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https://github.com/sockspls/badfish
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Revert _BitScanForward64 support
It shows almost no improvment and adds a good bunch of complexity. So remove for now. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
parent
d63ff85a43
commit
f1591447cf
2 changed files with 50 additions and 98 deletions
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@ -66,7 +66,6 @@ inline bool cpu_has_popcnt() {
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}
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#define POPCNT_INTRINSIC(x) __popcnt64(x)
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#define BITSCAN_INTRINSIC(idx, x) _BitScanForward64(idx, x)
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#elif defined(__INTEL_COMPILER) && (defined(__x86_64) || defined(_M_X64)) // Intel compiler
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@ -80,14 +79,12 @@ inline bool cpu_has_popcnt() {
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}
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#define POPCNT_INTRINSIC(x) _mm_popcnt_u64(x)
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#define BITSCAN_INTRINSIC(idx, x) _BitScanForward64(idx, x)
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#else // Safe fallback for unsupported compilers
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inline bool cpu_has_popcnt() { return false; }
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#define POPCNT_INTRINSIC(x) count_1s(x)
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#define BITSCAN_INTRINSIC(idx, x) count_1s(x) // dummy
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#endif
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@ -168,27 +165,6 @@ inline int count_1s_max_15(Bitboard b) {
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}
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/// pop_1st_bit() finds and clears the least significant nonzero bit in a
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/// nonzero bitboard. If template parameter is true an intrinsic is called,
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/// otherwise we fallback on a software implementation.
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template<bool UseIntrinsic>
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inline Square pop_1st_bit(Bitboard *b) {
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return pop_1st_bit(b);
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}
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template<>
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inline Square pop_1st_bit<true>(Bitboard *b) {
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unsigned long idx;
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Bitboard bb = *b;
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BITSCAN_INTRINSIC(&idx, bb);
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*b &= (bb - 1);
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return Square(idx);
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}
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// Global variable initialized at startup that is set to true if
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// CPU on which application runs supports POPCNT intrinsic. Unless
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// DISABLE_POPCNT_SUPPORT is defined.
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122
src/movegen.cpp
122
src/movegen.cpp
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@ -29,7 +29,7 @@
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// Simple macro to wrap a very common while loop, no facny, no flexibility,
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// hardcoded list name 'mlist' and from square 'from'.
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#define SERIALIZE_MOVES(b, bsf) while (b) (*mlist++).move = make_move(from, pop_1st_bit<bsf>(&b))
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#define SERIALIZE_MOVES(b) while (b) (*mlist++).move = make_move(from, pop_1st_bit(&b))
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////
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//// Local definitions
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@ -83,22 +83,22 @@ namespace {
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}
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// Template generate_piece_checks() with specializations
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template<PieceType, bool HasBSF>
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template<PieceType>
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MoveStack* generate_piece_checks(const Position&, MoveStack*, Color, Bitboard, Square);
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template<>
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inline MoveStack* generate_piece_checks<PAWN, false>(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) {
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inline MoveStack* generate_piece_checks<PAWN>(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) {
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return (us == WHITE ? generate_pawn_checks<WHITE>(p, dc, ksq, m)
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: generate_pawn_checks<BLACK>(p, dc, ksq, m));
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}
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// Template generate_piece_moves() with specializations and overloads
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template<PieceType, bool HasBSF>
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template<PieceType>
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MoveStack* generate_piece_moves(const Position&, MoveStack*, Color us, Bitboard);
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template<>
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MoveStack* generate_piece_moves<KING, false>(const Position&, MoveStack*, Color, Bitboard);
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MoveStack* generate_piece_moves<KING>(const Position&, MoveStack*, Color, Bitboard);
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template<PieceType Piece, MoveType Type>
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inline MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us) {
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@ -113,11 +113,11 @@ namespace {
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: generate_pawn_noncaptures<BLACK>(p, m));
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}
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template<PieceType, bool HasBSF>
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template<PieceType>
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MoveStack* generate_piece_moves(const Position&, MoveStack*, Color us, Bitboard, Bitboard);
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template<>
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inline MoveStack* generate_piece_moves<PAWN, false>(const Position& p, MoveStack* m,
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inline MoveStack* generate_piece_moves<PAWN>(const Position& p, MoveStack* m,
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Color us, Bitboard t, Bitboard pnd) {
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return (us == WHITE ? generate_pawn_blocking_evasions<WHITE>(p, pnd, t, m)
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@ -133,7 +133,7 @@ namespace {
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/// generate_captures generates() all pseudo-legal captures and queen
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/// promotions. The return value is the number of moves generated.
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template<bool HasBSF>
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int generate_captures(const Position& pos, MoveStack* mlist) {
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assert(pos.is_ok());
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@ -143,25 +143,19 @@ int generate_captures(const Position& pos, MoveStack* mlist) {
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Bitboard target = pos.pieces_of_color(opposite_color(us));
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MoveStack* mlist_start = mlist;
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mlist = generate_piece_moves<QUEEN, HasBSF>(pos, mlist, us, target);
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mlist = generate_piece_moves<ROOK, HasBSF>(pos, mlist, us, target);
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mlist = generate_piece_moves<BISHOP, HasBSF>(pos, mlist, us, target);
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mlist = generate_piece_moves<KNIGHT, HasBSF>(pos, mlist, us, target);
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mlist = generate_piece_moves<QUEEN>(pos, mlist, us, target);
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mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
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mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
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mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
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mlist = generate_piece_moves<PAWN, CAPTURE>(pos, mlist, us);
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mlist = generate_piece_moves<KING, false>(pos, mlist, us, target);
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mlist = generate_piece_moves<KING>(pos, mlist, us, target);
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return int(mlist - mlist_start);
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}
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int generate_captures(const Position& pos, MoveStack* mlist) {
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return CpuHasPOPCNT ? generate_captures<true>(pos, mlist)
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: generate_captures<false>(pos, mlist);
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}
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/// generate_noncaptures() generates all pseudo-legal non-captures and
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/// underpromotions. The return value is the number of moves generated.
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template<bool HasBSF>
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int generate_noncaptures(const Position& pos, MoveStack* mlist) {
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assert(pos.is_ok());
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@ -172,26 +166,20 @@ int generate_noncaptures(const Position& pos, MoveStack* mlist) {
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MoveStack* mlist_start = mlist;
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mlist = generate_piece_moves<PAWN, NON_CAPTURE>(pos, mlist, us);
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mlist = generate_piece_moves<KNIGHT, HasBSF>(pos, mlist, us, target);
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mlist = generate_piece_moves<BISHOP, HasBSF>(pos, mlist, us, target);
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mlist = generate_piece_moves<ROOK, HasBSF>(pos, mlist, us, target);
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mlist = generate_piece_moves<QUEEN, HasBSF>(pos, mlist, us, target);
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mlist = generate_piece_moves<KING, false>(pos, mlist, us, target);
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mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
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mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
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mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
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mlist = generate_piece_moves<QUEEN>(pos, mlist, us, target);
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mlist = generate_piece_moves<KING>(pos, mlist, us, target);
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mlist = generate_castle_moves<KING_SIDE>(pos, mlist);
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mlist = generate_castle_moves<QUEEN_SIDE>(pos, mlist);
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return int(mlist - mlist_start);
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}
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int generate_noncaptures(const Position& pos, MoveStack* mlist) {
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return CpuHasPOPCNT ? generate_noncaptures<true>(pos, mlist)
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: generate_noncaptures<false>(pos, mlist);
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}
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/// generate_non_capture_checks() generates all pseudo-legal non-capturing,
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/// non-promoting checks. It returns the number of generated moves.
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template<bool HasBSF>
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int generate_non_capture_checks(const Position& pos, MoveStack* mlist, Bitboard dc) {
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assert(pos.is_ok());
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@ -204,12 +192,12 @@ int generate_non_capture_checks(const Position& pos, MoveStack* mlist, Bitboard
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assert(pos.piece_on(ksq) == piece_of_color_and_type(opposite_color(us), KING));
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// Pieces moves
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mlist = generate_piece_checks<PAWN, false>(pos, mlist, us, dc, ksq);
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mlist = generate_piece_checks<KNIGHT, HasBSF>(pos, mlist, us, dc, ksq);
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mlist = generate_piece_checks<BISHOP, HasBSF>(pos, mlist, us, dc, ksq);
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mlist = generate_piece_checks<ROOK, HasBSF>(pos, mlist, us, dc, ksq);
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mlist = generate_piece_checks<QUEEN, HasBSF>(pos, mlist, us, dc, ksq);
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mlist = generate_piece_checks<KING, false>(pos, mlist, us, dc, ksq);
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mlist = generate_piece_checks<PAWN>(pos, mlist, us, dc, ksq);
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mlist = generate_piece_checks<KNIGHT>(pos, mlist, us, dc, ksq);
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mlist = generate_piece_checks<BISHOP>(pos, mlist, us, dc, ksq);
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mlist = generate_piece_checks<ROOK>(pos, mlist, us, dc, ksq);
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mlist = generate_piece_checks<QUEEN>(pos, mlist, us, dc, ksq);
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mlist = generate_piece_checks<KING>(pos, mlist, us, dc, ksq);
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// Castling moves that give check. Very rare but nice to have!
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if ( pos.can_castle_queenside(us)
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@ -225,17 +213,11 @@ int generate_non_capture_checks(const Position& pos, MoveStack* mlist, Bitboard
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return int(mlist - mlist_start);
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}
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int generate_non_capture_checks(const Position& pos, MoveStack* mlist, Bitboard dc) {
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return CpuHasPOPCNT ? generate_non_capture_checks<true>(pos, mlist, dc)
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: generate_non_capture_checks<false>(pos, mlist, dc);
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}
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/// generate_evasions() generates all check evasions when the side to move is
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/// in check. Unlike the other move generation functions, this one generates
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/// only legal moves. It returns the number of generated moves.
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template<bool HasBSF>
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int generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned) {
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assert(pos.is_ok());
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@ -262,14 +244,14 @@ int generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned) {
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Bitboard b = checkers & (pos.queens() | pos.bishops());
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while (b)
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{
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from = pop_1st_bit<HasBSF>(&b);
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from = pop_1st_bit(&b);
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checkersAttacks |= bishop_attacks_bb(from, b_noKing);
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}
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b = checkers & (pos.queens() | pos.rooks());
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while (b)
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{
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from = pop_1st_bit<HasBSF>(&b);
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from = pop_1st_bit(&b);
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checkersAttacks |= rook_attacks_bb(from, b_noKing);
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}
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@ -277,7 +259,7 @@ int generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned) {
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Bitboard b1 = pos.piece_attacks<KING>(ksq) & ~pos.pieces_of_color(us) & ~checkersAttacks;
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while (b1)
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{
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to = pop_1st_bit<HasBSF>(&b1);
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to = pop_1st_bit(&b1);
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// Note that we can use square_is_attacked() only because we
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// have already removed slider checkers.
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if (!pos.square_is_attacked(to, them))
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@ -299,7 +281,7 @@ int generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned) {
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b1 = pos.pawn_attacks(them, checksq) & pos.pawns(us) & ~pinned;
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while (b1)
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{
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from = pop_1st_bit<HasBSF>(&b1);
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from = pop_1st_bit(&b1);
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if (relative_rank(us, checksq) == RANK_8)
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{
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(*mlist++).move = make_promotion_move(from, checksq, QUEEN);
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@ -317,7 +299,7 @@ int generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned) {
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while (b1)
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{
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from = pop_1st_bit<HasBSF>(&b1);
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from = pop_1st_bit(&b1);
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(*mlist++).move = make_move(from, checksq);
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}
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@ -331,11 +313,11 @@ int generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned) {
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if (blockSquares != EmptyBoardBB)
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{
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mlist = generate_piece_moves<PAWN, false>(pos, mlist, us, blockSquares, pinned);
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mlist = generate_piece_moves<KNIGHT, HasBSF>(pos, mlist, us, blockSquares, pinned);
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mlist = generate_piece_moves<BISHOP, HasBSF>(pos, mlist, us, blockSquares, pinned);
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mlist = generate_piece_moves<ROOK, HasBSF>(pos, mlist, us, blockSquares, pinned);
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mlist = generate_piece_moves<QUEEN, HasBSF>(pos, mlist, us, blockSquares, pinned);
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mlist = generate_piece_moves<PAWN>(pos, mlist, us, blockSquares, pinned);
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mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, blockSquares, pinned);
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mlist = generate_piece_moves<BISHOP>(pos, mlist, us, blockSquares, pinned);
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mlist = generate_piece_moves<ROOK>(pos, mlist, us, blockSquares, pinned);
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mlist = generate_piece_moves<QUEEN>(pos, mlist, us, blockSquares, pinned);
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}
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}
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@ -357,7 +339,7 @@ int generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned) {
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b1 &= ~pinned;
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while (b1)
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{
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from = pop_1st_bit<HasBSF>(&b1);
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from = pop_1st_bit(&b1);
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// Move is always legal because checking pawn is not a discovered
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// check candidate and our capturing pawn has been already tested
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// against pinned pieces.
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return int(mlist - mlist_start);
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}
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int generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned) {
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return CpuHasPOPCNT ? generate_evasions<true>(pos, mlist, pinned)
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: generate_evasions<false>(pos, mlist, pinned);
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}
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/// generate_legal_moves() computes a complete list of legal moves in the
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/// current position. This function is not very fast, and should be used
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@ -590,7 +566,7 @@ bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) {
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namespace {
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template<PieceType Piece, bool HasBSF>
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template<PieceType Piece>
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MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
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Square from;
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@ -600,12 +576,12 @@ namespace {
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{
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from = pos.piece_list(us, Piece, i);
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b = pos.piece_attacks<Piece>(from) & target;
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SERIALIZE_MOVES(b, HasBSF);
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SERIALIZE_MOVES(b);
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}
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return mlist;
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}
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template<PieceType Piece, bool HasBSF>
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template<PieceType Piece>
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MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist,
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Color us, Bitboard target, Bitboard pinned) {
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Square from;
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@ -618,19 +594,19 @@ namespace {
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continue;
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b = pos.piece_attacks<Piece>(from) & target;
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SERIALIZE_MOVES(b, HasBSF);
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SERIALIZE_MOVES(b);
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}
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return mlist;
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}
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template<>
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MoveStack* generate_piece_moves<KING, false>(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
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MoveStack* generate_piece_moves<KING>(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
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Bitboard b;
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Square from = pos.king_square(us);
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b = pos.piece_attacks<KING>(from) & target;
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SERIALIZE_MOVES(b, false);
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SERIALIZE_MOVES(b);
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return mlist;
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}
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@ -840,7 +816,7 @@ namespace {
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return mlist;
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}
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template<PieceType Piece, bool HasBSF>
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template<PieceType Piece>
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MoveStack* generate_piece_checks(const Position& pos, MoveStack* mlist, Color us,
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Bitboard dc, Square ksq) {
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@ -850,12 +826,12 @@ namespace {
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Bitboard b = target & dc;
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while (b)
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{
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Square from = pop_1st_bit<HasBSF>(&b);
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Square from = pop_1st_bit(&b);
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Bitboard bb = pos.piece_attacks<Piece>(from) & pos.empty_squares();
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if (Piece == KING)
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bb &= ~QueenPseudoAttacks[ksq];
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SERIALIZE_MOVES(bb, HasBSF);
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SERIALIZE_MOVES(bb);
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}
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// Direct checks
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@ -868,14 +844,14 @@ namespace {
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while (b)
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{
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Square from = pop_1st_bit<HasBSF>(&b);
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Square from = pop_1st_bit(&b);
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if ( (Piece == QUEEN && !(QueenPseudoAttacks[from] & checkSqs))
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|| (Piece == ROOK && !(RookPseudoAttacks[from] & checkSqs))
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|| (Piece == BISHOP && !(BishopPseudoAttacks[from] & checkSqs)))
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continue;
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Bitboard bb = pos.piece_attacks<Piece>(from) & checkSqs;
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SERIALIZE_MOVES(bb, HasBSF);
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SERIALIZE_MOVES(bb);
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}
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}
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return mlist;
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