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Merge Stats tables
Use a recursive std::array with variadic template parameters to get rid of the last redundacy. The first template T parameter is the base type of the array, the W parameter is the weight applied to the bonuses when we update values with the << operator, the D parameter limits the range of updates (range is [-W * D, W * D]), and the last parameters (Size and Sizes) encode the dimensions of the array. This allows greater flexibility because we can now tweak the range [-W * D, W * D] for each table. Patch removes more lines than what adds and streamlines the Stats soup in movepick.h Closes PR#1422 and PR#1421 No functional change.
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94b3cdd908
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4 changed files with 65 additions and 76 deletions
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@ -127,7 +127,7 @@ void MovePicker::score() {
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for (auto& m : *this)
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if (Type == CAPTURES)
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m.value = PieceValue[MG][pos.piece_on(to_sq(m))]
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+ Value((*captureHistory)[pos.moved_piece(m)][to_sq(m)][type_of(pos.piece_on(to_sq(m)))]);
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+ (*captureHistory)[pos.moved_piece(m)][to_sq(m)][type_of(pos.piece_on(to_sq(m)))];
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else if (Type == QUIETS)
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m.value = (*mainHistory)[pos.side_to_move()][from_to(m)]
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113
src/movepick.h
113
src/movepick.h
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@ -23,44 +23,33 @@
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#include <array>
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#include <limits>
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#include <type_traits>
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#include "movegen.h"
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#include "position.h"
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#include "types.h"
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/// StatBoards is a generic 2-dimensional array used to store various statistics
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template<int Size1, int Size2, typename T = int16_t>
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struct StatBoards : public std::array<std::array<T, Size2>, Size1> {
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/// StatsEntry stores the stat table value. It is usually a number but could
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/// be a move or even a nested history. We use a class instead of naked value
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/// to directly call history update operator<<() on the entry so to use stats
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/// tables at caller sites as simple multi-dim arrays.
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template<typename T, int W, int D>
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class StatsEntry {
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void fill(const T& v) {
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T* p = &(*this)[0][0];
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std::fill(p, p + sizeof(*this) / sizeof(*p), v);
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}
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static const bool IsInt = std::is_integral<T>::value;
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typedef typename std::conditional<IsInt, int, T>::type TT;
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void update(T& entry, int bonus, const int D) {
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T entry;
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assert(abs(bonus) <= D); // Ensure range is [-32 * D, 32 * D]
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assert(abs(32 * D) < (std::numeric_limits<T>::max)()); // Ensure we don't overflow
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public:
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T* get() { return &entry; }
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void operator=(const T& v) { entry = v; }
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operator TT() const { return entry; }
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entry += bonus * 32 - entry * abs(bonus) / D;
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assert(abs(entry) <= 32 * D);
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}
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};
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/// StatCubes is a generic 3-dimensional array used to store various statistics
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template<int Size1, int Size2, int Size3, typename T = int16_t>
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struct StatCubes : public std::array<std::array<std::array<T, Size3>, Size2>, Size1> {
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void fill(const T& v) {
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T* p = &(*this)[0][0][0];
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std::fill(p, p + sizeof(*this) / sizeof(*p), v);
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}
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void update(T& entry, int bonus, const int D, const int W) {
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void operator<<(int bonus) {
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assert(abs(bonus) <= D); // Ensure range is [-W * D, W * D]
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assert(abs(W * D) < (std::numeric_limits<T>::max)()); // Ensure we don't overflow
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assert(abs(W * D) < std::numeric_limits<T>::max()); // Ensure we don't overflow
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entry += bonus * W - entry * abs(bonus) / D;
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@ -68,50 +57,50 @@ struct StatCubes : public std::array<std::array<std::array<T, Size3>, Size2>, Si
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}
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};
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/// ButterflyBoards are 2 tables (one for each color) indexed by the move's from
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/// and to squares, see chessprogramming.wikispaces.com/Butterfly+Boards
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typedef StatBoards<COLOR_NB, int(SQUARE_NB) * int(SQUARE_NB)> ButterflyBoards;
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/// Stats is a generic N-dimensional array used to store various statistics.
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/// The first template T parameter is the base type of the array, the W parameter
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/// is the weight applied to the bonuses when we update values with the << operator,
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/// the D parameter limits the range of updates (range is [-W * D, W * D]), and
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/// the last parameters (Size and Sizes) encode the dimensions of the array.
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template <typename T, int W, int D, int Size, int... Sizes>
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struct Stats : public std::array<Stats<T, W, D, Sizes...>, Size>
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{
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T* get() { return this->at(0).get(); }
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/// PieceToBoards are addressed by a move's [piece][to] information
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typedef StatBoards<PIECE_NB, SQUARE_NB> PieceToBoards;
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void fill(const T& v) {
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T* p = get();
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std::fill(p, p + sizeof(*this) / sizeof(*p), v);
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}
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};
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/// CapturePieceToBoards are addressed by a move's [piece][to][captured piece type] information
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typedef StatCubes<PIECE_NB, SQUARE_NB, PIECE_TYPE_NB> CapturePieceToBoards;
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template <typename T, int W, int D, int Size>
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struct Stats<T, W, D, Size> : public std::array<StatsEntry<T, W, D>, Size> {
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T* get() { return this->at(0).get(); }
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};
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/// Different tables use different W/D parameter, name them to ease readibility
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enum StatsParams { W2 = 2, W32 = 32, D324 = 324, D936 = 936, NOT_USED = 0 };
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/// ButterflyHistory records how often quiet moves have been successful or
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/// unsuccessful during the current search, and is used for reduction and move
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/// ordering decisions. It uses ButterflyBoards as backing store.
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struct ButterflyHistory : public ButterflyBoards {
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void update(Color c, Move m, int bonus) {
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StatBoards::update((*this)[c][from_to(m)], bonus, 324);
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}
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};
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/// PieceToHistory is like ButterflyHistory, but is based on PieceToBoards
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struct PieceToHistory : public PieceToBoards {
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void update(Piece pc, Square to, int bonus) {
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StatBoards::update((*this)[pc][to], bonus, 936);
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}
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};
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/// CapturePieceToHistory is like PieceToHistory, but is based on CapturePieceToBoards
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struct CapturePieceToHistory : public CapturePieceToBoards {
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void update(Piece pc, Square to, PieceType captured, int bonus) {
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StatCubes::update((*this)[pc][to][captured], bonus, 324, 2);
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}
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};
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/// ordering decisions. It uses 2 tables (one for each color) indexed by
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/// the move's from and to squares, see chessprogramming.wikispaces.com/Butterfly+Boards
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typedef Stats<int16_t, W32, D324, COLOR_NB, int(SQUARE_NB) * int(SQUARE_NB)> ButterflyHistory;
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/// CounterMoveHistory stores counter moves indexed by [piece][to] of the previous
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/// move, see chessprogramming.wikispaces.com/Countermove+Heuristic
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typedef StatBoards<PIECE_NB, SQUARE_NB, Move> CounterMoveHistory;
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typedef Stats<Move, NOT_USED, NOT_USED, PIECE_NB, SQUARE_NB> CounterMoveHistory;
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/// ContinuationHistory is the history of a given pair of moves, usually the
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/// current one given a previous one. History table is based on PieceToBoards
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/// instead of ButterflyBoards.
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typedef StatBoards<PIECE_NB, SQUARE_NB, PieceToHistory> ContinuationHistory;
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/// CapturePieceToHistory is addressed by a move's [piece][to][captured piece type]
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typedef Stats<int16_t, W2, D324, PIECE_NB, SQUARE_NB, PIECE_TYPE_NB> CapturePieceToHistory;
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/// PieceToHistory is like ButterflyHistory but is addressed by a move's [piece][to]
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typedef Stats<int16_t, W32, D936, PIECE_NB, SQUARE_NB> PieceToHistory;
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/// ContinuationHistory is the combined history of a given pair of moves, usually
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/// the current one given a previous one. The nested history table is based on
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/// PieceToHistory instead of ButterflyBoards.
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typedef Stats<PieceToHistory, W32, NOT_USED, PIECE_NB, SQUARE_NB> ContinuationHistory;
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/// MovePicker class is used to pick one pseudo legal move at a time from the
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@ -289,7 +289,7 @@ void Thread::search() {
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std::memset(ss-4, 0, 7 * sizeof(Stack));
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for (int i = 4; i > 0; i--)
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(ss-i)->contHistory = &this->contHistory[NO_PIECE][0]; // Use as sentinel
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(ss-i)->contHistory = this->contHistory[NO_PIECE][0].get(); // Use as sentinel
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bestValue = delta = alpha = -VALUE_INFINITE;
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beta = VALUE_INFINITE;
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@ -550,7 +550,7 @@ namespace {
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(ss+1)->ply = ss->ply + 1;
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ss->currentMove = (ss+1)->excludedMove = bestMove = MOVE_NONE;
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ss->contHistory = &thisThread->contHistory[NO_PIECE][0];
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ss->contHistory = thisThread->contHistory[NO_PIECE][0].get();
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(ss+2)->killers[0] = (ss+2)->killers[1] = MOVE_NONE;
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Square prevSq = to_sq((ss-1)->currentMove);
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@ -595,7 +595,7 @@ namespace {
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else if (!pos.capture_or_promotion(ttMove))
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{
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int penalty = -stat_bonus(depth);
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thisThread->mainHistory.update(pos.side_to_move(), ttMove, penalty);
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thisThread->mainHistory[pos.side_to_move()][from_to(ttMove)] << penalty;
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update_continuation_histories(ss, pos.moved_piece(ttMove), to_sq(ttMove), penalty);
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}
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}
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@ -715,7 +715,7 @@ namespace {
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Depth R = ((823 + 67 * depth / ONE_PLY) / 256 + std::min((eval - beta) / PawnValueMg, 3)) * ONE_PLY;
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ss->currentMove = MOVE_NULL;
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ss->contHistory = &thisThread->contHistory[NO_PIECE][0];
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ss->contHistory = thisThread->contHistory[NO_PIECE][0].get();
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pos.do_null_move(st);
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Value nullValue = depth-R < ONE_PLY ? -qsearch<NonPV, false>(pos, ss+1, -beta, -beta+1)
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@ -762,7 +762,7 @@ namespace {
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if (pos.legal(move))
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{
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ss->currentMove = move;
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ss->contHistory = &thisThread->contHistory[pos.moved_piece(move)][to_sq(move)];
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ss->contHistory = thisThread->contHistory[pos.moved_piece(move)][to_sq(move)].get();
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assert(depth >= 5 * ONE_PLY);
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// Update the current move (this must be done after singular extension search)
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ss->currentMove = move;
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ss->contHistory = &thisThread->contHistory[movedPiece][to_sq(move)];
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ss->contHistory = thisThread->contHistory[movedPiece][to_sq(move)].get();
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// Step 15. Make the move
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pos.do_move(move, st, givesCheck);
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for (int i : {1, 2, 4})
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if (is_ok((ss-i)->currentMove))
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(ss-i)->contHistory->update(pc, to, bonus);
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(*(ss-i)->contHistory)[pc][to] << bonus;
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}
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@ -1413,14 +1413,14 @@ moves_loop: // When in check, search starts from here
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CapturePieceToHistory& captureHistory = pos.this_thread()->captureHistory;
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Piece moved_piece = pos.moved_piece(move);
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PieceType captured = type_of(pos.piece_on(to_sq(move)));
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captureHistory.update(moved_piece, to_sq(move), captured, bonus);
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captureHistory[moved_piece][to_sq(move)][captured] << bonus;
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// Decrease all the other played capture moves
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for (int i = 0; i < captureCnt; ++i)
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{
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moved_piece = pos.moved_piece(captures[i]);
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captured = type_of(pos.piece_on(to_sq(captures[i])));
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captureHistory.update(moved_piece, to_sq(captures[i]), captured, -bonus);
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captureHistory[moved_piece][to_sq(captures[i])][captured] << -bonus;
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}
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}
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Color us = pos.side_to_move();
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Thread* thisThread = pos.this_thread();
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thisThread->mainHistory.update(us, move, bonus);
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thisThread->mainHistory[us][from_to(move)] << bonus;
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update_continuation_histories(ss, pos.moved_piece(move), to_sq(move), bonus);
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if (is_ok((ss-1)->currentMove))
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// Decrease all the other played quiet moves
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for (int i = 0; i < quietsCnt; ++i)
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{
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thisThread->mainHistory.update(us, quiets[i], -bonus);
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thisThread->mainHistory[us][from_to(quiets[i])] << -bonus;
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update_continuation_histories(ss, pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
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}
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}
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@ -62,9 +62,9 @@ void Thread::clear() {
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for (auto& to : contHistory)
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for (auto& h : to)
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h.fill(0);
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h.get()->fill(0);
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contHistory[NO_PIECE][0].fill(Search::CounterMovePruneThreshold - 1);
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contHistory[NO_PIECE][0].get()->fill(Search::CounterMovePruneThreshold - 1);
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}
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/// Thread::start_searching() wakes up the thread that will start the search
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