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https://github.com/sockspls/badfish
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Fix a few minor code style inconsistencies
No functional change.
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parent
bd59560480
commit
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4 changed files with 10 additions and 10 deletions
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@ -289,7 +289,7 @@ namespace {
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constexpr Color Them = (Us == WHITE ? BLACK : WHITE);
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constexpr Bitboard OutpostRanks = (Us == WHITE ? Rank4BB | Rank5BB | Rank6BB
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: Rank5BB | Rank4BB | Rank3BB);
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: Rank5BB | Rank4BB | Rank3BB);
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const Square* pl = pos.squares<Pt>(Us);
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Bitboard b, bb;
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@ -28,7 +28,7 @@ namespace {
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template<CastlingRight Cr, bool Checks, bool Chess960>
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ExtMove* generate_castling(const Position& pos, ExtMove* moveList, Color us) {
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static constexpr bool KingSide = (Cr == WHITE_OO || Cr == BLACK_OO);
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constexpr bool KingSide = (Cr == WHITE_OO || Cr == BLACK_OO);
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if (pos.castling_impeded(Cr) || !pos.can_castle(Cr))
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return moveList;
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@ -31,8 +31,8 @@
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#include "movepick.h"
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#include "position.h"
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#include "search.h"
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#include "timeman.h"
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#include "thread.h"
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#include "timeman.h"
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#include "tt.h"
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#include "uci.h"
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#include "syzygy/tbprobe.h"
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@ -689,12 +689,12 @@ namespace {
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// Step 7. Razoring (skipped when in check)
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if ( !PvNode
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&& depth <= 2 * ONE_PLY
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&& eval <= alpha - Value(RazorMargin[depth / ONE_PLY]))
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&& depth < 3 * ONE_PLY
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&& eval <= alpha - RazorMargin[depth / ONE_PLY])
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{
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Value ralpha = alpha - Value((depth != ONE_PLY) * RazorMargin[depth / ONE_PLY]);
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Value ralpha = alpha - (depth >= 2 * ONE_PLY) * RazorMargin[depth / ONE_PLY];
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Value v = qsearch<NonPV>(pos, ss, ralpha, ralpha+1);
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if (depth == ONE_PLY || v <= ralpha)
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if (depth < 2 * ONE_PLY || v <= ralpha)
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return v;
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}
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@ -1148,7 +1148,6 @@ moves_loop: // When in check, search starts from here
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Value qsearch(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth) {
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constexpr bool PvNode = NT == PV;
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const bool inCheck = bool(pos.checkers());
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assert(alpha >= -VALUE_INFINITE && alpha < beta && beta <= VALUE_INFINITE);
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assert(PvNode || (alpha == beta - 1));
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@ -1162,7 +1161,7 @@ moves_loop: // When in check, search starts from here
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Move ttMove, move, bestMove;
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Depth ttDepth;
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Value bestValue, value, ttValue, futilityValue, futilityBase, oldAlpha;
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bool ttHit, givesCheck, evasionPrunable;
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bool ttHit, inCheck, givesCheck, evasionPrunable;
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int moveCount;
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if (PvNode)
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@ -1174,6 +1173,7 @@ moves_loop: // When in check, search starts from here
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(ss+1)->ply = ss->ply + 1;
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ss->currentMove = bestMove = MOVE_NONE;
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inCheck = pos.checkers();
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moveCount = 0;
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// Check for an immediate draw or maximum ply reached
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@ -28,8 +28,8 @@
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#include "position.h"
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#include "search.h"
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#include "thread.h"
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#include "tt.h"
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#include "timeman.h"
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#include "tt.h"
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#include "uci.h"
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#include "syzygy/tbprobe.h"
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