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Extend ShelterWeakness array by dimension isKingFile

Use different penalties for weaknesses in the pawn shelter
depending on whether it is on the king's file or not.

STC
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 71617 W: 13471 L: 13034 D: 45112

LTC
LLR: 2.95 (-2.94,2.94) [0.00,5.00]
Total: 48708 W: 6463 L: 6187 D: 36058

Bench: 5322108
This commit is contained in:
ianfab 2017-09-06 08:12:32 +02:00 committed by Marco Costalba
parent 3ac47c84d3
commit ed8286eb1b

View file

@ -49,18 +49,22 @@ namespace {
S(17, 16), S(33, 32), S(0, 0), S(0, 0) S(17, 16), S(33, 32), S(0, 0), S(0, 0)
}; };
// Weakness of our pawn shelter in front of the king by [distance from edge][rank]. // Weakness of our pawn shelter in front of the king by [isKingFile][distance from edge][rank].
// RANK_1 = 0 is used for files where we have no pawns or our pawn is behind our king. // RANK_1 = 0 is used for files where we have no pawns or our pawn is behind our king.
const Value ShelterWeakness[][RANK_NB] = { const Value ShelterWeakness[][int(FILE_NB) / 2][RANK_NB] = {
{ V(100), V(20), V(10), V(46), V(82), V( 86), V( 98) }, { { V( 97), V(17), V( 9), V(44), V( 84), V( 87), V( 99) }, // Not On King file
{ V(116), V( 4), V(28), V(87), V(94), V(108), V(104) }, { V(106), V( 6), V(33), V(86), V( 87), V(104), V(112) },
{ V(109), V( 1), V(59), V(87), V(62), V( 91), V(116) }, { V(101), V( 2), V(65), V(98), V( 58), V( 89), V(115) },
{ V( 75), V(12), V(43), V(59), V(90), V( 84), V(112) } { V( 73), V( 7), V(54), V(73), V( 84), V( 83), V(111) } },
{ { V(104), V(20), V( 6), V(27), V( 86), V( 93), V( 82) }, // On King file
{ V(123), V( 9), V(34), V(96), V(112), V( 88), V( 75) },
{ V(120), V(25), V(65), V(91), V( 66), V( 78), V(117) },
{ V( 81), V( 2), V(47), V(63), V( 94), V( 93), V(104) } }
}; };
// Danger of enemy pawns moving toward our king by [type][distance from edge][rank]. // Danger of enemy pawns moving toward our king by [type][distance from edge][rank].
// For the unopposed and unblocked cases, RANK_1 = 0 is used when opponent has no pawn // For the unopposed and unblocked cases, RANK_1 = 0 is used when opponent has
// on the given file, or their pawn is behind our king. // no pawn on the given file, or their pawn is behind our king.
const Value StormDanger[][4][RANK_NB] = { const Value StormDanger[][4][RANK_NB] = {
{ { V( 0), V(-290), V(-274), V(57), V(41) }, // BlockedByKing { { V( 0), V(-290), V(-274), V(57), V(41) }, // BlockedByKing
{ V( 0), V( 60), V( 144), V(39), V(13) }, { V( 0), V( 60), V( 144), V(39), V(13) },
@ -259,7 +263,7 @@ Value Entry::shelter_storm(const Position& pos, Square ksq) {
Rank rkThem = b ? relative_rank(Us, frontmost_sq(Them, b)) : RANK_1; Rank rkThem = b ? relative_rank(Us, frontmost_sq(Them, b)) : RANK_1;
int d = std::min(f, FILE_H - f); int d = std::min(f, FILE_H - f);
safety -= ShelterWeakness[d][rkUs] safety -= ShelterWeakness[f == file_of(ksq)][d][rkUs]
+ StormDanger + StormDanger
[f == file_of(ksq) && rkThem == relative_rank(Us, ksq) + 1 ? BlockedByKing : [f == file_of(ksq) && rkThem == relative_rank(Us, ksq) + 1 ? BlockedByKing :
rkUs == RANK_1 ? Unopposed : rkUs == RANK_1 ? Unopposed :