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Remove duplicated enum Phase definition

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2011-06-29 17:40:33 +01:00
parent fb2fdb21d3
commit f25582d4b8
4 changed files with 37 additions and 45 deletions

View file

@ -27,6 +27,13 @@
const int MaterialTableSize = 8192; const int MaterialTableSize = 8192;
/// Game phase
enum Phase {
PHASE_ENDGAME = 0,
PHASE_MIDGAME = 128
};
/// MaterialInfo is a class which contains various information about a /// MaterialInfo is a class which contains various information about a
/// material configuration. It contains a material balance evaluation, /// material configuration. It contains a material balance evaluation,
/// a function pointer to a special endgame evaluation function (which in /// a function pointer to a special endgame evaluation function (which in

View file

@ -42,7 +42,7 @@ Key Position::zobCastle[16];
Key Position::zobSideToMove; Key Position::zobSideToMove;
Key Position::zobExclusion; Key Position::zobExclusion;
Score Position::PieceSquareTable[16][64]; Score Position::pieceSquareTable[16][64];
// Material values arrays, indexed by Piece // Material values arrays, indexed by Piece
const Value PieceValueMidgame[17] = { const Value PieceValueMidgame[17] = {
@ -1750,11 +1750,11 @@ void Position::init() {
for (Square s = SQ_A1; s <= SQ_H8; s++) for (Square s = SQ_A1; s <= SQ_H8; s++)
for (Piece p = WP; p <= WK; p++) for (Piece p = WP; p <= WK; p++)
PieceSquareTable[p][s] = make_score(MgPST[p][s], EgPST[p][s]); pieceSquareTable[p][s] = make_score(MgPST[p][s], EgPST[p][s]);
for (Square s = SQ_A1; s <= SQ_H8; s++) for (Square s = SQ_A1; s <= SQ_H8; s++)
for (Piece p = BP; p <= BK; p++) for (Piece p = BP; p <= BK; p++)
PieceSquareTable[p][s] = -PieceSquareTable[p-8][flip_square(s)]; pieceSquareTable[p][s] = -pieceSquareTable[p-8][flip_square(s)];
} }

View file

@ -31,10 +31,9 @@
/// move counter for every non-reversible move). /// move counter for every non-reversible move).
const int MaxGameLength = 220; const int MaxGameLength = 220;
class Position;
/// struct checkInfo is initialized at c'tor time and keeps /// The checkInfo struct is initialized at c'tor time and keeps info used
/// info used to detect if a move gives check. /// to detect if a move gives check.
struct CheckInfo { struct CheckInfo {
@ -45,28 +44,12 @@ struct CheckInfo {
Bitboard checkSq[8]; Bitboard checkSq[8];
}; };
/// Castle rights, encoded as bit fields
enum CastleRight {
CASTLES_NONE = 0,
WHITE_OO = 1,
BLACK_OO = 2,
WHITE_OOO = 4,
BLACK_OOO = 8,
ALL_CASTLES = 15
};
/// Game phase
enum Phase {
PHASE_ENDGAME = 0,
PHASE_MIDGAME = 128
};
/// The StateInfo struct stores information we need to restore a Position /// The StateInfo struct stores information we need to restore a Position
/// object to its previous state when we retract a move. Whenever a move /// object to its previous state when we retract a move. Whenever a move
/// is made on the board (by calling Position::do_move), an StateInfo object /// is made on the board (by calling Position::do_move), an StateInfo object
/// must be passed as a parameter. /// must be passed as a parameter.
class Position;
struct StateInfo { struct StateInfo {
Key pawnKey, materialKey; Key pawnKey, materialKey;
@ -110,12 +93,6 @@ class Position {
Position(const Position& pos); Position(const Position& pos);
public: public:
enum GamePhase {
MidGame,
EndGame
};
// Constructors
Position(const Position& pos, int threadID); Position(const Position& pos, int threadID);
Position(const std::string& fen, bool isChess960, int threadID); Position(const std::string& fen, bool isChess960, int threadID);
@ -124,9 +101,6 @@ public:
const std::string to_fen() const; const std::string to_fen() const;
void print(Move m = MOVE_NONE) const; void print(Move m = MOVE_NONE) const;
// Copying
void flip();
// The piece on a given square // The piece on a given square
Piece piece_on(Square s) const; Piece piece_on(Square s) const;
bool square_is_empty(Square s) const; bool square_is_empty(Square s) const;
@ -234,6 +208,7 @@ public:
// Position consistency check, for debugging // Position consistency check, for debugging
bool is_ok(int* failedStep = NULL) const; bool is_ok(int* failedStep = NULL) const;
void flip();
// Global initialization // Global initialization
static void init(); static void init();
@ -267,23 +242,24 @@ private:
Value compute_non_pawn_material(Color c) const; Value compute_non_pawn_material(Color c) const;
// Board // Board
Piece board[64]; Piece board[64]; // [square]
// Bitboards // Bitboards
Bitboard byTypeBB[8], byColorBB[2]; Bitboard byTypeBB[8]; // [pieceType]
Bitboard byColorBB[2]; // [color]
// Piece counts // Piece counts
int pieceCount[2][8]; // [color][pieceType] int pieceCount[2][8]; // [color][pieceType]
// Piece lists // Piece lists
Square pieceList[2][8][16]; // [color][pieceType][index] Square pieceList[2][8][16]; // [color][pieceType][index]
int index[64]; // [square] int index[64]; // [square]
// Other info // Other info
Color sideToMove; Color sideToMove;
Key history[MaxGameLength]; Key history[MaxGameLength];
int castleRightsMask[64]; int castleRightsMask[64]; // [square]
Square castleRookSquare[16]; // [CastleRights] Square castleRookSquare[16]; // [castleRight]
StateInfo startState; StateInfo startState;
bool chess960; bool chess960;
int fullMoves; int fullMoves;
@ -292,11 +268,11 @@ private:
StateInfo* st; StateInfo* st;
// Static variables // Static variables
static Key zobrist[2][8][64]; static Score pieceSquareTable[16][64]; // [piece][square]
static Key zobEp[64]; static Key zobrist[2][8][64]; // [color][pieceType][square]
static Key zobCastle[16]; static Key zobEp[64]; // [square]
static Key zobCastle[16]; // [castleRight]
static Key zobSideToMove; static Key zobSideToMove;
static Score PieceSquareTable[16][64];
static Key zobExclusion; static Key zobExclusion;
}; };
@ -430,11 +406,11 @@ inline Key Position::get_material_key() const {
} }
inline Score Position::pst(Piece p, Square s) const { inline Score Position::pst(Piece p, Square s) const {
return PieceSquareTable[p][s]; return pieceSquareTable[p][s];
} }
inline Score Position::pst_delta(Piece piece, Square from, Square to) const { inline Score Position::pst_delta(Piece piece, Square from, Square to) const {
return PieceSquareTable[piece][to] - PieceSquareTable[piece][from]; return pieceSquareTable[piece][to] - pieceSquareTable[piece][from];
} }
inline Score Position::value() const { inline Score Position::value() const {

View file

@ -252,6 +252,15 @@ enum ScaleFactor {
SCALE_FACTOR_NONE = 255 SCALE_FACTOR_NONE = 255
}; };
enum CastleRight {
CASTLES_NONE = 0,
WHITE_OO = 1,
BLACK_OO = 2,
WHITE_OOO = 4,
BLACK_OOO = 8,
ALL_CASTLES = 15
};
/// Score enum keeps a midgame and an endgame value in a single /// Score enum keeps a midgame and an endgame value in a single
/// integer (enum), first LSB 16 bits are used to store endgame /// integer (enum), first LSB 16 bits are used to store endgame