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Retire asymmThreshold
Verified with 40K games at long TC does not regress: ELO: 1.74 +-1.9 (95%) LOS: 96.2% Total: 39624 W: 6402 L: 6203 D: 27019 bench: 7762310
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59a9bc9351
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3 changed files with 3 additions and 15 deletions
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@ -1029,7 +1029,7 @@ int Position::see_sign(Move m) const {
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return see(m);
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}
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int Position::see(Move m, int asymmThreshold) const {
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int Position::see(Move m) const {
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Square from, to;
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Bitboard occupied, attackers, stmAttackers;
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@ -1096,15 +1096,6 @@ int Position::see(Move m, int asymmThreshold) const {
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} while (stmAttackers);
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// If we are doing asymmetric SEE evaluation and the same side does the first
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// and the last capture, it loses a tempo and gain must be at least worth
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// 'asymmThreshold', otherwise we replace the score with a very low value,
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// before negamaxing.
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if (asymmThreshold)
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for (int i = 0; i < slIndex; i += 2)
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if (swapList[i] < asymmThreshold)
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swapList[i] = - QueenValueMg * 16;
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// Having built the swap list, we negamax through it to find the best
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// achievable score from the point of view of the side to move.
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while (--slIndex)
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@ -141,7 +141,7 @@ public:
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void undo_null_move();
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// Static exchange evaluation
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int see(Move m, int asymmThreshold = 0) const;
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int see(Move m) const;
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int see_sign(Move m) const;
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// Accessing hash keys
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@ -1220,10 +1220,7 @@ moves_loop: // When in check and at SpNode search starts from here
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continue;
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}
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// Prune moves with negative or equal SEE and also moves with positive
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// SEE where capturing piece loses a tempo and SEE < beta - futilityBase.
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if ( futilityBase < beta
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&& pos.see(move, beta - futilityBase) <= 0)
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if (futilityBase < beta && pos.see(move) <= 0)
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{
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bestValue = std::max(bestValue, futilityBase);
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continue;
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