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Another attempt at fixing Chess960
Keep the isChess960 flag inside Position so that is copied with the Position, but esplicitly highlight the fact that a FEN string has not enough information to detect Chess960 in general case. To do this add a boolean argument isChess960 to from_fen() function so to self document this shortcoming of FEN notation. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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parent
2bb555025f
commit
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6 changed files with 13 additions and 16 deletions
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@ -125,7 +125,7 @@ void benchmark(int argc, char* argv[]) {
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{
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Move moves[1] = { MOVE_NONE };
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int dummy[2] = { 0, 0 };
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Position pos(*it, 0);
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Position pos(*it, false, 0);
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cerr << "\nBench position: " << cnt << '/' << positions.size() << endl << endl;
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if (valType == "perft")
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{
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@ -562,7 +562,7 @@ namespace {
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}
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// Special extra evaluation for bishops
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if (Piece == BISHOP)
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if (Piece == BISHOP && pos.is_chess960())
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{
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// An important Chess960 pattern: A cornered bishop blocked by
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// a friendly pawn diagonally in front of it is a very serious
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@ -407,7 +407,7 @@ Key EndgameFunctions::buildKey(const string& keyCode) {
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}
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fen += char(8 - keyCode.length() + '0');
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fen += "/8/8/8/8/8/8/8 w - -";
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return Position(fen, 0).get_material_key();
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return Position(fen, false, 0).get_material_key();
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}
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const string EndgameFunctions::swapColors(const string& keyCode) {
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@ -152,9 +152,9 @@ Position::Position(const Position& pos, int th) {
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nodes = 0;
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}
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Position::Position(const string& fen, int th) {
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Position::Position(const string& fen, bool isChess960, int th) {
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from_fen(fen);
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from_fen(fen, isChess960);
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threadID = th;
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}
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@ -175,7 +175,7 @@ void Position::detach() {
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/// string. This function is not very robust - make sure that input FENs are
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/// correct (this is assumed to be the responsibility of the GUI).
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void Position::from_fen(const string& fen) {
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void Position::from_fen(const string& fen, bool c960) {
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/*
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A FEN string defines a particular position using only the ASCII character set.
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@ -274,10 +274,7 @@ void Position::from_fen(const string& fen) {
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castleRightsMask[make_square(initialQRFile, RANK_1)] ^= WHITE_OOO;
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castleRightsMask[make_square(initialQRFile, RANK_8)] ^= BLACK_OOO;
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isChess960 = initialKFile != FILE_E
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|| initialQRFile != FILE_A
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|| initialKRFile != FILE_H;
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isChess960 = c960;
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find_checkers();
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st->key = compute_key();
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@ -134,10 +134,10 @@ public:
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// Constructors
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Position(const Position& pos, int threadID);
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Position(const std::string& fen, int threadID);
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Position(const std::string& fen, bool isChess960, int threadID);
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// Text input/output
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void from_fen(const std::string& fen);
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void from_fen(const std::string& fen, bool isChess960);
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const std::string to_fen() const;
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void print(Move m = MOVE_NONE) const;
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@ -63,7 +63,7 @@ namespace {
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bool execute_uci_command(const string& cmd) {
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static Position pos(StartPositionFEN, 0); // The root position
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static Position pos(StartPositionFEN, false, 0); // The root position
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UCIParser up(cmd);
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string token;
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@ -84,7 +84,7 @@ bool execute_uci_command(const string& cmd) {
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cout << "uciok" << endl;
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}
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else if (token == "ucinewgame")
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pos.from_fen(StartPositionFEN);
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pos.from_fen(StartPositionFEN, false);
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else if (token == "isready")
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cout << "readyok" << endl;
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@ -147,7 +147,7 @@ namespace {
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if (token == "startpos")
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{
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pos.from_fen(StartPositionFEN);
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pos.from_fen(StartPositionFEN, false);
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if (!(up >> token))
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return;
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}
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@ -159,7 +159,7 @@ namespace {
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fen += token;
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fen += ' ';
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}
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pos.from_fen(fen);
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pos.from_fen(fen, Options["UCI_Chess960"].value<bool>());
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}
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if (token != "moves")
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