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Rename pawn_rank() in relative_rank()
It is more clear, at last for me. Also cleanup evaluate_rook() and evaluate_queen() No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
parent
3263ee8557
commit
f56af8e84d
8 changed files with 82 additions and 79 deletions
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@ -464,7 +464,7 @@ ScaleFactor KBPKScalingFunction::apply(const Position &pos) {
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// If the defending king has distance 1 to the promotion square or
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// If the defending king has distance 1 to the promotion square or
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// is placed somewhere in front of the pawn, it's a draw.
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// is placed somewhere in front of the pawn, it's a draw.
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if(square_distance(kingSq, queeningSq) <= 1 ||
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if(square_distance(kingSq, queeningSq) <= 1 ||
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pawn_rank(strongerSide, kingSq) >= rank)
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relative_rank(strongerSide, kingSq) >= rank)
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return ScaleFactor(0);
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return ScaleFactor(0);
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}
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}
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}
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}
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@ -485,8 +485,8 @@ ScaleFactor KQKRPScalingFunction::apply(const Position &pos) {
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assert(pos.pawn_count(weakerSide) >= 1);
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assert(pos.pawn_count(weakerSide) >= 1);
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Square kingSq = pos.king_square(weakerSide);
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Square kingSq = pos.king_square(weakerSide);
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if(pawn_rank(weakerSide, kingSq) <= RANK_2 &&
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if(relative_rank(weakerSide, kingSq) <= RANK_2 &&
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pawn_rank(weakerSide, pos.king_square(strongerSide)) >= RANK_4 &&
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relative_rank(weakerSide, pos.king_square(strongerSide)) >= RANK_4 &&
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(pos.rooks(weakerSide) & relative_rank_bb(weakerSide, RANK_3)) &&
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(pos.rooks(weakerSide) & relative_rank_bb(weakerSide, RANK_3)) &&
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(pos.pawns(weakerSide) & relative_rank_bb(weakerSide, RANK_2)) &&
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(pos.pawns(weakerSide) & relative_rank_bb(weakerSide, RANK_2)) &&
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(pos.king_attacks(kingSq) & pos.pawns(weakerSide))) {
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(pos.king_attacks(kingSq) & pos.pawns(weakerSide))) {
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@ -626,10 +626,10 @@ ScaleFactor KRPPKRPScalingFunction::apply(const Position &pos) {
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pos.pawn_is_passed(strongerSide, wpsq2))
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pos.pawn_is_passed(strongerSide, wpsq2))
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return SCALE_FACTOR_NONE;
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return SCALE_FACTOR_NONE;
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Rank r = Max(pawn_rank(strongerSide, wpsq1), pawn_rank(strongerSide, wpsq2));
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Rank r = Max(relative_rank(strongerSide, wpsq1), relative_rank(strongerSide, wpsq2));
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if(file_distance(bksq, wpsq1) <= 1 && file_distance(bksq, wpsq2) <= 1
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if(file_distance(bksq, wpsq1) <= 1 && file_distance(bksq, wpsq2) <= 1
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&& pawn_rank(strongerSide, bksq) > r) {
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&& relative_rank(strongerSide, bksq) > r) {
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switch(r) {
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switch(r) {
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case RANK_2: return ScaleFactor(10);
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case RANK_2: return ScaleFactor(10);
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@ -707,9 +707,9 @@ ScaleFactor KBPKBScalingFunction::apply(const Position &pos) {
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// Case 1: Defending king blocks the pawn, and cannot be driven away.
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// Case 1: Defending king blocks the pawn, and cannot be driven away.
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if(square_file(weakerKingSq) == square_file(pawnSq)
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if(square_file(weakerKingSq) == square_file(pawnSq)
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&& pawn_rank(strongerSide, pawnSq) < pawn_rank(strongerSide, weakerKingSq)
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&& relative_rank(strongerSide, pawnSq) < relative_rank(strongerSide, weakerKingSq)
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&& (square_color(weakerKingSq) != square_color(strongerBishopSq)
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&& (square_color(weakerKingSq) != square_color(strongerBishopSq)
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|| pawn_rank(strongerSide, weakerKingSq) <= RANK_6))
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|| relative_rank(strongerSide, weakerKingSq) <= RANK_6))
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return ScaleFactor(0);
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return ScaleFactor(0);
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// Case 2: Opposite colored bishops.
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// Case 2: Opposite colored bishops.
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@ -725,7 +725,7 @@ ScaleFactor KBPKBScalingFunction::apply(const Position &pos) {
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// These rules are probably not perfect, but in practice they work
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// These rules are probably not perfect, but in practice they work
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// reasonably well.
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// reasonably well.
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if(pawn_rank(strongerSide, pawnSq) <= RANK_5)
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if(relative_rank(strongerSide, pawnSq) <= RANK_5)
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return ScaleFactor(0);
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return ScaleFactor(0);
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else {
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else {
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Bitboard ray =
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Bitboard ray =
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@ -759,9 +759,9 @@ ScaleFactor KBPKNScalingFunction::apply(const Position &pos) {
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Square weakerKingSq = pos.king_square(weakerSide);
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Square weakerKingSq = pos.king_square(weakerSide);
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if(square_file(weakerKingSq) == square_file(pawnSq)
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if(square_file(weakerKingSq) == square_file(pawnSq)
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&& pawn_rank(strongerSide, pawnSq) < pawn_rank(strongerSide, weakerKingSq)
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&& relative_rank(strongerSide, pawnSq) < relative_rank(strongerSide, weakerKingSq)
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&& (square_color(weakerKingSq) != square_color(strongerBishopSq)
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&& (square_color(weakerKingSq) != square_color(strongerBishopSq)
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|| pawn_rank(strongerSide, weakerKingSq) <= RANK_6))
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|| relative_rank(strongerSide, weakerKingSq) <= RANK_6))
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return ScaleFactor(0);
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return ScaleFactor(0);
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return SCALE_FACTOR_NONE;
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return SCALE_FACTOR_NONE;
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117
src/evaluate.cpp
117
src/evaluate.cpp
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@ -650,28 +650,6 @@ namespace {
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void evaluate_rook(const Position &p, Square s, Color us, EvalInfo &ei) {
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void evaluate_rook(const Position &p, Square s, Color us, EvalInfo &ei) {
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Color them = opposite_color(us);
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// Open and half-open files:
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File f = square_file(s);
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if(ei.pi->file_is_half_open(us, f)) {
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if(ei.pi->file_is_half_open(them, f)) {
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ei.mgValue += Sign[us] * RookOpenFileBonus;
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ei.egValue += Sign[us] * RookOpenFileBonus;
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}
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else {
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ei.mgValue += Sign[us] * RookHalfOpenFileBonus;
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ei.egValue += Sign[us] * RookHalfOpenFileBonus;
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}
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}
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// Rook on 7th rank:
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if(pawn_rank(us, s) == RANK_7 &&
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pawn_rank(us, p.king_square(them)) == RANK_8) {
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ei.mgValue += Sign[us] * MidgameRookOn7thBonus;
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ei.egValue += Sign[us] * EndgameRookOn7thBonus;
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}
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//Bitboard b = p.rook_attacks(s);
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//Bitboard b = p.rook_attacks(s);
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Bitboard b = rook_attacks_bb(s, p.occupied_squares() & ~p.rooks_and_queens(us));
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Bitboard b = rook_attacks_bb(s, p.occupied_squares() & ~p.rooks_and_queens(us));
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ei.attackedBy[us][ROOK] |= b;
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ei.attackedBy[us][ROOK] |= b;
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@ -680,31 +658,55 @@ namespace {
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int mob = evaluate_common(p, b, us, ei, RookAttackWeight, MidgameRookMobilityBonus,
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int mob = evaluate_common(p, b, us, ei, RookAttackWeight, MidgameRookMobilityBonus,
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EndgameRookMobilityBonus);
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EndgameRookMobilityBonus);
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// Penalize rooks which are trapped inside a king which has lost the
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// Rook on 7th rank
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// right to castle:
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Color them = opposite_color(us);
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if(mob <= 6 && !ei.pi->file_is_half_open(us, f)) {
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if ( relative_rank(us, s) == RANK_7
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&& relative_rank(us, p.king_square(them)) == RANK_8)
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{
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ei.mgValue += Sign[us] * MidgameRookOn7thBonus;
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ei.egValue += Sign[us] * EndgameRookOn7thBonus;
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}
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// Open and half-open files
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File f = square_file(s);
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if (ei.pi->file_is_half_open(us, f))
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{
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if (ei.pi->file_is_half_open(them, f))
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{
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ei.mgValue += Sign[us] * RookOpenFileBonus;
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ei.egValue += Sign[us] * RookOpenFileBonus;
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}
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else
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{
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ei.mgValue += Sign[us] * RookHalfOpenFileBonus;
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ei.egValue += Sign[us] * RookHalfOpenFileBonus;
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}
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}
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// Penalize rooks which are trapped inside a king. Penalize more if
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// king has lost right to castle
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if (mob > 6 || ei.pi->file_is_half_open(us, f))
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return;
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Square ksq = p.king_square(us);
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Square ksq = p.king_square(us);
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if(square_file(ksq) >= FILE_E && square_file(s) > square_file(ksq) &&
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if ( square_file(ksq) >= FILE_E
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(pawn_rank(us, ksq) == RANK_1 || square_rank(ksq) == square_rank(s))) {
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&& square_file(s) > square_file(ksq)
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// Is there a half-open file between the king and the edge of the
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&& (relative_rank(us, ksq) == RANK_1 || square_rank(ksq) == square_rank(s)))
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// board?
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{
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if(!(ei.pi->has_open_file_to_right(us, square_file(ksq)))) {
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// Is there a half-open file between the king and the edge of the board?
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ei.mgValue -= p.can_castle(us)?
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if (!ei.pi->has_open_file_to_right(us, square_file(ksq)))
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Sign[us] * ((TrappedRookPenalty - mob * 16) / 2) :
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ei.mgValue -= p.can_castle(us)? Sign[us] * ((TrappedRookPenalty - mob * 16) / 2)
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Sign[us] * (TrappedRookPenalty - mob * 16);
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: Sign[us] * (TrappedRookPenalty - mob * 16);
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}
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}
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else if(square_file(ksq) <= FILE_D && square_file(s) < square_file(ksq)
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&& (pawn_rank(us, ksq) == RANK_1 ||
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square_rank(ksq) == square_rank(s))) {
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// Is there a half-open file between the king and the edge of the
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// board?
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if(!(ei.pi->has_open_file_to_left(us, square_file(ksq)))) {
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ei.mgValue -= p.can_castle(us)?
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Sign[us] * ((TrappedRookPenalty - mob * 16) / 2) :
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Sign[us] * (TrappedRookPenalty - mob * 16);
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}
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}
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}
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else if ( square_file(ksq) <= FILE_D
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&& square_file(s) < square_file(ksq)
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&& (relative_rank(us, ksq) == RANK_1 || square_rank(ksq) == square_rank(s)))
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{
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// Is there a half-open file between the king and the edge of the board?
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if (!ei.pi->has_open_file_to_left(us, square_file(ksq)))
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ei.mgValue -= p.can_castle(us)? Sign[us] * ((TrappedRookPenalty - mob * 16) / 2)
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: Sign[us] * (TrappedRookPenalty - mob * 16);
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}
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}
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}
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}
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@ -714,21 +716,22 @@ namespace {
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void evaluate_queen(const Position &p, Square s, Color us, EvalInfo &ei) {
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void evaluate_queen(const Position &p, Square s, Color us, EvalInfo &ei) {
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Color them = opposite_color(us);
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// Queen on 7th rank:
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if(pawn_rank(us, s) == RANK_7 &&
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pawn_rank(us, p.king_square(them)) == RANK_8) {
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ei.mgValue += Sign[us] * MidgameQueenOn7thBonus;
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ei.egValue += Sign[us] * EndgameQueenOn7thBonus;
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}
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Bitboard b = p.queen_attacks(s);
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Bitboard b = p.queen_attacks(s);
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ei.attackedBy[us][QUEEN] |= b;
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ei.attackedBy[us][QUEEN] |= b;
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// King attack and mobility
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// King attack and mobility
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evaluate_common(p, b, us, ei, QueenAttackWeight, MidgameQueenMobilityBonus,
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evaluate_common(p, b, us, ei, QueenAttackWeight, MidgameQueenMobilityBonus,
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EndgameQueenMobilityBonus);
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EndgameQueenMobilityBonus);
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// Queen on 7th rank
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Color them = opposite_color(us);
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if ( relative_rank(us, s) == RANK_7
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&& relative_rank(us, p.king_square(them)) == RANK_8)
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{
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ei.mgValue += Sign[us] * MidgameQueenOn7thBonus;
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ei.egValue += Sign[us] * EndgameQueenOn7thBonus;
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}
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}
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}
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@ -740,7 +743,7 @@ namespace {
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int shelter = 0, sign = Sign[us];
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int shelter = 0, sign = Sign[us];
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// King shelter.
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// King shelter.
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if(pawn_rank(us, s) <= RANK_4) {
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if(relative_rank(us, s) <= RANK_4) {
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Bitboard pawns = p.pawns(us) & this_and_neighboring_files_bb(s);
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Bitboard pawns = p.pawns(us) & this_and_neighboring_files_bb(s);
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Rank r = square_rank(s);
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Rank r = square_rank(s);
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for(int i = 0; i < 3; i++)
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for(int i = 0; i < 3; i++)
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@ -912,7 +915,7 @@ namespace {
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assert(pos.piece_on(s) == pawn_of_color(us));
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assert(pos.piece_on(s) == pawn_of_color(us));
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assert(pos.pawn_is_passed(us, s));
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assert(pos.pawn_is_passed(us, s));
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int r = int(pawn_rank(us, s) - RANK_2);
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int r = int(relative_rank(us, s) - RANK_2);
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int tr = Max(0, r * (r-1));
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int tr = Max(0, r * (r-1));
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Square blockSq = s + pawn_push(us);
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Square blockSq = s + pawn_push(us);
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@ -977,7 +980,7 @@ namespace {
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+ ((us == pos.side_to_move())? 0 : 1);
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+ ((us == pos.side_to_move())? 0 : 1);
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if(d < 0) {
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if(d < 0) {
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int mtg = RANK_8 - pawn_rank(us, s);
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int mtg = RANK_8 - relative_rank(us, s);
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int blockerCount =
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int blockerCount =
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count_1s_max_15(squares_in_front_of(us,s)&pos.occupied_squares());
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count_1s_max_15(squares_in_front_of(us,s)&pos.occupied_squares());
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mtg += blockerCount;
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mtg += blockerCount;
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@ -81,9 +81,9 @@ Move move_from_string(const Position &pos, const std::string &str) {
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SquareDelta delta = (to > from)? DELTA_E : DELTA_W;
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SquareDelta delta = (to > from)? DELTA_E : DELTA_W;
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Square s;
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Square s;
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for(s = from + delta;
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for(s = from + delta;
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pawn_rank(us, s) == RANK_1 && pos.piece_on(s) != rook_of_color(us);
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relative_rank(us, s) == RANK_1 && pos.piece_on(s) != rook_of_color(us);
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s += delta);
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s += delta);
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if(pawn_rank(us, s) == RANK_1 && pos.piece_on(s) == rook_of_color(us))
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if(relative_rank(us, s) == RANK_1 && pos.piece_on(s) == rook_of_color(us))
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return make_castle_move(from, s);
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return make_castle_move(from, s);
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}
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}
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}
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}
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@ -391,7 +391,7 @@ int generate_evasions(const Position &pos, MoveStack *mlist) {
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b1 = pos.pawn_attacks(them, checksq) & pos.pawns(us) & ~pinned;
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b1 = pos.pawn_attacks(them, checksq) & pos.pawns(us) & ~pinned;
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while(b1) {
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while(b1) {
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from = pop_1st_bit(&b1);
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from = pop_1st_bit(&b1);
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if(pawn_rank(us, checksq) == RANK_8) {
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if(relative_rank(us, checksq) == RANK_8) {
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mlist[n++].move = make_promotion_move(from, checksq, QUEEN);
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mlist[n++].move = make_promotion_move(from, checksq, QUEEN);
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mlist[n++].move = make_promotion_move(from, checksq, ROOK);
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mlist[n++].move = make_promotion_move(from, checksq, ROOK);
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mlist[n++].move = make_promotion_move(from, checksq, BISHOP);
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mlist[n++].move = make_promotion_move(from, checksq, BISHOP);
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@ -364,8 +364,8 @@ PawnInfo *PawnInfoTable::get_pawn_info(const Position &pos) {
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ev += ChainEndgameBonus[f];
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ev += ChainEndgameBonus[f];
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}
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}
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if(candidate) {
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if(candidate) {
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mv += CandidateMidgameBonus[pawn_rank(us, s)];
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mv += CandidateMidgameBonus[relative_rank(us, s)];
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ev += CandidateEndgameBonus[pawn_rank(us, s)];
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ev += CandidateEndgameBonus[relative_rank(us, s)];
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}
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}
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mgValue[us] += mv;
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mgValue[us] += mv;
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@ -1053,7 +1053,7 @@ void Position::do_promotion_move(Move m, UndoInfo &u) {
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from = move_from(m);
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from = move_from(m);
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to = move_to(m);
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to = move_to(m);
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assert(pawn_rank(us, to) == RANK_8);
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assert(relative_rank(us, to) == RANK_8);
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assert(this->piece_on(from) == pawn_of_color(us));
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assert(this->piece_on(from) == pawn_of_color(us));
|
||||||
assert(this->color_of_piece_on(to) == them || this->square_is_empty(to));
|
assert(this->color_of_piece_on(to) == them || this->square_is_empty(to));
|
||||||
|
|
||||||
|
@ -1179,7 +1179,7 @@ void Position::do_ep_move(Move m) {
|
||||||
capsq = (us == WHITE)? (to - DELTA_N) : (to - DELTA_S);
|
capsq = (us == WHITE)? (to - DELTA_N) : (to - DELTA_S);
|
||||||
|
|
||||||
assert(to == epSquare);
|
assert(to == epSquare);
|
||||||
assert(pawn_rank(us, to) == RANK_6);
|
assert(relative_rank(us, to) == RANK_6);
|
||||||
assert(this->piece_on(to) == EMPTY);
|
assert(this->piece_on(to) == EMPTY);
|
||||||
assert(this->piece_on(from) == pawn_of_color(us));
|
assert(this->piece_on(from) == pawn_of_color(us));
|
||||||
assert(this->piece_on(capsq) == pawn_of_color(them));
|
assert(this->piece_on(capsq) == pawn_of_color(them));
|
||||||
|
@ -1418,7 +1418,7 @@ void Position::undo_promotion_move(Move m, const UndoInfo &u) {
|
||||||
from = move_from(m);
|
from = move_from(m);
|
||||||
to = move_to(m);
|
to = move_to(m);
|
||||||
|
|
||||||
assert(pawn_rank(us, to) == RANK_8);
|
assert(relative_rank(us, to) == RANK_8);
|
||||||
assert(this->piece_on(from) == EMPTY);
|
assert(this->piece_on(from) == EMPTY);
|
||||||
|
|
||||||
// Remove promoted piece:
|
// Remove promoted piece:
|
||||||
|
@ -1500,7 +1500,7 @@ void Position::undo_ep_move(Move m) {
|
||||||
capsq = (us == WHITE)? (to - DELTA_N) : (to - DELTA_S);
|
capsq = (us == WHITE)? (to - DELTA_N) : (to - DELTA_S);
|
||||||
|
|
||||||
assert(to == this->ep_square());
|
assert(to == this->ep_square());
|
||||||
assert(pawn_rank(us, to) == RANK_6);
|
assert(relative_rank(us, to) == RANK_6);
|
||||||
assert(this->piece_on(to) == pawn_of_color(us));
|
assert(this->piece_on(to) == pawn_of_color(us));
|
||||||
assert(this->piece_on(from) == EMPTY);
|
assert(this->piece_on(from) == EMPTY);
|
||||||
assert(this->piece_on(capsq) == EMPTY);
|
assert(this->piece_on(capsq) == EMPTY);
|
||||||
|
@ -2182,7 +2182,7 @@ bool Position::is_ok() const {
|
||||||
if(this->ep_square() != SQ_NONE) {
|
if(this->ep_square() != SQ_NONE) {
|
||||||
// The en passant square must be on rank 6, from the point of view of the
|
// The en passant square must be on rank 6, from the point of view of the
|
||||||
// side to move.
|
// side to move.
|
||||||
if(pawn_rank(this->side_to_move(), this->ep_square()) != RANK_6)
|
if(relative_rank(this->side_to_move(), this->ep_square()) != RANK_6)
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -718,7 +718,7 @@ inline bool Position::move_is_pawn_push_to_7th(Move m) const {
|
||||||
Color c = this->side_to_move();
|
Color c = this->side_to_move();
|
||||||
return
|
return
|
||||||
this->piece_on(move_from(m)) == pawn_of_color(c) &&
|
this->piece_on(move_from(m)) == pawn_of_color(c) &&
|
||||||
pawn_rank(c, move_to(m)) == RANK_7;
|
relative_rank(c, move_to(m)) == RANK_7;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool Position::move_is_passed_pawn_push(Move m) const {
|
inline bool Position::move_is_passed_pawn_push(Move m) const {
|
||||||
|
|
|
@ -129,7 +129,7 @@ inline Square relative_square(Color c, Square s) {
|
||||||
return Square(int(s) ^ (int(c) * FlipMask));
|
return Square(int(s) ^ (int(c) * FlipMask));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Rank pawn_rank(Color c, Square s) {
|
inline Rank relative_rank(Color c, Square s) {
|
||||||
return square_rank(relative_square(c, s));
|
return square_rank(relative_square(c, s));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Add table
Reference in a new issue