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Workaround gcc stack alignment bug
GCC uses SSE instructions to move data but in 32-bit gcc version used by abrok the stack is not 16-byte aligned due to a bug. This patch workaround teh bug by not using the stack to store KingFlank[] Fixes issue #721. No functional change.
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1 changed files with 14 additions and 13 deletions
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@ -481,6 +481,19 @@ namespace {
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// evaluate_threats() assigns bonuses according to the types of the attacking
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// evaluate_threats() assigns bonuses according to the types of the attacking
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// and the attacked pieces.
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// and the attacked pieces.
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const Bitboard WhiteCamp = Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB;
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const Bitboard BlackCamp = Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB;
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const Bitboard QueenSide = FileABB | FileBBB | FileCBB | FileDBB;
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const Bitboard CenterFiles = FileCBB | FileDBB | FileEBB | FileFBB;
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const Bitboard KingSide = FileEBB | FileFBB | FileGBB | FileHBB;
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const Bitboard KingFlank[COLOR_NB][FILE_NB] = {
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{ QueenSide & WhiteCamp, QueenSide & WhiteCamp, QueenSide & WhiteCamp, CenterFiles & WhiteCamp,
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CenterFiles & WhiteCamp, KingSide & WhiteCamp, KingSide & WhiteCamp, KingSide & WhiteCamp },
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{ QueenSide & BlackCamp, QueenSide & BlackCamp, QueenSide & BlackCamp, CenterFiles & BlackCamp,
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CenterFiles & BlackCamp, KingSide & BlackCamp, KingSide & BlackCamp, KingSide & BlackCamp },
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};
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template<Color Us, bool DoTrace>
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template<Color Us, bool DoTrace>
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Score evaluate_threats(const Position& pos, const EvalInfo& ei) {
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Score evaluate_threats(const Position& pos, const EvalInfo& ei) {
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@ -491,18 +504,6 @@ namespace {
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const Bitboard TRank2BB = (Us == WHITE ? Rank2BB : Rank7BB);
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const Bitboard TRank2BB = (Us == WHITE ? Rank2BB : Rank7BB);
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const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
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const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
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const Bitboard TheirCamp = (Us == WHITE ? Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB
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: Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB);
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const Bitboard QueenSide = TheirCamp & (FileABB | FileBBB | FileCBB | FileDBB);
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const Bitboard CenterFiles = TheirCamp & (FileCBB | FileDBB | FileEBB | FileFBB);
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const Bitboard KingSide = TheirCamp & (FileEBB | FileFBB | FileGBB | FileHBB);
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const Bitboard KingFlank[FILE_NB] = {
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QueenSide, QueenSide, QueenSide, CenterFiles,
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CenterFiles, KingSide, KingSide, KingSide
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};
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enum { Minor, Rook };
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enum { Minor, Rook };
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Bitboard b, weak, defended, safeThreats;
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Bitboard b, weak, defended, safeThreats;
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@ -571,7 +572,7 @@ namespace {
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score += ThreatByPawnPush * popcount(b);
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score += ThreatByPawnPush * popcount(b);
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// King tropism: firstly, find squares that we attack in the enemy king flank
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// King tropism: firstly, find squares that we attack in the enemy king flank
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b = ei.attackedBy[Us][ALL_PIECES] & KingFlank[file_of(pos.square<KING>(Them))];
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b = ei.attackedBy[Us][ALL_PIECES] & KingFlank[Us][file_of(pos.square<KING>(Them))];
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// Secondly, add to the bitboard the squares which we attack twice in that flank
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// Secondly, add to the bitboard the squares which we attack twice in that flank
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// but which are not protected by a enemy pawn. Note the trick to shift away the
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// but which are not protected by a enemy pawn. Note the trick to shift away the
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