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Workaround gcc stack alignment bug

GCC uses SSE instructions to move data but in 32-bit gcc version used
by abrok the stack is not 16-byte aligned due to a bug.

This patch workaround teh bug by not using the stack
to store KingFlank[]

Fixes issue #721.

No functional change.
This commit is contained in:
Lyudmil Antonov 2016-07-12 12:39:47 +03:00 committed by Marco Costalba
parent 82d02a3133
commit f619f1d38c

View file

@ -481,6 +481,19 @@ namespace {
// evaluate_threats() assigns bonuses according to the types of the attacking
// and the attacked pieces.
const Bitboard WhiteCamp = Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB;
const Bitboard BlackCamp = Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB;
const Bitboard QueenSide = FileABB | FileBBB | FileCBB | FileDBB;
const Bitboard CenterFiles = FileCBB | FileDBB | FileEBB | FileFBB;
const Bitboard KingSide = FileEBB | FileFBB | FileGBB | FileHBB;
const Bitboard KingFlank[COLOR_NB][FILE_NB] = {
{ QueenSide & WhiteCamp, QueenSide & WhiteCamp, QueenSide & WhiteCamp, CenterFiles & WhiteCamp,
CenterFiles & WhiteCamp, KingSide & WhiteCamp, KingSide & WhiteCamp, KingSide & WhiteCamp },
{ QueenSide & BlackCamp, QueenSide & BlackCamp, QueenSide & BlackCamp, CenterFiles & BlackCamp,
CenterFiles & BlackCamp, KingSide & BlackCamp, KingSide & BlackCamp, KingSide & BlackCamp },
};
template<Color Us, bool DoTrace>
Score evaluate_threats(const Position& pos, const EvalInfo& ei) {
@ -491,18 +504,6 @@ namespace {
const Bitboard TRank2BB = (Us == WHITE ? Rank2BB : Rank7BB);
const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
const Bitboard TheirCamp = (Us == WHITE ? Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB
: Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB);
const Bitboard QueenSide = TheirCamp & (FileABB | FileBBB | FileCBB | FileDBB);
const Bitboard CenterFiles = TheirCamp & (FileCBB | FileDBB | FileEBB | FileFBB);
const Bitboard KingSide = TheirCamp & (FileEBB | FileFBB | FileGBB | FileHBB);
const Bitboard KingFlank[FILE_NB] = {
QueenSide, QueenSide, QueenSide, CenterFiles,
CenterFiles, KingSide, KingSide, KingSide
};
enum { Minor, Rook };
Bitboard b, weak, defended, safeThreats;
@ -571,7 +572,7 @@ namespace {
score += ThreatByPawnPush * popcount(b);
// King tropism: firstly, find squares that we attack in the enemy king flank
b = ei.attackedBy[Us][ALL_PIECES] & KingFlank[file_of(pos.square<KING>(Them))];
b = ei.attackedBy[Us][ALL_PIECES] & KingFlank[Us][file_of(pos.square<KING>(Them))];
// Secondly, add to the bitboard the squares which we attack twice in that flank
// but which are not protected by a enemy pawn. Note the trick to shift away the