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Improve comments about DEPTH constants
Also "fix" movepicker to allow depths between CHECKS and NO_CHECKS, which makes them easier to tweak (not that they get tweaked hardly ever) (This was more beneficial when there was a third stage to DEPTH_QS, but it's still an improvement now) closes https://github.com/official-stockfish/Stockfish/pull/5205 No functional change
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5 changed files with 43 additions and 26 deletions
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@ -361,8 +361,8 @@ top:
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if (select<Next>([]() { return true; }))
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return *(cur - 1);
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// If we did not find any move and we do not try checks, we have finished
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if (depth != DEPTH_QS_CHECKS)
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// If we found no move and the depth is too low to try checks, then we have finished
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if (depth <= DEPTH_QS_NORMAL)
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return Move::none();
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++stage;
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@ -733,7 +733,7 @@ Value Search::Worker::search(
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ss->staticEval = eval = to_corrected_static_eval(unadjustedStaticEval, *thisThread, pos);
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// Static evaluation is saved as it was before adjustment by correction history
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tte->save(posKey, VALUE_NONE, ss->ttPv, BOUND_NONE, DEPTH_NONE, Move::none(),
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tte->save(posKey, VALUE_NONE, ss->ttPv, BOUND_NONE, DEPTH_UNSEARCHED, Move::none(),
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unadjustedStaticEval, tt.generation());
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}
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@ -1387,8 +1387,11 @@ moves_loop: // When in check, search starts here
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}
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// Quiescence search function, which is called by the main search
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// function with zero depth, or recursively with further decreasing depth per call.
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// Quiescence search function, which is called by the main search function with zero depth, or
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// recursively with further decreasing depth per call. With depth <= 0, we "should" be using
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// static eval only, but tactical moves may confuse the static eval. To fight this horizon effect,
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// we implement this qsearch of tactical moves only.
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// See https://www.chessprogramming.org/Horizon_Effect and https://www.chessprogramming.org/Quiescence_Search
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// (~155 Elo)
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template<NodeType nodeType>
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Value Search::Worker::qsearch(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth) {
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@ -1446,8 +1449,10 @@ Value Search::Worker::qsearch(Position& pos, Stack* ss, Value alpha, Value beta,
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assert(0 <= ss->ply && ss->ply < MAX_PLY);
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// Decide the replacement and cutoff priority of the qsearch TT entries
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ttDepth = ss->inCheck || depth >= DEPTH_QS_CHECKS ? DEPTH_QS_CHECKS : DEPTH_QS_NO_CHECKS;
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// Note that unlike regular search, which stores literal depth, in QS we only store the
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// current movegen stage. If in check, we search all evasions and thus store
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// DEPTH_QS_CHECKS. (Evasions may be quiet, and _CHECKS includes quiets.)
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ttDepth = ss->inCheck || depth >= DEPTH_QS_CHECKS ? DEPTH_QS_CHECKS : DEPTH_QS_NORMAL;
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// Step 3. Transposition table lookup
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posKey = pos.key();
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@ -1499,8 +1504,8 @@ Value Search::Worker::qsearch(Position& pos, Stack* ss, Value alpha, Value beta,
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if (std::abs(bestValue) < VALUE_TB_WIN_IN_MAX_PLY && !PvNode)
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bestValue = (3 * bestValue + beta) / 4;
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if (!ss->ttHit)
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tte->save(posKey, value_to_tt(bestValue, ss->ply), false, BOUND_LOWER, DEPTH_NONE,
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Move::none(), unadjustedStaticEval, tt.generation());
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tte->save(posKey, value_to_tt(bestValue, ss->ply), false, BOUND_LOWER,
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DEPTH_UNSEARCHED, Move::none(), unadjustedStaticEval, tt.generation());
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return bestValue;
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}
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@ -1514,16 +1519,16 @@ Value Search::Worker::qsearch(Position& pos, Stack* ss, Value alpha, Value beta,
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const PieceToHistory* contHist[] = {(ss - 1)->continuationHistory,
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(ss - 2)->continuationHistory};
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// Initialize a MovePicker object for the current position, and prepare
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// to search the moves. Because the depth is <= 0 here, only captures,
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// queen promotions, and other checks (only if depth >= DEPTH_QS_CHECKS)
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// will be generated.
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// Initialize a MovePicker object for the current position, and prepare to search the moves.
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// We presently use two stages of qs movegen, first captures+checks, then captures only.
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// (When in check, we simply search all evasions.)
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// (Presently, having the checks stage is worth only 1 Elo, and may be removable in the near future,
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// which would result in only a single stage of QS movegen.)
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Square prevSq = ((ss - 1)->currentMove).is_ok() ? ((ss - 1)->currentMove).to_sq() : SQ_NONE;
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MovePicker mp(pos, ttMove, depth, &thisThread->mainHistory, &thisThread->captureHistory,
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contHist, &thisThread->pawnHistory);
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// Step 5. Loop through all pseudo-legal moves until no moves remain
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// or a beta cutoff occurs.
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// Step 5. Loop through all pseudo-legal moves until no moves remain or a beta cutoff occurs.
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while ((move = mp.next_move()) != Move::none())
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{
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assert(move.is_ok());
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12
src/tt.cpp
12
src/tt.cpp
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@ -30,6 +30,10 @@
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namespace Stockfish {
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// DEPTH_ENTRY_OFFSET exists because 1) we use `bool(depth8)` as the occupancy check, but
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// 2) we need to store negative depths for QS. (`depth8` is the only field with "spare bits":
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// we sacrifice the ability to store depths greater than 1<<8 less the offset, as asserted below.)
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// Populates the TTEntry with a new node's data, possibly
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// overwriting an old position. The update is not atomic and can be racy.
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void TTEntry::save(
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@ -40,14 +44,14 @@ void TTEntry::save(
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move16 = m;
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// Overwrite less valuable entries (cheapest checks first)
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if (b == BOUND_EXACT || uint16_t(k) != key16 || d - DEPTH_OFFSET + 2 * pv > depth8 - 4
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if (b == BOUND_EXACT || uint16_t(k) != key16 || d - DEPTH_ENTRY_OFFSET + 2 * pv > depth8 - 4
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|| relative_age(generation8))
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{
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assert(d > DEPTH_OFFSET);
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assert(d < 256 + DEPTH_OFFSET);
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assert(d > DEPTH_ENTRY_OFFSET);
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assert(d < 256 + DEPTH_ENTRY_OFFSET);
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key16 = uint16_t(k);
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depth8 = uint8_t(d - DEPTH_OFFSET);
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depth8 = uint8_t(d - DEPTH_ENTRY_OFFSET);
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genBound8 = uint8_t(generation8 | uint8_t(pv) << 2 | b);
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value16 = int16_t(v);
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eval16 = int16_t(ev);
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5
src/tt.h
5
src/tt.h
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@ -37,12 +37,15 @@ namespace Stockfish {
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// move 16 bit
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// value 16 bit
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// eval value 16 bit
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//
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// These fields are in the same order as accessed by TT::probe(), since memory is fastest sequentially.
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// Equally, the store order in save() matches this order.
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struct TTEntry {
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Move move() const { return Move(move16); }
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Value value() const { return Value(value16); }
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Value eval() const { return Value(eval16); }
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Depth depth() const { return Depth(depth8 + DEPTH_OFFSET); }
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Depth depth() const { return Depth(depth8 + DEPTH_ENTRY_OFFSET); }
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bool is_pv() const { return bool(genBound8 & 0x4); }
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Bound bound() const { return Bound(genBound8 & 0x3); }
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void save(Key k, Value v, bool pv, Bound b, Depth d, Move m, Value ev, uint8_t generation8);
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15
src/types.h
15
src/types.h
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@ -187,12 +187,17 @@ constexpr Value PieceValue[PIECE_NB] = {
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using Depth = int;
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enum : int {
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// The following DEPTH_ constants are used for TT entries and QS movegen stages. In regular search,
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// TT depth is literal: the search depth (effort) used to make the corresponding TT value.
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// In qsearch, however, TT entries only store the current QS movegen stage (which should thus compare
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// lower than any regular search depth).
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DEPTH_QS_CHECKS = 0,
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DEPTH_QS_NO_CHECKS = -1,
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DEPTH_NONE = -6,
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DEPTH_OFFSET = -7 // value used only for TT entry occupancy check
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DEPTH_QS_NORMAL = -1,
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// For TT entries where no searching at all was done (whether regular or qsearch) we use
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// _UNSEARCHED, which should thus compare lower than any QS or regular depth. _ENTRY_OFFSET is used
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// only for the TT entry occupancy check (see tt.cpp), and should thus be lower than _UNSEARCHED.
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DEPTH_UNSEARCHED = -6,
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DEPTH_ENTRY_OFFSET = -7
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};
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// clang-format off
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