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Account for double pawn push in evaluate_unstoppable_pawns()
One of the most nitpicking patches I have ever seen. Of course almost no functional change, but added just becasue we are very pedantic ;-) Spotted by Marek Kwiatkowski Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@ -914,6 +914,7 @@ namespace {
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Square s = pop_1st_bit(&b);
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Square queeningSquare = relative_square(c, make_square(square_file(s), RANK_8));
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int d = square_distance(s, queeningSquare)
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- (relative_rank(c, s) == RANK_2) // Double pawn push
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- square_distance(pos.king_square(opposite_color(c)), queeningSquare)
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+ int(c != pos.side_to_move());
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