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Extend ShelterWeakness array by dimension isKingFile
Use different penalties for weaknesses in the pawn shelter depending on whether it is on the king's file or not. STC LLR: 2.96 (-2.94,2.94) [0.00,5.00] Total: 71617 W: 13471 L: 13034 D: 45112 LTC LLR: 2.95 (-2.94,2.94) [0.00,5.00] Total: 48708 W: 6463 L: 6187 D: 36058 Bench: 5322108
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1 changed files with 17 additions and 13 deletions
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@ -49,32 +49,36 @@ namespace {
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S(17, 16), S(33, 32), S(0, 0), S(0, 0)
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};
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// Weakness of our pawn shelter in front of the king by [distance from edge][rank].
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// Weakness of our pawn shelter in front of the king by [isKingFile][distance from edge][rank].
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// RANK_1 = 0 is used for files where we have no pawns or our pawn is behind our king.
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const Value ShelterWeakness[][RANK_NB] = {
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{ V(100), V(20), V(10), V(46), V(82), V( 86), V( 98) },
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{ V(116), V( 4), V(28), V(87), V(94), V(108), V(104) },
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{ V(109), V( 1), V(59), V(87), V(62), V( 91), V(116) },
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{ V( 75), V(12), V(43), V(59), V(90), V( 84), V(112) }
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const Value ShelterWeakness[][int(FILE_NB) / 2][RANK_NB] = {
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{ { V( 97), V(17), V( 9), V(44), V( 84), V( 87), V( 99) }, // Not On King file
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{ V(106), V( 6), V(33), V(86), V( 87), V(104), V(112) },
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{ V(101), V( 2), V(65), V(98), V( 58), V( 89), V(115) },
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{ V( 73), V( 7), V(54), V(73), V( 84), V( 83), V(111) } },
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{ { V(104), V(20), V( 6), V(27), V( 86), V( 93), V( 82) }, // On King file
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{ V(123), V( 9), V(34), V(96), V(112), V( 88), V( 75) },
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{ V(120), V(25), V(65), V(91), V( 66), V( 78), V(117) },
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{ V( 81), V( 2), V(47), V(63), V( 94), V( 93), V(104) } }
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};
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// Danger of enemy pawns moving toward our king by [type][distance from edge][rank].
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// For the unopposed and unblocked cases, RANK_1 = 0 is used when opponent has no pawn
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// on the given file, or their pawn is behind our king.
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// For the unopposed and unblocked cases, RANK_1 = 0 is used when opponent has
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// no pawn on the given file, or their pawn is behind our king.
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const Value StormDanger[][4][RANK_NB] = {
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{ { V( 0), V(-290), V(-274), V(57), V(41) }, //BlockedByKing
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{ { V( 0), V(-290), V(-274), V(57), V(41) }, // BlockedByKing
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{ V( 0), V( 60), V( 144), V(39), V(13) },
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{ V( 0), V( 65), V( 141), V(41), V(34) },
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{ V( 0), V( 53), V( 127), V(56), V(14) } },
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{ { V( 4), V( 73), V( 132), V(46), V(31) }, //Unopposed
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{ { V( 4), V( 73), V( 132), V(46), V(31) }, // Unopposed
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{ V( 1), V( 64), V( 143), V(26), V(13) },
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{ V( 1), V( 47), V( 110), V(44), V(24) },
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{ V( 0), V( 72), V( 127), V(50), V(31) } },
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{ { V( 0), V( 0), V( 79), V(23), V( 1) }, //BlockedByPawn
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{ { V( 0), V( 0), V( 79), V(23), V( 1) }, // BlockedByPawn
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{ V( 0), V( 0), V( 148), V(27), V( 2) },
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{ V( 0), V( 0), V( 161), V(16), V( 1) },
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{ V( 0), V( 0), V( 171), V(22), V(15) } },
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{ { V(22), V( 45), V( 104), V(62), V( 6) }, //Unblocked
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{ { V(22), V( 45), V( 104), V(62), V( 6) }, // Unblocked
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{ V(31), V( 30), V( 99), V(39), V(19) },
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{ V(23), V( 29), V( 96), V(41), V(15) },
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{ V(21), V( 23), V( 116), V(41), V(15) } }
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@ -259,7 +263,7 @@ Value Entry::shelter_storm(const Position& pos, Square ksq) {
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Rank rkThem = b ? relative_rank(Us, frontmost_sq(Them, b)) : RANK_1;
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int d = std::min(f, FILE_H - f);
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safety -= ShelterWeakness[d][rkUs]
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safety -= ShelterWeakness[f == file_of(ksq)][d][rkUs]
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+ StormDanger
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[f == file_of(ksq) && rkThem == relative_rank(Us, ksq) + 1 ? BlockedByKing :
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rkUs == RANK_1 ? Unopposed :
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