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Micro-optimise dangerous condition
Since all ENPASSANT moves are now considered dangerous, this change of order should give a slight speedup. Also simplify futilityValue formula. No functional change.
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1 changed files with 5 additions and 5 deletions
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@ -807,8 +807,8 @@ moves_loop: // When in check and at SpNode search starts from here
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captureOrPromotion = pos.capture_or_promotion(move);
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captureOrPromotion = pos.capture_or_promotion(move);
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givesCheck = pos.gives_check(move, ci);
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givesCheck = pos.gives_check(move, ci);
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dangerous = givesCheck
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dangerous = givesCheck
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|| pos.advanced_pawn_push(move)
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|| type_of(move) != NORMAL
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|| type_of(move) == CASTLING;
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|| pos.advanced_pawn_push(move);
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// Step 12. Extend checks
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// Step 12. Extend checks
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if (givesCheck && pos.see_sign(move) >= 0)
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if (givesCheck && pos.see_sign(move) >= 0)
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@ -1210,9 +1210,9 @@ moves_loop: // When in check and at SpNode search starts from here
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&& futilityBase > -VALUE_KNOWN_WIN
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&& futilityBase > -VALUE_KNOWN_WIN
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&& !pos.advanced_pawn_push(move))
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&& !pos.advanced_pawn_push(move))
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{
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{
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futilityValue = futilityBase
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assert(type_of(move) != ENPASSANT); // Due to !pos.advanced_pawn_push
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+ PieceValue[EG][pos.piece_on(to_sq(move))]
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+ (type_of(move) == ENPASSANT ? PawnValueEg : VALUE_ZERO);
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futilityValue = futilityBase + PieceValue[EG][pos.piece_on(to_sq(move))];
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if (futilityValue < beta)
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if (futilityValue < beta)
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{
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{
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