";
for (Bitboard b = pos.checkers(); b; ) for (Bitboard b = pos.checkers(); b; )
os << UCI::square(pop_lsb(&b)) << " "; os << UCI::square(pop_lsb(b)) << " ";
if ( int(Tablebases::MaxCardinality) >= popcount(pos.pieces()) if ( int(Tablebases::MaxCardinality) >= popcount(pos.pieces())
&& !pos.can_castle(ANY_CASTLING)) && !pos.can_castle(ANY_CASTLING))
@ -359,7 +359,7 @@ void Position::set_state(StateInfo* si) const {
for (Bitboard b = pieces(); b; ) for (Bitboard b = pieces(); b; )
{ {
Square s = pop_lsb(&b); Square s = pop_lsb(b);
Piece pc = piece_on(s); Piece pc = piece_on(s);
si->key ^= Zobrist::psq[pc][s]; si->key ^= Zobrist::psq[pc][s];
@ -476,7 +476,7 @@ Bitboard Position::slider_blockers(Bitboard sliders, Square s, Bitboard& pinners
while (snipers) while (snipers)
{ {
Square sniperSq = pop_lsb(&snipers); Square sniperSq = pop_lsb(snipers);
Bitboard b = between_bb(s, sniperSq) & occupancy; Bitboard b = between_bb(s, sniperSq) & occupancy;
if (b && !more_than_one(b)) if (b && !more_than_one(b))

View file

@ -711,7 +711,7 @@ Ret do_probe_table(const Position& pos, T* entry, WDLScore wdl, ProbeState* resu
leadPawns = b = pos.pieces(color_of(pc), PAWN); leadPawns = b = pos.pieces(color_of(pc), PAWN);
do do
squares[size++] = pop_lsb(&b) ^ flipSquares; squares[size++] = pop_lsb(b) ^ flipSquares;
while (b); while (b);
leadPawnsCnt = size; leadPawnsCnt = size;
@ -731,7 +731,7 @@ Ret do_probe_table(const Position& pos, T* entry, WDLScore wdl, ProbeState* resu
// directly map them to the correct color and square. // directly map them to the correct color and square.
b = pos.pieces() ^ leadPawns; b = pos.pieces() ^ leadPawns;
do { do {
Square s = pop_lsb(&b); Square s = pop_lsb(b);
squares[size] = s ^ flipSquares; squares[size] = s ^ flipSquares;
pieces[size++] = Piece(pos.piece_on(s) ^ flipColor); pieces[size++] = Piece(pos.piece_on(s) ^ flipColor);
} while (b); } while (b);